Patch 5.4.1 Live This Week, Connected Realms Update, Blue Posts, News Recap

Patch 5.4.1 Live This Week
Patch 5.4.1 goes live this week, bringing updates to the Recruit a Friend system, the Blizzcon pet, and tooltip updates to reflect the Patch 5.4 hotfixes. The previously mentioned merging of all previous patches into one file has been reverted, so it should be a very small download.

Murkalot
Murkalot’s Flail is the Blizzcon Reward pet added in Patch 5.4.1, and grants the Murkalot achievement. If you aren’t going to Blizzcon, you can still get him by purchasing the Virtual Ticket.

Recruit a Friend In-Game UI The Recruit a Friend system has been moved in game, making it even easier to use.

Emerald Hippogryph The Emerald Hippogryph is the new Recruit a Friend reward and grants the Friends In Places Even Higher Than That achievement.

Recruit a Friend Pet Rewards Some pets that were previously only used for promotions in Asia are now Recruit a Friend rewards.

Achievement Changes

Originally Posted by MMO-Champion

Arena Player vs. Player

Feats of Strength

Player vs. Player

  • Fire-Watcher has been updated to reflect the hotfix down to 2,000 coins, down from 10,000.

Proving Grounds Scenarios

Mounts and Pets

Originally Posted by MMO-Champion

Mounts

  • Emerald Hippogryph (New) Summons and dismisses a rideable Emerald Hippogryph. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

  • Bernard (New) Right Click to summon and dismiss Bernard. Battle Pet. Instant.
  • Murkalot (New) Right Click to summon and dismiss Murkalot. Battle Pet. Instant.

New Strings

Originally Posted by MMO-Champion
  • BLIZZARD_STORE_ERROR_PARENTAL_CONTROLS – Feature has been disabled by Parental Controls.
  • CHOOSE_ONE_REWARD – Choose 1 Reward
  • CLAIM_REWARD – Claim Reward
  • ERR_RECRUIT_A_FRIEND_ACCOUNT_LIMIT – You have submitted the maximum number of recruits for this time period. Please try again later.
  • ERR_RECRUIT_A_FRIEND_FAILED – Failed to send Recruit A Friend request. Please try again later.
  • PREVIEW – Preview
  • PRODUCT_CHOICE_NO_TAKE_BACKSIES – Are you sure? You can’t change your selection after this step.
  • PRODUCT_CHOICE_SUBTEXT – (%s)
  • PRODUCT_CLAIMING_FAILED – Error claiming product. Please try again.
  • QUEUED_STATUS_LOCKED – |cffff2020Locked|r
  • QUEUED_STATUS_LOCKED_EXPLANATION – You are locked to this rated battleground until it finishes.
  • RAF_BENEFIT1 – Level Faster
  • RAF_BENEFIT2 – Grantable Levels
  • RAF_BENEFIT3 – Summon your friend
  • RAF_BENEFIT4 – 30 days of free game time
  • RAF_BENEFIT5 – In-Game Mount
  • RAF_BENEFITS – Benefits
  • RAF_BUTTON_DISABLED_FACTION – You cannot use Recruit A Friend while playing a neutral character.
  • RAF_BUTTON_REWARD_TOOLTIP_DESCRIPTION – You have earned a reward from Recruit A Friend! Click here to claim it!
  • RAF_BUTTON_REWARD_TOOLTIP_TITLE – Recruit A Friend Reward
  • RAF_BUTTON_TOOLTIP_DESCRIPTION – You can recruit a friend and earn fantastic rewards!
  • RAF_BUTTON_TOOLTIP_TITLE – Recruit A Friend
  • RAF_DESCRIPTION – Earn game time, in-game rewards,\nand more by recruiting your friends
  • RAF_ENTER_EMAIL – Enter your friend’s email address
  • RAF_ENTER_NOTE – Write a note to your friend
  • RAF_ENTER_NOTE_PROMPT – Enter a note…
  • RAF_FAQ – Recruit a Friend FAQ
  • RAF_INVITATION_SENT – Your invitation has been sent!\n\nYour friend will receive an email with instructions on creating a new account and downloading the game. You will be notified in-game when they have created a new character and you can begin your adventure together.
  • RAF_INVITEE_FRIEND_ADDED_EXPLANATION – You are now friends with the person who invited you to play World of Warcraft.\n\n|cffffd200Right-click|r their name to whisper them when they are online.\n\nYou can now join up and enjoy Azeroth together!
  • RAF_INVITEE_FRIEND_ADDED_NOTICE – Open your friends list to find your friend that invited you to play World of Warcraft
  • RAF_INVITER_FRIEND_ADDED – Your recruited friend is now your Battletag Friend: |cff88C5ff[%s]|r
  • RAF_MORE_DETAILS – [Click here for more details on how it works.]
  • RAF_PRODUCT_CHOICE_CLAIM – Click to choose your reward
  • RAF_PRODUCT_CHOICE_EARNED – You have earned a Recruit A Friend Reward
  • RAF_REALM_INFO – Your friend will be directed to join:\n|cffffd200%1$s|r on |W|cffffd200%2$s|r|w
  • RAF_SEND_INVITATION – Send Invitation
  • RECRUIT_A_FRIEND – Recruit A Friend
  • RECRUIT_A_FRIEND_FACTION_SUGGESTION_ALLIANCE – Your friend plays for the Alliance faction. Pick one of these races if you want to play together.\n\nHuman, Dwarf, Night Elf, Gnome, Draenei, Worgen, or Pandaren
  • RECRUIT_A_FRIEND_FACTION_SUGGESTION_HORDE – Your friend plays for the Horde faction. Pick one of these races if you want to play together.\n\nOrc, Undead, Tauren, Troll, Blood Elf, Goblin, or Pandaren.
  • RECRUIT_A_FRIEND_REWARDS – Recruit A Friend Rewards

