Patch 5.4.1 PTR: Build 17481 – New RAF Hippogryph Mount and Spell Changes

The PTR updated tonight with a small build for Patch 5.4.1. This includes some class changes and details on the new RAF mount, Emerald Hippogryph for Friends In Places Even Higher Than That!

As discussed in the recent Patch 5.4 dev roundtable, the RAF promotion reward may be a redeemable token for past RAF mounts which includes a new mount for players that have all the old options.

We also have some new battle pet data: Murkalot’s Flail and Bernard’s Brandy are new items that summon battle pets, and Murkalot now has the achievement Murkalot.

Achievements

  • Fire-Watcher: Obtain 10000 2000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher.

Classes

Druid

Forum | Talent Calculator Talents and Specialization

  • Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power).  In addition, restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.

Paladin

Forum | Talent Calculator Talents and Specialization

  • Divine Plea: Causes the Paladin to regenerate mana equal to 135% of Spirit (excluding short – duration Spirit bonuses) every 3 sec for 9 sec.  Total mana gained will never be less than 135% of caster’s maximum mana.

Priest

Forum | Talent Calculator Talents and Specialization

  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.

Warlock

Forum | Talent Calculator Talents and Specialization

  • Agony: Inflicts increasing agony on the target, causing up to [384 ( + 36% [324 ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.  This damage is dealt slowly at first and builds up each time it deals damage.
  • Wild Imps: Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether.   Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 360 to 377 (+ 34.5% 253 to 264 (+ 24.2% of Spell power) Demonic Fury.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas. View changes

  • Ancestral Vigor: Increases an ally’s maximum health.  Lasts 15 30 sec.
  • Aura of Pride: Causes an enemy’s pride to manifest as an aura around them, inflicting 250000 Shadow damage to their allies within 5 4.5 yards every 1 sec.
  • Avenging Rage: Increases the damage and attack speed of the target by 10% for 5 min.1% for 30 sec.
  • Bonecracker: Crack the target’s bones, reducing maximum health by 10% and causing the target to bleed for 10 Physical damage every 5 sec.
  • Deafening Screech: Inflicts 438750 to 461250 292500 to 307500 Physical damage to all enemies and interrupts spellcasting for 2 sec.
  • Death from Above: Inflicts Physical damage to all enemies within 5 8 yards.
  • Desecrated: Inflicts 195000 to 205000 146250 to 153750 Shadow damage every 1 sec.
  • Efflorescence: Restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Efflorescence: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power), and restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Electrostatic Charge: Inflicts 250000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 250000% and damage inflicted on targets with Reactive Armor by 250000% for 1 min.  This ability stacks up to 10 times.
  • Execute: Executes the enemy for 3000000 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.
  • Fel Firebolt: Deals 360 to 377 (+ 34.5% 253 to 264 (+ 24.2% of Spell power) Fire damage to a target.
  • Healing Spray: Applies a magic spray to the target, healing it for 750000 125000 every 1 sec. for 10 sec.
  • Injection: Inflicts 10000 40000 Nature damage every second for 20 12 sec.   When this effect fades it causes a reaction.   Injection 200 yd range InstantThe injection reacts upon leaving the victim’s bloodstream, spawning several Amber Parasites.
  • Iron Star Impact: Inflicts 10530000 to 11070000 Physical damage, knocking them back.
  • Leap for the Kill: Leap at the target. Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Leap for the Kill: Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Leap for the Kill: Leap at the target. Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec.  Each attack causes the target to bleed for 0 damage over 15 sec, stacking up to 9 times.  The pet must be within 10 yards of the target to Lynx Rush.
  • Mending: Heals the caster for 5% 8% of their maximum life.
  • Ravager: Throw a whirling blade, inflicting  370000 to 430000 Physical damage to enemies within 6 yards every 1 sec. and granting General Nazgrim 5 rage for each enemy struck.
  • Rusty Shank: Stabs madly in a cone in front of the caster for 4 sec.
  • Serrated Rampage: Deals 50% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, every 0.3 sec for until cancelled.
  • Sundering Blow: Inflicts 600000 Physical damage and sunders the target’s armor, reducing armor by 600000% for 30 sec. Generates 600000 rage per stack of Sundering Blow on the target.
  • Supernova: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Thick Shell: The caster puts up a barrier, making them immune to all damage.
  • War Song: A powerful war cry inflicts 50% of enemies’ maximum health as damage.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas. View changes

  • Agony: Inflicts increasing agony on the target, causing up to [384 ( + 36%[324 ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.  This damage is dealt slowly at first and builds up each time it deals damage.
  • Aura of Pride: Causes an enemy’s pride to manifest as an aura around them, inflicting 250000 Shadow damage to their allies within 5 4.5 yards every 1 sec.
  • Automatic Repair Beam: Focuses a beam of energy, repairing damage to the target. Heals 5% health every 3 sec.
  • Bursting Pride: A mass of Sha energy forms at an enemy’s location that explodes after 3 seconds. The explosion inflicts 300000 Shadow damage to all players within 5 4 yards.
  • Cannon Barrage: Blasts an enemy, inflicting 125000 75000 Physical damage.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.  Attacks have a chance to damage a target for 94050 to 103950 112099 to 123900 Fire damage. This effect has a 5-second cooldown.
  • Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.  Attacks have a chance to damage a target for 94050 to 103950 112099 to 123900 Fire damage. This effect has a 5-second cooldown.
  • Dark Barrage: Blasts an enemy with dark energy, inflicting 225000 75000 Shadow damage.
  • Dark Refund: Haunt has a 10% chance to refund its Soul Shard when it expires.
  • Efflorescence: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power), and restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Efflorescence: Restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Empowered Desecrate: Inflicts 195000 to 205000 146250 to 153750 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location.
  • Envenomed Shadowstep: Attempts to step through the shadows and reappears behind an enemy, inflicting 0 218750 to 281250 Nature damage immediately and applying a poison to the target for 30 sec.
  • Explosive Ring: Inflicts 150000 200000 Fire damage to all victims caught in the blast every second.
  • Flurry of Xuen: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 20% of Attack power) damage to up to 5 enemies in front of you, every 0.3 sec for 3 sec. (Approximately 1.74 procs per minute)
  • Hew: Skeer Skeer’s massive blades hacks his opponents nearly in two.  This exposes their innards, making them more likely to fall prey to the meddling of Rik’kal’s experiments.
  • Kor’kron Banner: Place a banner that causes allies’ attacks to generate additional rage for General Nazgrim.
  • Malicious Energy Explosion: Inflicts 146250 to 153750 194999 to 205000 Shadow damage to enemies.
  • Mighty Stomp: The massive stone plate below you shifts slightly as you stand on it. It seems to have been designed by be activated by the weight of a full-grown mogu. But perhaps if you were to jump….
  • Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power).  In addition, restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.

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