Patch 4.1 – PTR Build 13682 – Spell Changes

Suddenly, out of nowhere, a wild PTR appears! It looks like Patch 4.1 will make its way to the PTR realms soonish, and we’ve got a peek at the latest spell changes!

Be sure to take a peek at our Latest Additions and detailed blog post covering the latest 4.1 content!

It seems that in patch 4.1, epic item level 359 crafted items which (unfortunately) did not receive a gem socket with 4.0.6 have now had sockets added (and stats adjusted)!

  • Elementium Earthguard
    • Now has 170 Strength (-20 from 190), 117 Hit Rating (-10 from 127), and 117 Mastery Rating (-10 from 127)
    • Now has a Blue socket with a +10 Stamina socket bonus
  • Elementium Stormshield
    • Now has 170 Intellect (-20 from 190), 122 Spirit (-5 from 127), and 112 Haste Rating (-15 from 127)
    • Now has a Red socket with a +10 Intellect socket bonus
  • Belt of Nefarious Whispers
    • Now has 233 Agility (-20 from 253), 174 Hit Rating (-10 from 184), and 134 Mastery Rating (-10 from 144)
    • Now has a Red socket with a +10 Agility socket bonus
  • Corded Viper Belt
    • Now has 233 Agility (-20 from 253), 159 Crit Strike Rating (-10 from 169), and 159 Mastery Rating (-10 from 169)
    • Now has a Red socket with a +10 Agility socket bonus
  • Assassin’s Chestplate
    • Now has 321 Agility (-20 from 341), 173 Hit Rating (-10 from 183), and 243 Crit Strike Rating (-10 from 253)
    • Now has a Red socket with a +10 Agility socket bonus
  • Dragonkiller Tunic
    • Now has 321 Agility (-20 from 341), 249 Haste Rating (-10 from 259), and 163 Mastery Rating (-10 from 173)
    • Now has a Red socket with a +10 Agility socket bonus

In addition, there are a number of important class spell changes (which are, of course, subject to change)!

Many other class updates are simply tooltip updates for changes that have already been implemented via previous hotfixes, but there’s definitely a few more interesting changes in there!

Be sure to check out the full PTR patch 4.1 spell changes after the break!

Table of Contents

Achievements

  • 30 Exalted Reputations: – 30 reputations to exaltedExalted
  • 25 Exalted Reputations: – 25 reputations to exaltedExalted
  • 20 Exalted Reputations: – 20 reputations to exaltedExalted
  • 15 Exalted Reputations: – 15 reputations to exaltedExalted
  • 5 Exalted Reputations: – 5 reputations to exaltedExalted
  • 10 Exalted Reputations: – 10 reputations to exaltedExalted
  • Explore Hillsbrad Foothills: – LordamereBrazie Internment CampFarmstead
  • 35 Exalted Reputations: – 35 reputations to exaltedExalted
  • 40 Exalted Reputations: – 40 reputations to exaltedExalted
  • Steady Hands: Disarm 52 seaforium charges in a single battle.
    • Disarm 52 seaforium charges in a single battle
  • Explore Vashj’ir: Compare tooltips.
  • Bloodmyst Isle Quests: Complete 6560 quests in Bloodmyst Isle.
  • Stonetalon Mountains Quests: Complete 6055 quests in Stonetalon Mountains.
  • 45 Exalted Reputations: – 45 reputations to exaltedExalted
  • The Limnologist: Compare tooltips.
  • The Oceanographer: Compare tooltips.
  • 50 Exalted Reputations: – 4550 reputations to exaltedExalted
  • Classes

    Death Knight

    Forum | Talent Calculator
    Talent and Specialization Changes

    • Shadow Infusion: WhenGrants youyour castsuccessful DeathDeath Coil, you haveCoils a 33% chance to empower your active Ghoul, increasing its damage dealt by 8%6% for 30 sec.  Stacks up to 5 times.
    • Shadow Infusion: WhenGrants youyour castsuccessful DeathDeath Coil, you haveCoils a 66% chance to empower your active Ghoul, increasing its damage dealt by 8%6% for 30 sec.  Stacks up to 5 times.
    • Shadow Infusion: WhenGrants youyour castsuccessful DeathDeath Coil, you haveCoils a 100% chance to empower your active Ghoul, increasing its damage dealt by 8%6% for 30 sec.  Stacks up to 5 times.
    • Blood of the North: WheneverPermanently youtransforms hit withyour Blood StrikeRunes or Pestilence, the Blood Rune will become ainto Death RuneRunes. when it activates.  DeathDeath Runes count as a Blood, FrostFrost, or Unholy Rune.
    • Dark Transformation: 60100 yd range
    • Scarlet Fever: Causes your Blood Plague to afflict enemies with Scarlet Fever, reducing their physical damage dealt by 10%5% for 21 sec.
    • Death’s Advance: While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 75%60% of normal movement speed.
    • Death’s Advance: While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100%75% of normal movement speed.