New Mail

Originally Posted by MMO-Champion
Automated In-game Mail
Automated In-game Mail #399 – Emerald Hippogryph: Some feel that the Emerald Hippogryph is the most majestic of these noble creatures.
Even if one does not agree, they are certainly a striking sight nonetheless!
–Mei Francis – Exotic Mounts

New Icons

Recruit-A-Friend Updates Coming Soon

Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been a while since we’ve updated the Recruit-A-Friend program, but the time has come once again to close the doors for a bit and do a little remodeling. On Tuesday, October 15, we’ll be temporarily shutting down new Recruit-a-Friend sign-ups. Don’t worry though—the program will be back (and better than ever) before you know it.
While we don’t have an official date to share regarding the release of the updated Recruit-A-Friend (RAF) program, those whose accounts are already linked are not affected by this, and any unclaimed rewards will be redeemable once the program starts up again. You’ll also be happy to learn that the current reward will still be available when the Recruit-A-Friend program returns—in fact, players who participate in the upcoming program will have even more reward options available to them. We’ll have more details for you at a future point in time.

Connected Realms Update

Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections.  Please check back for further updates.
Completed Connections
  • Aegwynn and Gurubashi
  • Anub’arak and Chromaggus/Garithos
  • Auchindoun and Laughing Skull
  • Balnazzar and Warsong
  • Black Dragonflight and Skullcrusher
  • Blackwing Lair and Detheroc/Dethecus
  • Blood Furnace and Mannaroth
  • Burning Blade and Onyxia
  • Chromaggus and Garithos
  • Dalvengyr and  Dark Iron
  • Drak’Tharon and Firetree/Rivendare
  • Dunemaul, Maiev, Boulderfist and Bloodscalp
  • Hakkar and Aegwynn
  • Nesingwary and Vek’nilash
  • Rivendare and Firetree

Next Realm Connections Once determined, dates and times for the next round of realm connections will be provided in the General Forum and in-game breaking news.
Next Round

  • Haomarush and Detheroc/Dethecus/Blackwing Lair
  • Stonemaul and Bloodscalp/Maiev/Boulderfist/Dunemaul
  • Tortheldrin and Frostmane
  • Winterhoof and Kilrogg
  • Gul’dan and Skullcrusher/Black Dragonflight
  • Lightning’s Blade and Burning Blade

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.
For more information on Connected Realms, please read the preview blog post here.

Blue Posts

Originally Posted by Blizzard Entertainment
Realm Population Issues Blizzard has currently done everything they can, pouring tons of resources and money into making a system that allowed cross realm, guilds and servers.
People are stuck on ether a dead server or a server with a queue of two hour. How to solve this you ask? Well here we go, this conclusion will blow your brains out, it took me years of thinking, but I think I finally know how it can be solved! Are you ready!?
Make paid character transfers free already.
The resources they put into making cross realm guilds would have been better if put into a creating a automated transfer system.
What do you guys think? would free char transfer solve these issue?
Actually, it might make matters worse.

