Class Changes

General Changes

 

 Warrior

Resources

Patch Notes

General

Talents

  •  Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior’s total health and an additional 10% over 5 seconds.
  •  Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
    • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  •  Shield Walls cooldown has been reduced to 3 minutes, down from 5 minutes.
  •  Spell Reflection is no longer consumed by spells from player pets and guardians.
  •  Vigilance now resets the cooldown on Taunt in addition to its current effects.

Arms

  •  Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target’s damage has already been decreased by Resilience.

Protection

  •  Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall’s cooldown.
  •  Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  •  Unwavering Sentinel no longer increases the damage reduction of  Defensive Stance by 10%.

 Warlock

New Abilities

 Glyph of Siphon Life: Your spell will heal you for 0.5% of your maximum health when dealing damage.

Resources

Patch Notes

General

  •  Dark Intent had its mana cost reduced to 1%, down from 4%.
  •  Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds).
  •  Health Funnel now causes the Soulburn portion of the spell to increase healing generated from  Health Funnell by140% instead of instantly restoring 36% health.

Talents

Glyphs

  •  Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when  Corruption or Immolate deal periodic damage.

Affliction

Destruction

Item Sets

  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock’s Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.

 Shaman

Resources

Patch Notes

General

  •  Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
  •  Lightning Bolt can now be cast while moving.

Glyphs

  • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10%.
  • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

Enhancement

  •  Feral Spirit‘s summoned Spirit Wolves are now immune to root and snare effects.
  •  Lava Lash now deals 300% weapons damage, up from 250%.
  •  Mental Quickness now converts 65% of the Shaman’s attack power to spell power, up from 55%.
  •  Stormstrike now deals 450% weapon damage, up from 375%.

 Rogue

Resources

Patch Notes

Talents

  •  Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.

Glyphs

Combat

Subtlety

  •  Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).

 Priest

Resources

Patch Notes

General

  •  Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
  •  Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  •  Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes ( Void Shift), up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

  •  Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
  •  Glyph of Smite no longer causes the additional 20% damage dealt by  Smite to transfer into  Atonement.

Discipline

  •  Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  •  Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting  Power Word: Shield (was 15% spell haste).
  •  Penance now deals 10% less damage, but healing done is increased by 10%.

Holy

  •  Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.

Shadow

  •  Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
  • Fixed an issue where  Glyph of Mind Flay‘s movement speed increase was not stacking correctly.

 Paladin

Resources

Patch Notes

General

Glyphs

  •  Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.

Holy

  •  Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  •  Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.

Protection

Retribution

  •  Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Item Sets

  • Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.

 Monk

Resources

Patch Notes

General

  •  Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
  •  Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  •  Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

Talents

  •  Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the  Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

Mistweaver

  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

Windwalker

 Mage

Resources

Patch Notes

General

Talents

  •  Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
  •  Incanter’s Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
  •  Living Bomb‘s periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).

 Hunter

New Abilities

 Blink Strikes: Your pet’s Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their target.

Resources

Patch Notes

General

  •  Hunters now have 50 pet stable slots, up from 20.
  • Cooldown on crowd control abilities for several Hunter pet families have changed.
    • Basilisk pet family’s  Petrifying Gaze cooldown is now 2 minutes (up from 1 minute).
    • Bat pet family’s  Sonic Blast cooldown is now 2 minutes (up from 1 minute).
    • Crane pet family’s  Lullaby cooldown is now 2 minutes (up from 1 minute).
    • Porcupine pet family’s  Paralyzing Quill cooldown is now 2 minutes (up from 1 minute).
    • Shale Spider pet family’s  Web Wrap cooldown is now 90 seconds (up from 45 seconds).
    • Worm pet family’s  Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
  •  Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
  • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
  • Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.

Talents

  •  Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  •  Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
  • Blink Strike has been renamed to  Blink Strikes Blink Strikes is a passive ability, increases the pet’s Basic Attack damage by 50 %, can be used from 30 yards away, and causes the pet to instantly teleport behind their target.
  •  Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery

  •  Beast Cleave now deals 75% of the original damage, up from 50%.
  •  Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.

Marksmanship

Item Sets

  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter’s PvP Power to increase by 800 for 6 seconds

 Druid

Resources

Patch Notes

General

  •  Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis:  Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  •  Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of  Tranquility.

Talents

  •  Force of Natureis no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts Swiftmend on the Druid’s target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

Glyphs

  • Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
  • New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Solar Beam, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol’s Vortex, and Mighty Bash.

Balance

  •  Solar Beam is now more responsive when players enter and leave the beam’s area-of-effect.

Feral

  •  Savage Roar now increases physical damage done by 40%, up from 30%.

Guardian

Restoration

  •  Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  •  Swiftmend‘s area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  •  Wild Mushroom: Bloom now heals all allies within 10 yards (up from 8 yards) for 100% more, and includes bonus healing from  Rejuvenation overhealing.

Item Sets

  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).

 Death Knight

Resources

Patch Notes

General

Talents

  •  Gorefiend’s Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.

Unholy

 

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