    Druid

    Forum | Talent Calculator
    Spell Changes

    • Maul: An attack that instantly deals (8 + $ap * 0.240.264 – 1) physical damage.  Effects which increase Bleed damage also increase Maul damage.
    • Mangle: Mangle the target for 235%260% normal damage plus (290 * 235260 / 100) and causes the target to take 30% additional damage from bleed effects for 1 min.
    • Thrash: Deals$?a48418[Deals AP*0.154+*0.128*1.04+202 to AP*0.128*1.04+248 damage, and causes all targets within 0 yards to bleed for (AP * 0.0260.0217 * 1.04 + 126 * 3) damage over 6 sec.sec.][Deals AP*0.128+202 to AP*0.128+248 damage, and causes all targets within 0 yards to bleed for (AP * 0.0217 + 126 * 3) damage over 6 sec.]
    • Stampeding Roar: The druid roars, increasing the movement speed of all nearby friendly players movement speed within 10 yards by 40% for 6 sec.
    • Stampeding Roar: The druid roars, increasing the movement speed of all nearby friendly players movement speed within 10 yards by 40% for 6 sec.

    Talent and Specialization Changes

    • Moonfury: Arcane and Nature spell damage increased by 15%.10%.
    • Solar Beam: Compare tooltips.

    Hunter

    Forum | Talent Calculator
    Spell Changes

    • Aspect of the Hawk: The hunter takes on the aspects of a hawk, increasing ranged attack power by 6372000. Only one Aspect can be active at a time.
    • Aimed Shot!: Compare tooltips.

    Talent and Specialization Changes

    • Aimed Shot: A powerful aimed shot that deals 200%160% ranged weapon damage plus (RAP * 0.724)+776.

    Mage

    Forum | Talent Calculator
    Spell Changes

    Talent and Specialization Changes

    • Ignite: Your critical strikes from non-periodic Fire damage spells cause the target to burn for an additional 13% of your spell’s damage over 4 sec.
    • Ignite: Your critical strikes from non-periodic Fire damage spells cause the target to burn for an additional 26% of your spell’s damage over 4 sec.
    • Arcane Power: When activated, you deal 20% more spell damage but spells cost 10% more mana to cast. ThisThis effect lasts 15 sec.
    • Ignite: Your critical strikes from non-periodic Fire damage spells cause the target to burn for an additional 40% of your spell’s damage over 4 sec.
    • Frostburn: All$?a76613[All your spells deal 20%0% increased damage against Frozen targets.  Each point of Mastery increases damage by an additional 2.5%.2.5%.][All your spells deal 5.0% increased damage against Frozen targets.  Each point of Mastery increases damage by an additional 2.5%.]

    Paladin

    Forum | Talent Calculator
    Spell Changes

    Talent and Specialization Changes

    • Conviction: Gives you a 1% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, non-periodic spell, or ability. ThisThis effect stacks up to 3 times.
    • Conviction: Gives you a 2% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, non-periodic spell, or ability. ThisThis effect stacks up to 3 times.
    • Conviction: Gives you a 3% bonus to damage and healing for 15 sec after causing a critical effect from a weapon swing, non-periodic spell, or ability. ThisThis effect stacks up to 3 times.
    • Aura Mastery: Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of allDevotion otherAura, aurasResistance Aura, and Retribution Aura by 100%.  Lasts 6 sec.
    • Divine Storm: An instant attack that causes 100% weapon damage to all enemies within 8 yards.  The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.caused, and will grant a charge of Holy Power if it hits 4 or more targets.
    • Divine Guardian: 23 min cooldown
    • Walk in the Light: Increases the effectiveness of your healing spells by 10%.10% and removes the cooldown on your Word of Glory.
    • Sacred Shield: When reduced below 30% health, you gain the Sacred Shield effect. The Sacred Shield absorbs ((1) + (AP * 2.8)) damage and increases healing received by 20%.  Lasts 15 sec.  This effect cannot occur more than once every 3060 sec.

    Priest

    Forum | Talent Calculator
    Spell Changes

    • Power Word: Shield: 25%34% of base mana
      Draws on the soul of the friendly target to shield them, absorbing (((($SP * 0.87) + 8136) * 1 * 1 * 1 * 1)) damage.  Lasts 3015 sec.  While the shield holds, spellcasting will not be interrupted by damage.  Once shielded, the target cannot be shielded again for 15 sec.
    • Dispel Magic: Dispels magic on the target, removing 2 harmful spell from a friend or 2 beneficial spell from an enemy.