Hypothetical situation: You’re on a nicely balanced realm with a healthy population. The next day a large portion of players from your faction decide to move to another realm for whatever reason, maybe to dominate the opposite faction there. With no cost involved, it would be an easy thing to up and move on the spur of the moment. Your realm would now be quieter and you’d be on the minority faction. You’d probably want to move as well after that. Would anyone from your faction ever roll a char or transfer willingly to that server once the faction balance was skewed like that?
Right now, if people could freely move to whatever server they wanted, what do you think would happen? I strongly suspect the busier realms would get busier and the quieter realms would get quieter. The horde-heavy realms would become horde-only and the same with Alliance.
But I’m genuinely interested in your opinion on this, what do you think would happen?
Oh yes what about connected realms ? It was suggestively due for 5.4 but right now it just looks like GMs’ little playground, where they seem to pick on a day basis what servers would be fun for them to connect, for example on the French side, Naxxramas and Temple noir who are both deserted, which must be useful… Connected Realms were designed specifically to tackle the issue of low population realms. We’ve begun with the process as mentioned here, and there are many more realms yet to be connected. It has been a long and careful process, selecting which realms to connect, and we’re pushing forward with it carefully but purposefully. Realms will continue to be connected with other realms until they have a healthy population, so please don’t assume that we’re done with the realms that have been involved so far if their population isn’t yet ideal.
As I said earlier, the ability to move for free, even with a cooldown, could potentially cause overnight faction/population fluctuations which the current costs somewhat prevent. However, we are always looking for ways to help with faction imbalance/population issues, so please continue with your feedback. (Blue Tracker / Official Forums)

#mmo-champion-com, #blizzard, #changes, #emerald-hippogryph, #friend-request, #friends, #game, #gaming, #mists-of-pandaria, #mop, #news, #pandaria, #patch, #raf, #the-recruit, #updated, #videogames, #world-of-warcraft, #wow, #wownews

Patch 5.4: Mists of Pandaria Reputation Guides and Shaohao Guide

Patch 5.4 had many reputation changes, as well as the daunting Emperor Shaohao reputation to grind, so  we’ve updated all of our popular Mists of Pandaria reputation guides! With the long weekend, it’s the perfect time to finish up some rep grinds for mounts or other fun vanity items.
Of particular note:

  • Valor Points gear now costs Justice Points, existing ilvl 458 gear is now 75% cheaper, and no gear purchasable with a currency requires reputation. You can still buy these items from quartermasters, but you don’t need any reputation to do so. Commander Lo Ping sells all the ilvl 458 Justice Point gear, and Commander Oxheart sells all the ilvl 489 Justice Point gear–a little confusing since he’s the Valor quartermaster.
  • Our Emperor Shaohao guide now explains the pros and cons to each rep farming area, lists all the mobs that grant reputation, and includes details on the unique vanity items for Going To Need A Bigger Bag that they drop.
  • Our Golden Lotus guide lists the handful of quests that haven’t been removed, describes new cooking recipes in the zone, new locations for rare elites, and other changes in the Vale.

All the guides linked below have been updated for 5.4.

#5-4, #blizzard, #changes, #game, #gaming, #guide, #mists-of-pandaria, #mop, #news, #notes, #pandaria, #patch, #patch-5-4, #patch-notes, #ptr, #reputation, #timeless, #updated, #videogames, #world-of-warcraft, #wow, #wowhead, #wownews

Patch 5.4.1 PTR: Build 17481 – New RAF Hippogryph Mount and Spell Changes

The PTR updated tonight with a small build for Patch 5.4.1. This includes some class changes and details on the new RAF mount, Emerald Hippogryph for Friends In Places Even Higher Than That!

As discussed in the recent Patch 5.4 dev roundtable, the RAF promotion reward may be a redeemable token for past RAF mounts which includes a new mount for players that have all the old options.

We also have some new battle pet data: Murkalot’s Flail and Bernard’s Brandy are new items that summon battle pets, and Murkalot now has the achievement Murkalot.

Achievements

  • Fire-Watcher: Obtain 10000 2000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher.

Classes

Druid

Forum | Talent Calculator Talents and Specialization

  • Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power).  In addition, restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.

