Patch 5.3 goes live on Tuesday, May 21st, as really heat up between the Alliance, Horde, and Garrosh!
While there’s no new raid in 5.3, there’s plenty to keep you busy–new Brawler’s Guild bosses, heroic scenarios, pet battle rewards, and numerous PvP changes.
There’s also a new world event, Battlefield Barrens, in which you assist Vol’jin with the Darkspear Rebellion and collect some unique vanity items along the way. Don’t delay though–this world event is only around for a limited time!
We’ve got summaries of all the new content below, as well as links to blue posts and Wowhead’s comprehensive PTR coverage.
Patch Notes and Overview
Table of Contents
Experience from 85-90 has been reduced by 33%.
Players get more control over loot rewards with a “Loot Specialization” menu option for bonus rolls, quests, Raid Finder, and Heroic Scenario loot. Read more here.
Battlefield Barrens is a new world event in which Alliance and Horde players unite to undermine Garrosh and kill his Kor’kron guards for unique vanity items, after completing a lengthy questline and several scenarios.
There are four new scenarios, as well as six scenarios available on heroic difficulty that award a high amount of Valor Points.
There are some massive PvP changes, including resilience being removed from most gear and all gear scaling down to ilvl 496 in battlegrounds and arenas.
There’s a new arena and battleground, Deepwind Gorge. Completing all related achievements awards the Gorgeous title.
The legendary questline continues with challenging solo content against the Pandaren Celestials, with an ilvl 600 cloak as a reward.
Players who have acquired 200 mounts can get a special achievement and dragonhawk mount.
Two new ranks and 20 new bosses are coming to the Brawler’s Guild. Defeating many of these new bosses awards special vanity items, like distinctive shirts.
Item upgrades are returning, but at a lower cost than Patch 5.1. In addition, item upgrades will not be on Season 13 PvP gear.
Heirloom shields have been added, and the cost to purchase second-tier heirlooms has been reduced by 60%.
Players can collect new battle pets for Raiding with Leashes II: Attunement Edition, as well as complete PvP Pet Battles for new prizes!
An in-game support browser has been added to assist players with Battle.net issues.
The 5.3 Patch Notes below are from the latest posted version, and will be updated when the notes go live.
- Please note: During the 5.3 PTR, not all the content listed may be available for testing, or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
- New Battleground: Deepwind Gorge
- In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
- New Arena: The Tiger’s Peak
- Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
- New Scenario: Battle on the High Seas
- Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
- New Scenario: Blood in the Snow
- An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
- New Scenario: Dark Heart of Pandaria
- Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they’ve found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
- New Scenario: The Secrets of Ragefire
- Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
- Heroic Scenarios
- A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid Finder quality items.
- Heroic scenarios require a pre-made group to join.
- Heroic scenarios offer bonus objectives that will reward additional valor if completed.
- An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.
- Players can complete a normal or heroic scenario for bonus valor each day, but not both.
- Quest Campaign: Escalation
- The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
- Alliance heroes will scout Orgrimmar’s outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
- Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
- Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.
- Battlefield: Barrens
- Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
- Collect resources by killing Kor’kron loyalists and their supporters.
- Get a group together to kill Kor’kron leaders for bonus resources.
- Escort your faction’s caravans across the zone for even more additional resources.
- The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
- Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
- The Legendary Quest Continues
- Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
- Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
- New Brawler’s Guild Bosses
- Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
- New VIP areas are now accessible for brawlers at or above rank 8.
- Bizmo has raised the floor in his arena to hide the bodies. Or… maybe to improve the sight lines. We’ll never know for sure.
- Special “Challenge Cards” can now drop from mobs or reward satchels, allowing you to summon and battle unique bosses.
- Experience needed to increase from level 85 to level 90 has been reduced by 33%.
- Healing abilities and spells which automatically pick targets now follow consistent rules for targetting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
- The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
- Death Knight: Gargoyle
- Necrotic Strike‘s healing absorption effect has been increased to 225% from attack power, up from 200%.
- Gorefiend’s Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
Festering Strike now deals 175% weapon damage, down from 200%.
Scourge Strike now deals 165% weapons damage, up from 135%.
Unholy Might now increases the Death Knight’s Strength by 10%, down from 15%.
- Mark of the Wild had its mana cost reduced to 5%, down from 10%.
- Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
- Force of Natureis no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
- Restoration version of the Treant now casts Swiftmend on the Druid’s target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.
- Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
- New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire,
Solar Beam, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol’s Vortex, and Mighty Bash.
- Solar Beam is now more responsive when players enter and leave the beam’s area-of-effect.