    Talent and Specialization Changes

    • Divine Aegis: Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 10% of the amount healed. Lasts 1215 sec.
    • Divine Aegis: Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 20% of the amount healed. Lasts 1215 sec.
    • Divine Aegis: Critical heals and all heals from Prayer of Healing create a protective shield on the target, absorbing 30% of the amount healed. Lasts 1215 sec.
    • Body and Soul: When you cast Power Word: Shield or Leap of Faith, you increase the target’s movement speed by 30%12% for 4 sec, and you have a 50% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
    • Body and Soul: When you cast Power Word: Shield or Leap of Faith, you increase the target’s movement speed by 60%25% for 4 sec, and you have a 100% chance when you cast Cure Disease on yourself to also cleanse 1 poison effect in addition to diseases.
    • Shadow Orb Power: Increases the damage done by your Shadow Orbs by 11.6%. Each point of Mastery increases damage by an additional 1.4%.1.5%.
    • Shadow Power: Spell damage increased by 25%.15%.

    Rogue

    Forum | Talent Calculator
    Spell Changes

    • Stealth: 104 sec cooldown
      AllowsConceals you in the shadows, allowing you to sneakstalk around,enemies butwithout reducesbeing yourseen. speed by 30%.  LastsLasts until cancelled.
    • Tricks of the Trade: 20100 yd range
    • Recuperate: Finishing move that consumes combo points on any nearby target to restore 2%3% of maximum health every 3 sec.  Lasts longer per combo point:

    Talent and Specialization Changes

    • Nightstalker: Increases your speed while stealthed by 7%5% and reduces the cooldown of your Stealth ability by 32 sec.
    • Nightstalker: Increases your speed while stealthed by 15%10% and reduces the cooldown of your Stealth ability by 64 sec.
    • Killing Spree: Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .50.5 secssec with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration.  Can hit the same target multiple times.  Cannot hit invisible or stealthed targets.
    • Improved Recuperate: Causes your Recuperate ability to restore an additional 1%0.5% of your maximum health and reduces all damage taken by 3% while your Recuperate ability is active.
    • Improved Recuperate: Causes your Recuperate ability to restore an additional 2%1% of your maximum health and reduces all damage taken by 6% while your Recuperate ability is active.

    Shaman

    Forum | Talent Calculator
    Spell Changes

    • Fire Nova: 3040 yd range
      104 sec cooldown
      CausesIgnites theyour shaman’sFlame activeShock Flametongue,spell Magma,on orany Firenearby Elementalenemies, Totemcausing each of them to emit a wave of flames,flames inflictingthat deals 648 to 724 Fire damage to enemiesevery other enemy within 10 yards of the totem.yards.
    • Earth Elemental Totem: SummonSummons an elemental totem that calls forth a greaterGreater earthEarth elementalElemental to protect the caster and his allies.  Lasts 2 min.
    • Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for (211 secmin) sec that causes 268 Fire damage to creatures within 8 yards every 2 seconds.

    Talent and Specialization Changes

    • Improved Fire Nova: The icon has changed.
      ImprovedSeasoned Fire NovaWinds
      IncreasesWhen theyou damagesuccessfully doneprevent byan yourenemy Firespellcast Novawith byWind 10%Shear andor reducesGrounding theTotem, cooldownyou bygain ((cond($lte(level, 270), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))) * 0.5) resistance to that spell’s magical school for 10 sec.
    • Purification: Increases the effectiveness of your healing spells by 10%,25%, and reduces the casting time of your Healing Wave and Greater Healing Wave spells by 1 sec.
    • Improved Fire Nova: The icon has changed.
      ImprovedSeasoned Fire NovaWinds
      IncreasesWhen theyou damagesuccessfully doneprevent byan yourenemy Firespellcast Novawith byWind 20%Shear andor reducesGrounding theTotem, cooldownyou bygain (cond($lte(level, 470), level, cond($lte(level, 80), level + (level) * 5, level + (level) * 5 + (level) * 7))) resistance to that spell’s magical school for 10 sec.
    • Earthquake: Compare tooltips.
    • Earthquake: An earthquake shakes the target area, dealing 542325 Physical damage to enemies every 1, with a 10% chance of knocking them down.

    Warlock

    Forum | Talent Calculator
    Talent and Specialization Changes

    • Emberstorm: Reduces the cast time of your Soul Fire by 1 sec and your Incinerate by 0.120.13 sec.

