Patch 4.0.6 Now Available on Live Servers!

Finally!

The much-anticipated World of Warcraft Client Patch 4.0.6 is now available on live servers, so fire up that Blizzard Downloader and check out our rundown of everything you need to know to survive this latest batch of major changes!

Be sure to check out the complete official patch notes, fully Wowhead linked, or check out the official Blizzard post here!

I’ve tweaked the formatting of the patch notes a bit from exactly how Blizzard presents them to provide our readers with a more enjoyable (and legible) experience. You can now easily navigate to a specific section of the patch notes with it’s handy new Table of Contents! Be sure to tell us what you think!

We’ve taken some of the more important changes of mention and made a quick reference for you guys, but you should definitely check out the full patch notes! Check out our Patch 4.0.6 mini guide after the break!

Class Changes

Check out the full class changes and bugfixes being applied to your favorite (or least favorite) classes!

Click a class name to expand or collapse that specific class’ section.

Death Knight

Talent Calculator | Forum

  • Death Coil damage has been reduced by roughly 10%.
  • Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
  • Necrotic Strike‘s absorption effect is now reduced by the target’s resilience.
  • The spell hit bonus previously given by Virulence (Unholy) has been rolled into the Runic Focus passive effect that all death knights possess.
  • Talent Specializations

    • Blood

    • Frost

    • Unholy

      • Dreadblade (Mastery) has been redesigned and renamed Dreadblade. It increases all Shadow damage by 2.5% per point of mastery.
      • Dark Transformation now increases pet damage by 80%, down from 100%.
      • Death’s Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.
      • Desecration is now also triggered by Necrotic Strike.
      • The ratio of runic power return from Magic Suppression has been reduced by roughly one third.
      • Rage of Rivendare now increases strike damage by 12/24/36%, down from 15/30/45%.
      • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
      • Sudden Doom is now triggered only from main-hand auto attacks, and is normalized according to weapon speed rather than having a fixed percentage chance.
      • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
      • Virulence has been redesigned. It now grants 10/20/30% additional disease damage.
  • Glyphs

  • Runeforging

  • Bug Fixes

Druid

Talent Calculator | Forum

  • Barkskin is no longer dispellable.
  • Entangling Roots now has a PvP duration of 8 seconds.
  • Healing Touch is now trained at level 78, up from level 3.
  • Hibernate now has a PvP duration of 8 seconds.
  • Lacerate damage has been reduced by approximately 20%.
  • Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
  • Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
  • Maul damage has been reduced by approximately 20%.
  • Moonfire mana cost has been reduced from 18% to 9%.
  • Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
  • Nature’s Grasp now has a PvP duration of 8 seconds.
  • Nourish is now trained at level 8, down from level 78.
  • Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion’s Gift is chosen.
  • Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Rake damage has been reduced by 10%.
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost is now 20% of base mana.
  • Rip damage has been reduced by 10%.
  • Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
  • Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
  • Skull Bash‘s lockout time has been reduced to 4 seconds, down from 5.
  • Soothe is now instant cast, down from 1.5 seconds.
  • Worgen and troll druids now have new art for Swift Flight Form.
  • Talent Specializations

    • Balance

      • Fungal Growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.
      • Moonkin Form now grants 15% damage reduction instead of increased armor. In addition, shapeshifting in or out of this form now breaks roots. Note this is not stated in the tooltip.
      • The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
      • Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.
      • Sunfire mana cost has been reduced from 18% to 9%.
      • Total Eclipse (Mastery) benefit from mastery increased by approximately 33%.
      • Typhoon mana cost has been reduced by 50%.
      • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.
    • Feral

      • Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
      • Blood in the Water Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
      • Infected Wounds now has a PvP duration of 8 seconds.
      • Pulverize weapon damage percent has been reduced to 80%, down from 100%.
    • Restoration

      • Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.
      • Empowered Touch now also affects Regrowth. In addition, after Tree of Life is no longer active, this talent will only refresh the most recently cast or refreshed Lifebloom, and will not refresh other copies of Lifebloom.
      • Natural Shapeshifter has been reduced to a 3/6-second increase to Tree of Life‘s duration, down from 5/10.
      • Nature’s Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
      • Symbiosis (Mastery) benefit from mastery increased by approximately 16%.
      • Wild Growth healing has been increased by 30%, and the cooldown has been reduced to 8 seconds, down from 10.
  • Glyphs

