PvP is getting some radical changes and welcome additions in Patch 5.3! Most importantly, resilience is gone from gear, Season 13 gear won’t be eligible for item upgrades, and all gear is being scaled down to ilvl 496 in arenas and battlegrounds. These changes are designed to make PvP a more welcoming experience for new players, instead of being something dreaded for School of Hard Knocks or Chapter II: Wrathion’s War where undergeared players repeatedly meet a quick death.There’s also a greater emphasis on cosmetic PvP rewards in 5.3–enchants and special gear for high-ranked players. And since high-level Elite gear is getting a nerf, Elite gear now fills a transmog niche instead of serving as overpowered PvP gear.
Finally, there’s a new arena and battleground, for which you’ll get the fabulous Gorgeous title if you complete the meta.
Click the cut to read the guide!
Table of Contents
- Cosmetic Rewards
- PvP Combat Changes
- Gear Changes
- Battlegrounds and Arenas
- Patch Notes
Blizzard is moving away from high-powered Elite items as the ultimate PvP reward to unique cosmetic and vanity items.
All ilvl 512 elite items are nerfed to ilvl 496. Their purpose is purely cosmetic now–if you’ve gotten25000, you’ve earned the right to wear or transmog distinctive gear.
The following sets are the Elite looks dedicated players can purchase:
Players at 2200 rating can modify their existing weapon enchants to now look bloody. This costs a scroll of the old enchant:
PvP Combat Changes
All players now have 65% base resilience.
The PvP Power conversion ratio has changed: 1% now requires 400 rating instead of 265.
PvP Power bonuses to healing have been changed: healing specializations receive a 100% bonus, hybrid damage-dealers get a 70% bonus, tanks and pure classes get a 40% bonus.
Battle Fatigue now cuts down healing and absorbs by 45%, instead of 30%.
In addition, tanks in Rated Battlegrounds now take 50% increased damage when picking up a flag, and non-tanks take 20% increased damage.
Resilience and PvP Power
Resilience is removed from most PvP gear. This is offset by players getting 65% base resilience instead.
4-piece PvP set bonuses that granted resilience now grant PvP Power instead.
PvP Power and Resilience on gems is reduced by 50%.
PvP Trinkets have retained their resilience.
Item upgrades, for the most part, are not returning to PvP gear in Patch 5.3. This caused too much stat inflation in 5.1 and would make future seasons hard to balance.
Malevolent Gladiator items from Season 12 (a base ilvl of 483) can be upgraded in 5.3. This is different from Malevolent Gladiator items from Season 13, which started off at ilvl 476 and cannot be upgraded in 5.3.
Dreadful Gladitor items from Season 12 can be upgraded in 5.3. These look identical to theCrafted Dreadful Gladiator items, but are different. The crafted items introduced in Patch 5.2 cannot be upgraded.
All remaining items, including Season 13 Tyrannical gear, cannot be upgraded.
All Season 13 Tyrannical gear is now ilvl 496. This means Honor gear has gotten a slight buff, up from ilvl 493, while Conquest gear has been significantly decreased, down from ilvl 512. Weapons remain at ilvl 498.
Battlegrounds and Arenas
Deepwind Gorge is a 15 vs 15 battleground where players try to control three gold mines to acquire the most gold.
Capturing a mine begins to add gold to your team’s total, and controlling more mines speeds up the rate of acquiring gold.
Players can steal carts to subtract gold from the enemy’s total.
There is a meta-achievement for this battleground, Master of Deepwind Gorge, and completing it rewards the fabulous title Gorgeous. Other achievements include:
The Tiger’s Peak is a new arena set in the Shado-Pan training grounds. Environmental obstacles players will encounter include fenced platforms and large statues.
Finally, when queueing up for a battlegrounds, players must select a role–this should cut down on lopsided random teams with no healers.
- A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
- All characters now have a base Resilience of 65%.
- Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
- PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
- PvP Power bonus to healing are now based on class and specialization.
- Healing specializations receives a 100% bonus to healing from PvP Power.
- Damage specializations for Druids, Monks, Paladins, and Shamans receives a 70% bonus to healing from PvP Power.
- All other specializations and classes (including tanking) receives a 40% bonus to healing from PvP Power.
- Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
- Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
- Resilience has been removed from most PvP gear.
- Resilience gems and enchants will continue to be available and remain unchanged.
- 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
- PvP Power will remain exclusively on PvP gear.
- The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
- Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
- Enchant Weapon – Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
- Big Zokk Torquewrench has returned from their leave of absence.
- Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
Battlegrounds and Arenas
Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization
Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
Eye of the Storm: The starting platforms have been lowered.