    Warrior

    Forum | Talent Calculator
    Spell Changes

    • Inner Rage: The spell level has changed from 83 to 56.
    • Whirlwind: In a whirlwind of steel you attack all enemies within 8 yards, causing 65% weapon damage from both melee weapons to each enemy. If Whirlwind deals damage to 4 or more targets, its cooldown will be reduced by 6 sec.
    • Overpower: Instantly overpower the enemy, causing 125%145% weapon damage.  Only useable after the target dodges.  The Overpower cannot be blocked, dodged or parried.
    • Intercept: Charge an enemy, causing (AP * 0.12) damage (based on attack power) and stunning it for 31 sec.
    • Colossus Smash: Smashes a target for 150% weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass 70% of their armor for 6 sec.

    Talent and Specialization Changes

    • Improved Hamstring: When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 60 sec. In addition, reduces the global cooldown of your Hamstring by 1 sec.
    • Mortal Strike: A vicious strike that deals 150%175% weapon damage plus 423 and wounds the target, reducing the effectiveness of any healing received by 10% for 10 sec.
    • Meat Cleaver: Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 5% for 10 sec.  This effect stacks up to 3 times.times and lasts for
    • Improved Slam: Decreases the swing time of Slam by 1 sec and increases its damage by 20%.40%.
    • Improved Hamstring: When reapplying Hamstring, you immobilize the target for 5 sec. This effect cannot occur more than once every 30 sec. In addition, reduces the global cooldown of your Hamstring by 1 sec.
    • Two-Handed Weapon Specialization: Increases the damage you deal with two-handed melee weapons by 10%.20%.
    • Meat Cleaver: Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 10% for 10 sec.  This effect stacks up to 3 times.times and lasts for
    • Juggernaut: Your Charge ability is now usable while in combat and in all stances, and the durationcooldown of your Charge stun is increasedreduced by 23 sec.  Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.  However, Charge and Intercept now share a cooldown.
    • Improved Slam: Decreases the swing time of Slam by 1 sec and increases its damage by 10%.20%.

