News Roundup: Upcoming Hotfixes, Bear Form Armor, Hammer of the Righteous and more!

Time for another batch of daily Blizzard posts. Today’s posts address some upcoming nerfs (sorry) as well as a few recent changes.

Today’s topics include:

  • Upcoming Hotfixes
  • Bear Form Armor
  • Hammer of the Righteous Change
  • Looking For Guild Feature

Check out the full Blizzard posts after the break!

Upcoming Hotfixes

Bashiok said: We’re in the process of planning for a number of hotfixes that are intended to be implemented within the next day or two. To help give some heads up notice we’re currently looking to make the following changes:
  • Shadow Power (Shadow priest mastery) is being changed from 25% to 15% of Shadow damage.
  • Moonfury (Balance druid mastery) is being changed from 15% to 8% Arcane and Nature damage.
  • Raging Blow reduced from 120% to 100% weapon damage at max level.

In all three cases we’ve been closely monitoring performance since the patch and all 3 specs are currently doing too much damage in PvE. In the case of Shadow and Fury we were also worried about their PvP burst potential, but didn’t want to risk affecting them in PvE. Now that we have concluded they are too high in PvE, both aspects of the game should feel more balanced.

We are also looking at nerfing Aimed Shot, but compensating hunters through Aspect of the Hawk. We are also likely to lower Arcane mage mana cost in some way, which will in turn buff their dps. These don’t have those specifics just yet, but do keep an eye on the 4.0.6 hotfix blog for these and other changes as they come through. (the blog does not currently account for these intended hotfixes as they have not yet been applied)

Bear Form Armor

Bashiok said: After the designers looked into this issue more, there appears to be a pretty complex series of bugs that may have led to where we are now. I’ll do my best to explain.

Early on in Cataclysm, it was concluded that druid tanks took too much damage and we deployed a hotfix to buff their armor through Thick Hide. Originally, we had thought that 4.0.6 was just updating the Thick Hide tooltip as well as the armor display on the character sheet for the earlier hotfix, but we think now that the armor buff itself was actually correctly applied with 4.0.6, and the previous hotfix had never taken hold properly.

The reason we missed this is because there is no easy way to know what your armor actually is when you can’t trust the tooltip – you have to have things beat on you and see how much damage you take. This test was tainted by a second bug however, where some druid characters were invisibly retaining the 12% damage reduction benefit of the obsolete Protector of the Pack talent. Even though we removed that talent, its effects were still benefitting some characters, and we didn’t know who or how many. Again, there is no easy way to know if your druid was affected without a lot of testing. We knew about the Protector of the Pack bug but were hesitant to try and mess with it too much via hotfix since bear survivability was where we wanted it to be for those characters and we didn’t want to risk making anything worse. In any event, those characters appeared to be taking the correct amount of damage, so we thought the Thick Hide hotfix was successful. In reality, we think we were seeing the Protector of the Pack damage reduction and not the Thick Hide armor buff.

We believe the 4.0.6 patch finally removed the Protector of the Pack effects while finally getting the Thick Hide buff applied. Characters who had the Protector of the Pack benefit won’t see their survivability change much (they lost damage reduction while gaining armor), while characters who lacked that talent will see their survivability improve (they gained a lot of armor). The good news is that current bear survivability in 4.0.6 appears to be where we want it to be for everyone.

We’re still not 100% sure that the above explanation is what happened, but it seems consistent with our observations. Again, as of 4.0.6, bear armor should now be correct.

FYI – We’ve buffed bear Maul and Mangle by about 10%. That went live this morning. That was to bring damage back up from the nerfs that were done when Protector of the Pack was still incorrectly applying for some players, which is now fixed.


Hammer of the Righteous Change

Zarhym said: The post quoted below is pretty accurate. This change to Hammer of the Righteous was a bug fix. Before the change, if the main attack missed the area attack also missed. If the main attack hit, the area attack could still miss.

Now, if the main attack misses the area attack also misses, but if the main attack hits, the area attack also hits. This means there is only one hit/miss roll for the attack, as opposed to two before.

We like that the design of this ability is different from other AoE attacks which have individual attack rolls. Hammer of the Righteous is a single attack with splash damage and we don’t see a reason to change its design at this time. We just wanted to fix the consistency issue.

Looking For Guild Feature

Nethaera said: We would still like to add a Looking for Guild feature within the game at some point in the future. More than that, I couldn’t tell you as of yet. We’ll keep you up to date on developments though once we get closer to making such a thing a reality.

#blizzard, #cataclysm, #world-of-warcraft, #world-of-warcraft-cataclysm, #wow, #wow-catclysm, #wowhead