Paladin

Forum | Talent Calculator Talents and Specialization

  • Divine Plea: Causes the Paladin to regenerate mana equal to 135% of Spirit (excluding short – duration Spirit bonuses) every 3 sec for 9 sec.  Total mana gained will never be less than 135% of caster’s maximum mana.

Priest

Forum | Talent Calculator Talents and Specialization

  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.

Warlock

Forum | Talent Calculator Talents and Specialization

  • Agony: Inflicts increasing agony on the target, causing up to [384 ( + 36% [324 ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.  This damage is dealt slowly at first and builds up each time it deals damage.
  • Wild Imps: Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether.   Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 360 to 377 (+ 34.5% 253 to 264 (+ 24.2% of Spell power) Demonic Fury.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas. View changes

  • Ancestral Vigor: Increases an ally’s maximum health.  Lasts 15 30 sec.
  • Aura of Pride: Causes an enemy’s pride to manifest as an aura around them, inflicting 250000 Shadow damage to their allies within 5 4.5 yards every 1 sec.
  • Avenging Rage: Increases the damage and attack speed of the target by 10% for 5 min.1% for 30 sec.
  • Bonecracker: Crack the target’s bones, reducing maximum health by 10% and causing the target to bleed for 10 Physical damage every 5 sec.
  • Deafening Screech: Inflicts 438750 to 461250 292500 to 307500 Physical damage to all enemies and interrupts spellcasting for 2 sec.
  • Death from Above: Inflicts Physical damage to all enemies within 5 8 yards.
  • Desecrated: Inflicts 195000 to 205000 146250 to 153750 Shadow damage every 1 sec.
  • Efflorescence: Restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Efflorescence: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power), and restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Electrostatic Charge: Inflicts 250000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 250000% and damage inflicted on targets with Reactive Armor by 250000% for 1 min.  This ability stacks up to 10 times.
  • Execute: Executes the enemy for 3000000 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.
  • Fel Firebolt: Deals 360 to 377 (+ 34.5% 253 to 264 (+ 24.2% of Spell power) Fire damage to a target.
  • Healing Spray: Applies a magic spray to the target, healing it for 750000 125000 every 1 sec. for 10 sec.
  • Injection: Inflicts 10000 40000 Nature damage every second for 20 12 sec.   When this effect fades it causes a reaction.   Injection 200 yd range InstantThe injection reacts upon leaving the victim’s bloodstream, spawning several Amber Parasites.
  • Iron Star Impact: Inflicts 10530000 to 11070000 Physical damage, knocking them back.
  • Leap for the Kill: Leap at the target. Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Leap for the Kill: Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Leap for the Kill: Leap at the target. Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec.  Each attack causes the target to bleed for 0 damage over 15 sec, stacking up to 9 times.  The pet must be within 10 yards of the target to Lynx Rush.
  • Mending: Heals the caster for 5% 8% of their maximum life.
  • Ravager: Throw a whirling blade, inflicting  370000 to 430000 Physical damage to enemies within 6 yards every 1 sec. and granting General Nazgrim 5 rage for each enemy struck.
  • Rusty Shank: Stabs madly in a cone in front of the caster for 4 sec.
  • Serrated Rampage: Deals 50% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, every 0.3 sec for until cancelled.
  • Sundering Blow: Inflicts 600000 Physical damage and sunders the target’s armor, reducing armor by 600000% for 30 sec. Generates 600000 rage per stack of Sundering Blow on the target.
  • Supernova: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Thick Shell: The caster puts up a barrier, making them immune to all damage.
  • War Song: A powerful war cry inflicts 50% of enemies’ maximum health as damage.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas. View changes