    Mounts

    • Golden Gryphon: Summons and dismisses a rideable Golden Gryphon mount. This is a flying mount.
    • Ebon Gryphon: Summons and dismisses a rideable Ebon Gryphon. This is a flying mount.
    • Snowy Gryphon: Summons and dismisses a rideable Snowy Gryphon. This is a flying mount.
    • Swift Blue Gryphon: Summons and dismisses a rideable Swift Blue Gryphon mount. This is a flying mount.
    • Tawny Wind Rider: Summons and dismisses a rideable Tawny Wind Rider mount. This is a flying mount.
    • Blue Wind Rider: Summons and dismisses a rideable Blue Wind Rider mount. This is a flying mount.
    • Green Wind Rider: Summons and dismisses a rideable Green Wind Rider mount. This is a flying mount.
    • Swift Red Wind Rider: Summons and dismisses a rideable Swift Red Wind Rider mount. This is a flying mount.
    • Swift Red Gryphon: Summons and dismisses a rideable Swift Red Gryphon mount. This is a flying mount.
    • Swift Green Gryphon: Summons and dismisses a rideable Swift Green Gryphon mount. This is a flying mount.
    • Swift Purple Gryphon: Summons and dismisses a rideable Swift Purple Gryphon mount. This is a flying mount.
    • Swift Green Wind Rider: Summons and dismisses a rideable Swift Green Wind Rider mount. This is a flying mount.
    • Swift Yellow Wind Rider: Summons and dismisses a rideable Swift Yellow Wind Rider mount. This is a flying mount.
    • Swift Purple Wind Rider: Summons and dismisses a rideable Swift Purple Wind Rider mount. This is a flying mount.
    • Swift Nether Drake: Summons and dismisses a rideable Swift Nether Drake mount. This is a flying mount.
    • Green Riding Nether Ray: Summons and dismisses a rideable Green Riding Nether Ray. This is a flying mount.
    • Red Riding Nether Ray: Summons and dismisses a rideable Red Riding Nether Ray. This is a flying mount.
    • Purple Riding Nether Ray: Summons and dismisses a rideable Purple Riding Nether Ray. This is a flying mount.
    • Silver Riding Nether Ray: Summons and dismisses a rideable Silver Riding Nether Ray. This is a flying mount.
    • Blue Riding Nether Ray: Summons and dismisses a rideable Blue Riding Nether Ray. This is a flying mount.
    • Ashes of Al’ar: Summons and dismisses a rideable phoenix. This is a flying mount.
    • Onyx Netherwing Drake: Summons and dismisses a rideable Onyx Netherwing Drake mount. This is a flying mount.
    • Azure Netherwing Drake: Summons and dismisses a rideable Azure Netherwing Drake mount. This is a flying mount.
    • Cobalt Netherwing Drake: Summons and dismisses a rideable Cobalt Netherwing Drake mount. This is a flying mount.
    • Purple Netherwing Drake: Summons and dismisses a rideable Purple Netherwing Drake mount. This is a flying mount.
    • Veridian Netherwing Drake: Summons and dismisses a rideable Veridian Netherwing Drake mount. This is a flying mount.
    • Violet Netherwing Drake: Summons and dismisses a rideable Violet Netherwing Drake mount. This is a flying mount.
    • Cenarion War Hippogryph: Summons and dismisses a rideable Cenarion War Hippogryph mount. This is a flying mount.
    • Turbo-Charged Flying Machine: Summons and dismisses a Turbo-Charged Flying Machine.  Requires 375 engineering skill to ride. This mount changes depending on your Riding skill and location.
    • Flying Machine: Summons and dismisses a Flying Machine. This mount changes depending on your Riding skill and location.
    • Merciless Nether Drake: Summons and dismisses a rideable Merciless Nether Drake mount. This is a flying mount.
    • X-51 Nether-Rocket: A riding rocket! This mount changes depending on your Riding skill and location.
    • X-51 Nether-Rocket X-TREME: An X-TREME riding rocket! This mount changes depending on your Riding skill and location.
    • Headless Horseman’s Mount: Summons and dismisses the Headless Horseman’s steed. This mount changes depending on your Riding skill and location.
    • Vengeful Nether Drake: Summons and dismisses a rideable Vengeful Nether Drake mount. This is a flying mount.
    • Winged Steed of the Ebon Blade: Summons and dismisses your Winged Steed of the Ebon Blade. This is a flying mount.
    • Brutal Nether Drake: Summons and dismisses a rideable Brutal Nether Drake mount. This is a flying mount.
    • Azure Drake: Summons and dismisses a rideable Azure Drake. This is a flying mount.
    • Blue Drake: Summons and dismisses a rideable Blue Drake. This is a flying mount.
    • Bronze Drake: Summons and dismisses a rideable Bronze Drake. This is a flying mount.
    • Red Drake: Summons and dismisses a rideable Red Drake. This is a flying mount.
    • Twilight Drake: Summons and dismisses a rideable Twilight Drake. This is a flying mount.
    • Black Drake: Summons and dismisses a rideable Black Drake. This is a flying mount.
    • Red Proto-Drake: Summons and dismisses a rideable Red Proto-Drake. This is a flying mount.