- Savage Roar now increases physical damage done by 40%, up from 30%.
- Mastery: Nature’s Guardian is now 33% stronger (2% per point instead of 1.5%).
- Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
- Swiftmend‘s area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
- Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
- Hunters now have 50 pet stable slots, up from 20.
- Cooldown on crowd control abilities for several Hunter pet families have changed.
- Basilisk pet family’s Petrifying Gaze cooldown is now 2 minutes (up from 1 minute).
- Bat pet family’s Sonic Blast cooldown is now 2 minutes (up from 1 minute).
- Crane pet family’s Lullaby cooldown is now 2 minutes (up from 1 minute).
- Porcupine pet family’s Paralyzing Quill cooldown is now 2 minutes (up from 1 minute).
- Shale Spider pet family’s Web Wrap cooldown is now 90 seconds (up from 45 seconds).
- Worm pet family’s Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
- Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
- Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.
- Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
- Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
- Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.
- Beast Cleave now deals 75% of the original damage, up from 50%.
- Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.
- PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter’s PvP Power to increase by 800 for 6 seconds.
- Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
- Arcane Explosion now deals 40% more damage.
- Blizzard now deals 40% more damage.
- Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
- Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
- Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolts do 10% more damage.
- Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
- Incanter’s Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
- Living Bomb‘s periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
- Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
- Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
- Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.
- Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.
- Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
- Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
- Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk’s abilities, up from 10%.
- Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
- Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
- Devotion Aura can now be used while the Paladin is silenced.
- Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.
- Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
- Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.
- Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.
- Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.
- Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
- Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
- Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
- Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
- Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
- Penance now deals 10% less damage, but healing done is increased by 10%.
- Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.
- Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
- Fixed an issue where Glyph of Mind Flay‘s movement speed increase was not stacking correctly.
- Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.
- Revealing Strike now lasts 24 seconds, up from 18 seconds.
- Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
- Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
- Lightning Bolt can now be cast while moving.
- New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10%.
- Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.
- Feral Spirit‘s summoned Spirit Wolves are now immune to root and snare effects.
- Lava Lash now deals 300% weapons damage, up from 250%.
- Mental Quickness now converts 65% of the Shaman’s attack power to spell power, up from 55%.
- Stormstrike now deals 450% weapon damage, up from 375%.
- Dark Intent had its mana cost reduced to 1%, down from 4%.
- Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds).
- Blood Horror no longer activates from attacks made by pets.
- Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock’s Twilight Ward absorbs damage from all magical schools.
- Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
- Defensive Stance now decreases damage taken by 25%, up from 15%.
- Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior’s total health and an additional 10% over 5 seconds.
- Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
- Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
- Shield Walls cooldown has been reduced to 3 minutes, down from 5 minutes.
- Spell Reflection is no longer consumed by spells from player pets and guardians.
- Vigilance now resets the cooldown on Taunt in addition to its current effects.
- Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target’s damage has already been decreased by Resilience.
- Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall’s cooldown.
- Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
- A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
- Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
- Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
- Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
- Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
- Check out our blog: Pet Battle Accuracy Changes in Patch 5.3 for additional information.
- Pet Battle Duels are now available in all dungeons and raids. Enjoy!
- Pet Battles in the wild and duels are now viewable by other players in the world.
- Hit Chance is now displayed for all abilities.
- Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
- Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
- A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
- Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
- Battle pets’ recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
- Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
- Species specific Flawless Battle-Stones are now Bind to Battle.net account.
- Black Claw now deals 20% less damage.
- Blistering Cold had now deals 100% more damage.
- Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
- Counterspell now deals 10 damage in addition to the ability’s previous effects.
- Deep Freeze now has a 10% reduced chance to hit.
- Fury of 1,000 Fists now has a 4-round cooldown,up from 3 rounds.
- Haymaker now has a 3-round cooldown.
- Headbutt now has a 4-round cooldown,up from 3 rounds.
- Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
- Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
- Interrupting Gaze now deals 50% more damage.
- Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
- Kick now deals 50% more damage.
- Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
- Mudslide now has a 4-round cooldown,up from 3 rounds.
- Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
- Quicksand now has a 4-round cooldown,up from 3 rounds.
- Reckless Strike now has a 1-round cooldown.
- Rupture now has a 4-round cooldown,up from 3 rounds.
- Shock and Awe now has a 4-round cooldown,up from 3 rounds.
- Soulrush now has a 4-round cooldown,up from 3 rounds.
- Fixed an issue where pet abilities that had a chance to stun were not working correctly.
- Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val’kyr awaits.
- Ethereal Soul-Trader has been returned to his original, larger size.