  • Bug Fixes

    • Druid forms now have an Archaeology Survey animation.
    • Balance of Power‘s tooltip now states that spell hit rating is increased only by Spirit gained from items and effects.
    • Druids can correctly cast Barkskin while silenced.
    • Feral Charge: Cat should always turn the druid around to face the back of the target.
    • Hurricane should no longer proc when Polymorph is cast on the druid.
    • Hurricane now remains at the same location it was cast at while on a moving transport.
    • The mana return effect of Leader of the Pack is now consistent with its tooltip.
    • Maul and other Feral druid ability tooltips should now show the correct damage.
    • Druids in Moonkin Form should now correctly be able to mount.
    • Rank 1 of Naturalist now reduces the cast time by what it states on the tooltip.
    • Nature’s Swiftness is no longer consumed when casting Entangling Roots that became instant cast via Glyph of Entangling Roots.
    • The instant Rejuvenation heal from Gift of the Earthmother should no longer gain bonus healing from haste too soon, and should now correctly benefit from Symbiosis.
    • The Thick Hide tooltip should now reflect the new increased values.
    • The tooltip for Thrash‘s bleed effect listed the amount of damage per tick rather than the total damage for the effect. This has been corrected.
    • Using Track Humanoids while in Cat Form should no longer cause loot windows to automatically close the first time they are opened.
    • Druids should now make the correct laugh and cry emote sounds while in Tree of Life Form.
    • Wild Mushroom: Detonate‘s tooltip now shows the magic school.
    • Glyph Fixes

Hunter

Talent Calculator | Forum

  • Aimed Shot weapon damage has been increased to 200%, up from 150%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage has been increased by 15%.
  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Hunters can now use Auto Shot while moving.
  • Concussive Shot duration has been increased to 6 seconds, up from 4.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud‘s cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Freezing Trap now has a PvP duration of 8 seconds.
  • Kill Command‘s damage has been increased by 20%.
  • Kill Shot‘s attack power scaling has been increased by 50%.
  • Master’s Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.
  • Wing Clip now has a PvP duration of 8 seconds.
  • Talent Specializations

    • Beast Mastery

      • Animal Handler now provides a passive 25% bonus to attack power, up from 15%.
    • Marksmanship

      • Chimera Shot‘s overall damage has been increased by roughly 50%.
      • Wild Quiver (Mastery): Chance for this to trigger per mastery has been increased by approximately 17%.
    • Survival

  • Pets

    • Pets now have 70% of the master’s armor, rather than a different value based on which type of pet they are.
    • Shale Spider now correctly have a special ability (Web Wrap).
    • Bad Manner (monkey) now properly breaks from damage.
  • Glyphs

  • Bug Fixes

    • Aimed Shot no longer ignores the Fire! buff when cast by macro.
    • Camouflage is now breaking when the hunter’s traps deal damage to a target.
    • Chimera Shot‘s particle effect animations should now display correctly.
    • Cobra Shot now properly increases the duration of the Serpent Spread Serpent Sting.
    • The Focus Fire spell effect is now cooler than your best collection of green rectangles.
    • Wild Quiver‘s effect per point of mastery value should now be consistent.
    • Before shooting, male undead hunters will no longer look away from their targets.
    • Pet Fixes

      • Pet families added in Cataclysm should not be missing talents.
      • Pets should fight all underwater creatures, even if the hunter is out of melee range.
      • Ancient Hysteria should not able to affect low-level characters.
      • Ancient Hysteria now correctly affects pets.
      • Embrace of the Shale Spider now provides resistances so that those resistances are not lost if this buff overwrites Blessing of Forgotten Kings.
      • Ferocity-category pets in the dog and fox families now have access to the pet talent Charge.
      • Mobility can correctly be learned by land-based hunter pets.
      • Ravage no longer counts toward stun diminishing returns.
      • Undead hunters now start with Revive Pet on the action bar.
      • The pet Spellbook entry for Serpent Swiftness now shows its rank.
      • Shale Spider are no longer missing a special ability.
      • The Shell Shield (Terrorpene) visual has been enlarged and should now be seen when cast.
      • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.

Mage

Talent Calculator | Forum

  • Arcane Barrage mana cost has been reduced by 8%.
  • Arcane Blast mana cost has been reduced by 12%.
  • Counterspell lockout duration reduced to 7 seconds, down from 8.
  • Fireball mana cost has been reduced to 9% of base mana.
  • Flame Orb now ignores critters.
  • Frostfire Bolt mana cost has been reduced to 9% of base mana.
  • Mage Armor now reduces the duration of magic effects by 35%, down from 50%.
  • Molten Armor, Frost Armor, and Mage Armor no longer cost mana.
  • Fireball mana cost has been reduced by 25%.
  • Polymorph now has a PvP duration of 8 seconds.
  • Ring of Frost: Radius shrunk to 8 yards, and inner “safe” radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.
  • When a mage uses the Invisibility spell, it will now also cause their pet Water Elemental to become invisible.
  • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
  • Talent Specializations