    • Black Proto-Drake: Summons and dismisses a rideable Black Proto-Drake. This is a flying mount.
    • Blue Proto-Drake: Summons and dismisses a rideable Blue Proto-Drake. This is a flying mount.
    • Time-Lost Proto-Drake: Summons and dismisses a rideable Time-Lost Proto-Drake. This is a flying mount.
    • Plagued Proto-Drake: Summons and dismisses a rideable Plagued Proto-Drake. This is a flying mount.
    • Violet Proto-Drake: Summons and dismisses a rideable Violet Proto-Drake. This is a flying mount.
    • Albino Drake: Summons and dismisses a rideable Albino Drake. This is a flying mount.
    • Armored Snowy Gryphon: Summons and dismisses a rideable Armored Snowy Gryphon mount. This is a flying mount.
    • Armored Blue Wind Rider: Summons and dismisses a rideable Armored Blue Wind Rider mount. This is a flying mount.
    • Green Proto-Drake: Summons and dismisses a rideable Green Proto-Drake. This is a flying mount.
    • Magnificent Flying Carpet: Summons and dismisses a Magnificent Flying Carpet.  Requires 425 skill in tailoring to ride. This mount changes depending on your Riding skill and location.
    • Flying Carpet: Summons and dismisses a Flying Carpet.  Requires 300 skill in tailoring to ride. This mount changes depending on your Riding skill and location.
    • Blue Dragonhawk: Summons and dismisses a rideable Blue Dragonhawk. This is a flying mount.
    • Red Dragonhawk: Summons and dismisses a rideable Red Dragonhawk. This is a flying mount.
    • Mimiron’s Head: Summons and dismisses a rideable mechanical gnome head. This is a flying mount.
    • Argent Hippogryph: Summons and dismisses a rideable Argent Hippogryph mount. This is a flying mount.
    • Ironbound Proto-Drake: Summons and dismisses a rideable Ironbound Proto-Drake. This is a flying mount.
    • Rusted Proto-Drake: Summons and dismisses a rideable Rusted Proto-Drake. This is a flying mount.
    • Deadly Gladiator’s Frost Wyrm: Summons and dismisses a rideable Deadly Gladiator’s Frost Wyrm mount. This is a flying mount.
    • Furious Gladiator’s Frost Wyrm: Summons and dismisses a rideable Furious Gladiator’s Frost Wyrm mount. This is a flying mount.
    • Silver Covenant Hippogryph: Summons and dismisses a rideable Silver Covenant Hippogryph mount. This is a flying mount.
    • Sunreaver Dragonhawk: Summons and dismisses a rideable Sunreaver Dragonhawk mount. This is a flying mount.
    • Relentless Gladiator’s Frost Wyrm: Summons and dismisses a rideable Relentless Gladiator’s Frost Wyrm mount. This is a flying mount.
    • Onyxian Drake: Summons and dismisses a rideable Onyxian Drake. This is a flying mount.
    • Big Love Rocket: Summons and dismisses a rideable Big Love Rocket. This mount changes depending on your Riding skill and location.
    • Wrathful Gladiator’s Frost Wyrm: Summons and dismisses a rideable Wrathful Gladiator’s Frost Wyrm mount. This is a flying mount.
    • Invincible: The icon has changed.
      Summons and dismisses the flying undead horse Invincible. This mount changes depending on your Riding skill and location.
    • Icebound Frostbrood Vanquisher: Summons and dismisses a rideable Icebound Frostbrood Vanquisher. This is a flying mount.
    • Bloodbathed Frostbrood Vanquisher: Summons and dismisses a rideable Bloodbathed Frostbrood Vanquisher. This is a flying mount.
    • Blazing Hippogryph: Summons and dismisses a rideable Blazing Hippogryph. This is a flying mount.
    • Frosty Flying Carpet: Summons and dismisses a Frosty Flying Carpet.  Requires 425 skill in tailoring to ride. This mount changes depending on your Riding skill and location.
    • X-53 Touring Rocket: Summons a two-passenger X-53 Touring Rocket. This mount changes depending on your Riding skill and location.
    • Volcanic Stone Drake: Summons and dismisses a rideable Volcanic Stone Drake. This is a flying mount.
    • Drake of the East Wind: Summons and dismisses a rideable Drake of the East Wind. This is a flying mount.
    • Phosphorescent Stone Drake: Summons and dismisses a rideable Phosphorescent Stone Drake. This is a flying mount.
    • Drake of the West Wind: Summons and dismisses a rideable Drake of the West Wind. This is a flying mount.  This is a flying mount.
    • Drake of the North Wind: Summons and dismisses a rideable Drake of the North Wind. This is a flying mount.
    • Drake of the South Wind: Summons and dismisses a rideable Drake of the South Wind. This is a flying mount.
    • Vitreous Stone Drake: Summons and dismisses a rideable Vitreous Stone Drake. This is a flying mount.
    • Dark Phoenix: Summons and dismisses a rideable Dark Phoenix. This is a flying mount.
    • Sandstone Drake: Transforms you into a Sandstone Drake, allowing you to fly very fast and carry an ally on your back. This is a flying mount.
    • Mottled Drake: Summons and dismisses a rideable Mottled Drake. This is a flying mount.