Battle Pet Quests
- A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
- Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
- Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
- All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
- All Pet Battle quests will now award experience.
- Increased the difficulty of elite pets on the Beasts of Fable quest.
- A new weekly quest for max-level, matchmaking PvP pet battles has been added.
Raids, Dungeons, and Scenarios
- Players can now choose to receive loot for a specialization that’s different from their current class role. This feature could be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.
- Please check out the blog: Patch 5.3 Adds Off-Spec Loot and Rewards for an in-depth explanation of how the Loot Specialization system will work.
- Serpentshrine Cavern
- For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target’s maximum health plus 5000 damage, down from 50% of target’s maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
- Throne of Thunder
- Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
- Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
- Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
- Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
- Grim Batol is now accessible at level 84, down from level 85.
- Lost City of the Tol’vir is now accessible at level 84, down from level 85.
- Magisters’ Terrace is now accessible at level 68, down from level 70.
- The Mechanar is now accessible at level 68, down from level 70.
- Bloodlord Mandokir will no longer use Decapitate against his current target.
- Lorewalker Cho will allow heroes to take part in either faction’s scenarios, so players can see what the other side has been up to.
- A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
- All characters now have a base Resilience of 65%.
- Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
- PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
- PvP Power bonus to healing are now based on class and specialization.
- Healing specializations receives a 100% bonus to healing from PvP Power.
- Damage specializations for Druids, Monks, Paladins, and Shamans receives a 70% bonus to healing from PvP Power.
- All other specializations and classes (including tanking) receives a 40% bonus to healing from PvP Power.
- Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
- Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
- Resilience has been removed from most PvP gear.
- Resilience gems and enchants will continue to be available and remain unchanged.
- 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
- PvP Power will remain exclusively on PvP gear.
- The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
- Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
- Enchant Weapon – Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
- Big Zokk Torquewrench has returned from their leave of absence.
- Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
Battlegrounds and Arenas
- Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
- To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
- Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization
- Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
- Eye of the Storm: The starting platforms have been lowered.
- Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
- Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
- The Voidbinders are back in capital cities and shrines.
- PvE Item Upgrades
- Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
- Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
- PvP Item Upgrades
- Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
- Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
- No other PvP items are upgradable.
- Players can now use items that are in the bank or Void Storage for transmogrification.
- Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
- Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj’ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
- Two new purchasable items using Elder Charm of Good Fortune have been added to the quartermasters on the Isle of Thunder.
- An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King.
- A new achievement and reward has been added for obtaining 200 mounts. ( Mount Parade)
- Unclaimed Black Market Containers are now available on the Black Market Auction House. What’s inside? It’s a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
- Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
- Justice Heirloom vendors now have Heirloom shields in stock.
- Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
- Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
- Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
- All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
- Courageous Primal Diamondhad its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
Please check out the blog titled: In-game Browser and Support Tools in 5.3 for more information about this change and how you can help us test this new feature.
Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked pet tamer daily quests.
When using name plates, castbars will now display for all NPCs.
Patch 5.3 introduces a new world event, Battlefield Barrens, that explores the conflict between the Alliance, Horde, and Garrosh. There’s a ton of stuff to do and collect as part of this event–but it’s only around for a limited amount of time.
To unlock this world event, which takes place in Durotar and Northern Barrens, you’ll need to do several new scenarios and a quest chain showing the underlying politics behind your faction.
There’s a final quest Lorewalker Cho sends you on to get a pair of epic boots.
Two new ranks with eight new bosses.
Players can now revisit past fights by buying a Challenge Card for a specific encounter, such as Challenge Card: Millhouse Manastorm.
There’s a new VIP lounge for Rank 8 and above players.
Far Sight Totems have been added for spectators, allowing them to get a birds-eye view of the brawl.
Quests associated with these optional bosses reward players with different vanity shirts, such as Undisputed Champion’s Shirt.
For hitting Rank 10, players can purchase a Brawler’s Burly Mushan Beast.
To learn more, check out New Brawler’s Guild Content in 5.3.
New and Heroic Scenarios
The Secrets of Ragefire: The Gob Squad is investigating mysterious disappearances in Durotar–all evidence points to a hidden part of Ragefire. They want to find out the details behind these abductions and get them to stop. Instead, they’re greeted by Dark Shaman Xorenth and Kor’kron guards that attack them and declare all lesser races to not be part of the true Horde.
Blood in the Snow: The Dark Iron help Varian defeat the ice trolls in Shimmer Ridge, who are cannibalizing the dwarven scouts and obscuring their operations with a magical deadly storm. Moira’s decision to help Varian, when the other dwarven clans would not, shames the Bronzebeards and Wildhammers into pledging more of their aid in the future.