    • Arcane

      • Slow now has a PvP duration of 8 seconds.
    • Fire

      • Firestarter now allows the mage to cast Scorch while moving (regardless of which armor spell is used), and no longer eliminates Molten Armor‘s critical strike chance reduction.
      • Flashburn (Mastery) benefit per mastery has been increased by 12%.
      • Living Bomb mana cost has been reduced by 22%.
    • Frost

      • Deep Freeze damage done has been reduced by 20%.
      • Fingers of Frost can no longer be dispelled and now also increases Ice Lance damage by 15%.
      • Frost Specialization now only grants 2 base points of mastery (instead of 8), reducing all Frost damage to frozen targets by 15% from previous values. However, Frost Specialization now increases base Frostbolt damage by 15%.
  • Bug Fixes

Paladin

Talent Calculator | Forum

Priest

Talent Calculator | Forum

Rogue

Talent Calculator | Forum

  • Blind now has a PvP duration of 8 seconds.
  • Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
  • Crippling Poison now has a PvP duration of 8 seconds.
  • Garrote now costs 45 Energy, down from 50.
  • Sap now has a PvP duration of 8 seconds.
  • Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
  • Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
  • Talent Specializations

    • Assassination

      • Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.
    • Combat

      • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth). In addition, Blade Flurry now reduces energy generation by 30% while active, up from 20%.
      • Main Gauche (Mastery) now provides a chance to deal an attack for 75% of main-hand damage. This attack can trigger Combat Potency.
      • Restless Blades now also reduces the cooldown of Redirect.
      • Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
      • Vitality now increases attack power by 25%, up from 20%.
    • Subtlety

  • Glyphs

  • Bug Fixes

    • Cloak of Shadows now functions properly to protect the rogue from the following boss and creature abilities: Gravity Well (Terrastra, The Bastion of Twilight), Burning Corruption (Crimsonborne Seer, Grim Batol), Lava Fissure (Slabhide, The Stonecore), Geyser (Lady Naz’jar, Throne of the Tides), Noxious Mire (Naz’jar Sentinel, Throne of the Tides).
    • Cheat Death was activating by a warlock’s Chaos Bolt but not working. Chaos Bolt will still trigger Cheat Death, but will not kill the rogue.
    • Eviscerate was showing reduced energy cost at low levels, even though the cost should remain 35 energy. This has been [li]corrected.
    • Feint now correctly reduces Quake damage from Rom’ogg Bonecrusher (Blackrock Caverns).
    • The Honor Among Thieves buff icon is now correctly displayed for the rogue, and not just for the rogue’s party members.
    • Ruthlessness has the correct chance to proc when Envenom is used.
    • Glyph Fixes

Shaman

Talent Calculator | Forum

Warlock

Talent Calculator | Forum

  • Curse of Exhaustion now reduces movement speed by 30%, down from 50%. Its range has been increased to 40 yards, up from 30.
  • Demon Armor and Fel Armor no longer cost mana and last until canceled.
  • Devour Magic (Felhunter) cooldown has been increased to 20 seconds, up from 8. Devour is no longer able to be auto-cast.
  • Drain Mana has been removed from the game.
  • Fear now has a PvP duration of 8 seconds.
  • Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.
  • Seduction (Succubus) now has a PvP duration of 8 seconds.
  • Talent Specializations

    • Affliction

      • Soul Swap can no longer be dispelled (the aura given to the warlock between swapping).
      • Unstable Affliction‘s silence effect has been reduced to 3 seconds, down from 5.
    • Demonology

      • Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.
      • Demonic Rebirth now highlights summoning spells when active.
      • Demon Soul: Imp redesigned. It now increases the critical strike chance of all non instant cast Destruction spells by 30%, rather than increasing critical strike damage. Duration reduced to 20 seconds.
      • Felstorm (Felguard) damage has been reduced by 20%.
      • Immolation Aura damage has been reduced by roughly 30%.
      • Inferno no longer increases the radius of Hellfire, but instead increases the duration of Immolate by 6 seconds in addition to its existing effect.
      • Master Demonologist (Mastery) benefit from mastery increased by approximately 33%.
    • Destruction