    Pet Talents

    Secondary Professions

    This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.

    Primary Professions

    This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.

    NPC Abilities

    This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.

    • Overseer’s Poison: Nature damage inflicted every 23 sec.
    • UNUSED REUSE: The icon has changed.
      Compare tooltips.
      The spell level has changed from 20 to 0.
    • Knock Away: Inflicts normalweapon damage plus 30 to an enemy and knocks it back.
    • Sleep: Puts an enemy to sleep for up to 105 sec. Any damage caused will awaken the target. Only one target can be asleep at a time.
      The spell level has changed from 20 to 0.
    • Arcane Torrent: Silence all enemies within 8 yards for 2 sec. In addition, you gain 33483 Mana for each Mana Tap charge currently affecting you.
    • Frenzy: The spell level has changed from 26 to 0.
    • Healing Ward: The spell level has changed from 70 to 85.
    • Conflagration: Sets an enemy aflame, inflicting 1640 Fire damage over 4 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 150 damage as well.
    • Brutal Swipe: Compare tooltips.
    • Lacerating Slash: Deals 173522300 damage every 2 sec.
    • Rend Flesh: Deals 585027000 to 715033000 physical damage and causes the target to bleed for 233519700 damage every 1 sec.
    • Deafening Roar: Deals 12359500 to 136510500 physical damage and silences enemies for 2 sec.
    • Chain Heal: The spell level has changed from 20 to 0.
    • Protective Ward: The spell level has changed from 70 to 85.
    • Furious Roar: Roar furiously, increasing damage dealt by 50% while increasing the damage taken by nearby enemies by 25%.50%.
    • Crunch Armor: Reduces an enemy’s armor by 1000020000 for 6 sec.
    • Stealth: Puts the caster in stealth mode for until cancelled.mode.
    • Grievous Throw: A vicious attack that causes the target to bleed profusely until fully healed.  Deals 237510000 damage every 23 seconds until healed.
      The spell level has changed from 63 to 20.
    • Creeping Paralysis: The spell level has changed from 1 to 20.
    • Flame Breath: Inflicts 4375 to 56254 Fire damage to enemies in a cone in front of the caster.
    • Multi-Shot: Fires a volley of missiles at an enemy and its nearby allies, striking up to 53 targets for normal damage plus 231313875 to 2687.16125.
    • Flame Breath: Melee15 Rangeyd range
      Inflicts 191317000 to 258723000 Fire damage to enemies in a cone in front of the caster.
      The spell level has changed from 1 to 20.
    • Fireball Volley: 1.52 sec cast
      Inflicts 23125 to 26875 Fire damage to nearby enemies.
    • Haste: Blazing Haste
    • Shred Armor: Shreds an enemy’s armor, reducing it by 100010% for 8 sec.
      The spell level has changed from 70 to 85.
    • Fire Blast: The spell level has changed from 20 to 0.
    • Lynx Flurry: Enrages self, increasing size and attack speed, but decreasing damage done.
      The spell level has changed from 70 to 85.
    • Incite Rage: Frenzies the target, increasing its attack speed by 200%.200% in additional the target becomes immune to Stun, Snare, and Crowd Control effects.
    • Flame Breath: Compare tooltips.
    • Flame Buffet: Inflicts 4634625 to 5375375 Fire damage to an enemy and increases the Fire damage it takes by 3% for 110 min.sec.
    • Lightning: Deals 25659500 to 283510500 Nature damage to the target.
      The spell level has changed from 29 to 85.
    • Lightning Totem: 0.51 sec cast
      Summons an Lightning Totem that lasts 130 min.sec. and periodically damages nearby enemies.
      The spell level has changed from 29 to 85.
    • Flame Shock: Compare tooltips.
    • Earth Shock: Compare tooltips.
      The spell level has changed from 20 to 85.
    • Dash: The spell level has changed from 1 to 0.
    • Tail Swipe: Inflicts normal damage plus 380014250 to 420015750 to an enemy, knocking it back.
      The spell level has changed from 40 to 0.
    • Infected Bite: Inflicts 13889250 to 161210750 Nature damage to an enemy every 2 sec. and increases the Physical damage it takes by 35%25% for 86 sec.
      The spell level has changed from 70 to 85.
    • Pounce: The spell level has changed from 20 to 0.
    • Feral Swipe: ReducesDeals Physical damage and reduces an enemy’s movement speed by 80%35% for 85 sec.
      The spell level has changed from 1 to 0.
    • Gut Rip: Reduces an enemy’s Stamina by 15%5% for 6 sec.
    • Domesticate: Compare tooltips.
      The spell level has changed from 62 to 0.
    • Electrified Net: 0.51 sec cast
      Immobilizes an enemy for 65 sec. and shocks it with electricity, inflicting Nature damage.
      The spell level has changed from 70 to 0.
    • Tranquilizing Poison: Inflicts the target with poison, which increases the time between attacks by 150%, reduces their movement by 70% and puts them to sleep after 85 sec.
    • Lifebloom: Heals the caster for 4713 to 5287 every second and then 10% of their life when effect finishes.
    • Ice Lance: Deals 65717500 to 84322500 Frost damage to an enemy target.  Causes triple damage against Frozen targets.
    • Consecration: Compare tooltips.
    • Avenging Wrath: Compare tooltips.
    • Psychic Scream: Compare tooltips.
    • Chain Lightning: The spell level has changed from 20 to 0.
    • Fire Nova Totem: The spell level has changed from 52 to 0.
    • Curse of Doom: CurseBane of Doom
      Curses the target with impending doom, causing 647546250 to 752553750 Shadow damage after 30 sec.