Dark Heart of Pandaria: The Goblins have been told to excavate the Vale of Eternal Blossoms for Garrosh, but they’ve run into some trouble. When they finally blast their way through the Big Blossom Mine, they find themselves in a Titan room and must defeat the essence of an Old God. To make things worse, they must hand it over to the Kor’kron, who treat the Goblins in such a way as to lose even their loyalty.
In addition, six scenarios are now available on heroic difficulty: Battle on the High Seas, Blood in the Snow, Dark Heart of Pandaria, The Secrets of Ragefire, Crypt of Forgotten Kings, A Brewing Storm
They require a pre-made group–no queueing up via LFD.
Extra Valor is earned if bonus objectives are completed, 30, which appears to be a reward for beating a timer.
Players can choose to run a scenario on heroic or normal difficulty each day, but not both.
In 5.3, the reward for completing the legendary questline, Chapter IV: Celestial Blessings, is an ilvl 600 cloak with a distinctive design.
As part of the 5.3 questline, you must defeat one of the Celestials in a challenging solo scenario, after Wrathion calls upon them for assistance. Each Celestial’s challenge is tailored to a particular role–tank, healer, caster, melee.
Deepwind Gorge is a 15 vs 15 battleground where players try to control three gold mines, located in Valley of the Four Winds, to acquire the most gold.
Capturing a mine begins to add gold to your team’s total, and controlling more mines speeds up the rate of acquiring gold.
Players can steal carts to subtract gold from the enemy’s total.
The Tiger’s Peak is a new arena set in the Shado-Pan training grounds. Environmental obstacles players will encounter include fenced platforms and large statues.
To learn more, check out the 5.3 Arena and Battleground Preview blog.
All gear in Battlegrounds and Arenas will be scaled down to ilvl 496.
Resilience will be removed from all gear, although it will remain on gems and enchantments–to compensate for this, all level 85+ players will have 65% base resilience. PvP Power will remain on all gear.
Since gear above ilvl 496 will be scaled down, Elite items will be primarily cosmetic rewards instead of powerful PvP armor.
Season 13 gear is now ilvl 496, instead of ilvl 493.
Battle Fatigue will increase to make PvP gear superior for healers, and healers and hybrids will benefit more from PvP Power.
To learn more, check out our Patch 5.3 PvP Guide.
Profession and Reputation Changes
Several Shado-Pan Assault items have had their reputation requirement lowered from Revered.
Herbalists and miners with low skill can still interact with Pandaria nodes. Instead of getting an herb or ore though, they’ll simply get fragments. The number of fragments will increase based on their skill level.
Item upgrades are returning in Patch 5.3, but with some changes since we last saw them.
Malevolent Gladiator (ilvl 483) and Dreadful Gladiator (ilvl 458) items from Season 12 can be upgraded, but no other PvP items for the foreseeable future. This includes Malevolent Gear introduced in Patch 5.2.
Many PvPers did not like the concept of upgrades, and there were some imbalance issues going from ilvl 483 Honor gear that was upgraded to ilvl 491 in 5.1, to ilvl 476 un-upgradeable Honor gear in 5.2.
For more information, check out the Item Upgrades in Patch 5.3 blog.
Players can now see Battle Pet Tamers on their minimap.
The Beasts of Fable quests have been broken down into three smaller quests.
Bad luck protection has been implemented for Pet Supply rewards, and some quests have more rewards now.
Spectator mode has been added to all wild and player pet battles.
To learn more, check out Patch 5.3: New Battle Pets and Pet Battle Changes.
Vanity and Heirloom Items
Heirloom costs have been reduced for items added in 5.2–what makes them special is that they can be used from 1-85. They are now 40% of their previous Justice or Honor Point cost, but still require turning in their older heirloom to purchase:
A new type of armor has been added, Cosmetic, which can be transmogged onto any cloth, leather, mail, or plate item for that slot. So far, there’s Griftah’s Authentic Troll Shoes in 5.3.
Players can now transmog items from their Void Storage or Bank.
To learn more about new vanity armor, check out 5.3 PTR: Transmog and Vanity Armor.
To learn more, check out our Patch 5.3 Achievement Preview.
The in-game support system is being replaced in 5.3 with a browser and direct link to the Battle.net support site.
This should make it easier to contact representatives or look up issues players are experiencing.
Players can only browse Battle.net pages, clear cache, delete cookies, go to home/next/previous page, and refresh.
To learn more, check out Patch 5.3 Will Introduce an In-Game Browser.