  • Bug Fixes

    • Rank 2 of Backdraft should no longer have charges consumed when casting Immolate.
    • The spell animation for Demonic Circle: Summon no longer persists through death.
    • Demon Leap should no longer cause players to pass through the environment at the entrance/exit of Orgrimmar.
    • Drain Life cast when under the effects of Soulburn no longer has higher damage than the normal version of Drain Life.
    • Empowered Imp can no longer proc if the warlock does not have the talent.
    • Hellfire will not proc the Muradin’s Spyglass buff without hitting an enemy target.
    • Warlocks with the Jinx talent who have an active Curse of the Elements on a target should no longer be interrupted while eating or drinking.
    • Nether Protection should now proc properly from all associated abilities.
    • Rain of Fire now remains at the same location it was cast at while on a moving transport.
    • Ritual of Summoning should no longer yield graphical issues with the created portal.
    • Casting Soulburn during the global cooldown of a Soulburn ability, and while under the effects of another self-buff, was sometimes causing Soulburn abilities to be non-functional. This has been corrected.
    • The UI fly-out for a warlocks’ summoning spells now updates in real time based on the warlock’s available mana.
    • The tooltip for the armor value in the Character pane should now be showing the correct amount of armor granted to pets.
    • Glyph Fixes

Warrior

Talent Calculator | Forum

  • Charge now shares diminishing returns with stun effects.
  • Cleave damage has been reduced by 20%.
  • Hamstring now has a PvP duration of 8 seconds.
  • Heroic Strike damage has been reduced by 20%.
  • Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
  • Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
  • Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.
  • Talent Specializations

  • Glyphs

    • Glyph of Rapid Charge has been changed from a 7% reduction to Charge‘s cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.
  • Bug Fixes

    • Warrior abilities which were incorrectly assigned the sound effect for Mangle have been updated.
    • Battle Shout‘s buff tooltip should not show incorrect values when the recipient is higher level than the warrior.
    • Heroic Leap and Thunder Clap no longer incorrectly scale damage with both Strength and Agility.
    • Forceful Deflection passive aura is now properly applying to warriors beginning at level 1.
    • The Victorious buff can no longer proc before the warrior learns Victory Rush.
    • The wording in the tooltip for Vigilance was inconsistent with other abilities and has been updated.

Dungeons & Raids Changes

  • Level 85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
  • Level-85 dungeon bosses in Lost City of the Tol’vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

Patch 4.0.6 brings a massive amount of changes and bugfixes to many dungeon and raid encounters. Check out the Dungeons & Raids section of the 4.0.6 Patch Notes for full details!

Profession Changes

This is not a complete list of profession changes in 4.0.6! Some additional, minor profession changes were made that may not be detailed below. Be sure to check out the Professions section of the 4.0.6 Patch Notes for the full details!

Many epic quality items crafted by professions have had their stats modified and now sport a gem socket.

  • Blacksmithing

    • Elementium Deathplate

      • Now has 321 Strength (-20 from 341) and 208 Mastery Rating (-20 from 228)
      • Now has a Yellow socket with a +10 Strength socket bonus
    • Elementium Girdle of Pain

      • Now has 233 Strength (-20 from 253) and 149 Haste Rating (-20 from 169)
      • Now has a Yellow socket with a +10 Strength socket bonus
    • Hardened Elementium Girdle

      • Now has 233 Strength (-20 from 253) and 149 Mastery Rating (-20 from 169)
      • Now has a Blue socket with a +10 Dodge socket bonus
    • Hardened Elementium Hauberk

      • Now has 321 Strength (-20 from 341) and 208 Parry Rating (-20 from 228)
      • Now has a Blue socket with a +10 Parry socket bonus
    • Light Elementium Belt

      • Now has 233 Intellect (-20 from 253) and 149 Spirit (-20 from 169)
      • Now has a Yellow socket with a +10 Intellect socket bonus
    • Light Elementium Chestguard

      • Now has 321 Intellect (-20 from 341) and 208 Critical strike rating (-20 from 228)
      • Now has a Yellow socket with a +10 Intellect socket bonus
  • Leatherworking

    • Chestguard of Nature’s Fury

      • Now has 321 Intellect (-20 from 300) and 221 Mastery Rating (-20 from 241)
      • Now has a Red socket with a +10 Haste Rating socket bonus
    • Lightning Lash

      • Now has 233 Intellect (-20 from 253), 149 Spirit (-3 from 152) and 169 Haste Rating (-10 from 179)
      • Now has a Red socket with a +10 Intellect socket bonus
    • Stormleather Sash

      • Now has 233 Intellect (-20 from 253) and 116 Mastery Rating (-20 from 136)
      • Now has a Red socket with a +10 Intellect socket bonus
    • Twilight Scale Chestguard

      • Now has 321 Intellect (-20 from 341) and 214 Critical strike rating (-20 from 234)
      • Now has a Red socket with a +10 Haste Rating socket bonus

Alchemy

Archaeology

  • Many common quality archaeology artifacts have had their sell values drastically increased. You can check out a full table of the new sale prices in our previous blog!

Enchanting

Jewelcrafting

Other Changes

Worgen and Troll Druids now have new art for Swift Flight Form!

 

New Tree of Life animations have been added!

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