      The spell level has changed from 70 to 0.
    • Rain of Fire: Calls down a molten rain, burning all enemies in a selected area for 277518500 to 322521500 Fire damage every 2 sec. for 10 sec.
    • Mortal Strike: The spell level has changed from 1 to 0.
    • Freezing Trap: The spell level has changed from 60 to 0.
    • Snake Trap: The spell level has changed from 68 to 0.
    • Overpower: Compare tooltips.
    • Unstable Affliction: Shadow energy slowly destroys the target, causing 300030000 damage over 1810 sec.  In addition, if the Unstable Affliction is dispelled it will cause 4625 to 5375 damage to the dispeller and silence them for 4 sec.
    • Frost Shock: Inflicts 231311100 to 268712900 Frost damage to an enemy and reduces its movement speed for 63 sec.
    • Flash Heal: 22.5 sec cast
    • Venom Spit: Spits poison at an enemy, inflicting 8757000 to 11259000 Nature damage, then additional 7504625 to 5375 damage every 1 sec. for 5 sec.
    • Psychic Wail: Lets out a psychic scream, causing up all nearby enemies to flee for 23 sec.
    • Call Lightning: Deals 380038000 to 420042000 Nature damage.
      The spell level has changed from 20 to 0.
    • Mighty Blow: Inflicts normal75% of weapon damage plusas 114Nature to 126 to an enemy, knocking it back.damage.
    • Thunderclap: Damages all nearby enemies for 231323125 to 268726875 Nature damage
      The spell level has changed from 20 to 0.
    • Drain Power: Drains the power out of all nearby enemies, reducing their damage done by 1%0% and increasing your damage done by 1%.0%.
    • Intercept: Charge an enemy, causing 100 damage and stunning it for 31 sec.
    • Death and Decay: Compare tooltips.
    • Hodir’s Protective Gaze: Allows Hodir to save a friendly target who sustains fatal damage by encasing them in a nearly impenetrable block of ice for up to 20until sec.cancelled. Hodir must rest after performing this action.
    • Bone Volley: The spell level has changed from 20 to 0.
    • Bone Volley: The spell level has changed from 20 to 0.
    • Summon Shadow Trap: Summons a Shadow Trap that deals 23563 to 26437 Shadow damage to all enemies within 10 yards, knocking them back.
    • Disease Breath: AThe caster emits a plagued breath emotes from the caster,breath, dealing 14250 to 15750 Nature damage and 5700 to 6300 Nature damage every 2 sec. for 10 sec.
    • Destroy Soul: Shatters the souls of all nearby enemies, killing them instantly.
    • Acid Blast: Fires an acid blast at enemy targets on the ground, inflicting 13125 to 16875..16875 damage.
    • Blast Wave: The spell level has changed from 60 to 80.
    • Stone Skin: Hardens the targetstarget’s skin, decreasing damage they take by 30%.
    • Electrical Discharge: Inflicts 29250 to 30750 Nature damage to up to 3 enemies within 8 yards. Damage is increased by 20% between each jump.
    • Flame Buffet: Inflicts 18500 to 21500 Fire damage to an enemy and increases the Fire damage it takes by 5% for 208 sec.
    • Body Slam: Jumps onto a random target’s location, dealing 942514137 to 1057515862 damage to all enemies within 0 yards of that location, knocking them back.
    • Corrosive Acid: Armor reduced by 30.30%.
    • Shadow Strike: Unlimited100 yd range
    • Infectious Plague: Infects an enemy for 10 sec.,sec, causing it to inflict Nature damage to its nearby allies every 3 sec.
    • Shadow Strike: Unlimited100 yd range
    • Disease Breath: AThe caster emits a plagued breath emotes from the caster,breath, dealing 19000 to 21000 Nature damage and 8550 to 9450 Nature damage every 2 sec. for 10 sec.
    • Stone Skin: Hardens the targetstarget’s skin, decreasing damage they take by 75%.
    • Electrical Discharge: Inflicts 29250 to 30750 Nature damage to up to 3 enemies within 8 yards. Damage is increased by 20% between each jump.
    • Electrical Discharge: Inflicts 53625 to 56375 Nature damage to up to 3 enemies within 8 yards. Damage is increased by 20% between each jump.
    • Electrical Discharge: Inflicts 53625 to 56375 Nature damage to up to 3 enemies within 8 yards. Damage is increased by 20% between each jump.
    • Enhance Magic: Increases the First,Fire, Frost, and Arcane damage dealt by the caster by 50% for 8 sec.
    • Flame Buffet: Inflicts 23125 to 26875 Fire damage to an enemy and increases the Fire damage it takes by 5% for 208 sec.
    • Rending Gale: Encircles an enemy in lashing winds that deal 4000 damage every 2 sec for 230 min.sec. Additional applications will intensify the effect, but the power of Earth may counteract the winds.
    • Entomb: Crushing an enemy in an earthen embrace, dealing 4000 damage every 2 sec for 230 min.sec. Additional applications will intensify the pain, but exposure to intense Wind may counteract the effect.
    • Icy Shroud: Supercooled air swirls around the caster, reducing all damage taken by 75%50% and preventing spell interrupts.  Absorbs heat from the surroundings, but intense Flame might unravel the shroud.
    • Entomb: Crushing an enemy in an earthen embrace, dealing 6000 damage every 2 sec for 230 min.sec. Additional applications will intensify the pain, but exposure to intense Wind may counteract the effect.
    • Rending Gale: Encircles an enemy in lashing winds that deal 6000 damage every 2 sec for 230 min.sec. Additional applications will intensify the effect, but the power of Earth may counteract the winds.
    • Blast Wave: The spell level has changed from 60 to 85.
    • Corrosive Acid: Armor reduced by 30.30%.
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