  • Agony: Inflicts increasing agony on the target, causing up to [384 ( + 36%[324 ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.  This damage is dealt slowly at first and builds up each time it deals damage.
  • Aura of Pride: Causes an enemy’s pride to manifest as an aura around them, inflicting 250000 Shadow damage to their allies within 5 4.5 yards every 1 sec.
  • Automatic Repair Beam: Focuses a beam of energy, repairing damage to the target. Heals 5% health every 3 sec.
  • Bursting Pride: A mass of Sha energy forms at an enemy’s location that explodes after 3 seconds. The explosion inflicts 300000 Shadow damage to all players within 5 4 yards.
  • Cannon Barrage: Blasts an enemy, inflicting 125000 75000 Physical damage.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.  Attacks have a chance to damage a target for 94050 to 103950 112099 to 123900 Fire damage. This effect has a 5-second cooldown.
  • Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.  Attacks have a chance to damage a target for 94050 to 103950 112099 to 123900 Fire damage. This effect has a 5-second cooldown.
  • Dark Barrage: Blasts an enemy with dark energy, inflicting 225000 75000 Shadow damage.
  • Dark Refund: Haunt has a 10% chance to refund its Soul Shard when it expires.
  • Efflorescence: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power), and restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Efflorescence: Restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Empowered Desecrate: Inflicts 195000 to 205000 146250 to 153750 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location.
  • Envenomed Shadowstep: Attempts to step through the shadows and reappears behind an enemy, inflicting 0 218750 to 281250 Nature damage immediately and applying a poison to the target for 30 sec.
  • Explosive Ring: Inflicts 150000 200000 Fire damage to all victims caught in the blast every second.
  • Flurry of Xuen: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 20% of Attack power) damage to up to 5 enemies in front of you, every 0.3 sec for 3 sec. (Approximately 1.74 procs per minute)
  • Hew: Skeer Skeer’s massive blades hacks his opponents nearly in two.  This exposes their innards, making them more likely to fall prey to the meddling of Rik’kal’s experiments.
  • Kor’kron Banner: Place a banner that causes allies’ attacks to generate additional rage for General Nazgrim.
  • Malicious Energy Explosion: Inflicts 146250 to 153750 194999 to 205000 Shadow damage to enemies.
  • Mighty Stomp: The massive stone plate below you shifts slightly as you stand on it. It seems to have been designed by be activated by the weight of a full-grown mogu. But perhaps if you were to jump….
  • Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power).  In addition, restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.

#blizzard, #changes, #class, #game, #gaming, #guide, #mop, #news, #notes, #pandaria, #patch, #patch-notes, #spell-power, #videogames, #world-of-warcraft, #wow, #wowhead, #wownews

Wowhead’s Patch 5.3 Guide

Patch 5.3 goes live on Tuesday, May 21st, as really heat up between the Alliance, Horde, and Garrosh!

While there’s no new raid in 5.3, there’s plenty to keep you busy–new Brawler’s Guild bosses, heroic scenarios, pet battle rewards, and numerous PvP changes.

There’s also a new world event, Battlefield Barrens, in which you assist Vol’jin with the Darkspear Rebellion and collect some unique vanity items along the way. Don’t delay though–this world event is only around for a limited time!

We’ve got summaries of all the new content below, as well as links to blue posts and Wowhead’s comprehensive PTR coverage.

Patch Notes and Overview

  • Experience from 85-90 has been reduced by 33%.
  • Players get more control over loot rewards with a “Loot Specialization” menu option for bonus rolls, quests, Raid Finder, and Heroic Scenario loot. Read more here.
  • Battlefield Barrens is a new world event in which Alliance and Horde players unite to undermine Garrosh and kill his Kor’kron guards for unique vanity items, after completing a lengthy questline and several scenarios.
  • There are four new scenarios, as well as six scenarios available on heroic difficulty that award a high amount of  Valor Points.
  • There are some massive PvP changes, including resilience being removed from most gear and all gear scaling down to ilvl 496 in battlegrounds and arenas.
  • There’s a new arena and battleground, Deepwind Gorge. Completing all related achievements awards the Gorgeous title.
  • The legendary questline continues with challenging solo content against the Pandaren Celestials, with an ilvl 600 cloak as a reward.
  • Players who have acquired 200 mounts can get a special achievement and dragonhawk mount.
  • Two new ranks and 20 new bosses are coming to the Brawler’s Guild. Defeating many of these new bosses awards special vanity items, like distinctive shirts.
  • Item upgrades are returning, but at a lower cost than Patch 5.1. In addition, item upgrades will not be on Season 13 PvP gear.
  • Heirloom shields have been added, and the cost to purchase second-tier heirlooms has been reduced by 60%.
  • Players can collect new battle pets for  Raiding with Leashes II: Attunement Edition, as well as complete PvP Pet Battles for new prizes!
  • An in-game support browser has been added to assist players with Battle.net issues.

The 5.3 Patch Notes below are from the latest posted version, and will be updated when the notes go live.

Originally posted by Blizzard (Official Post | Blue Tracker)Collapse

Rygarius

  • Please note: During the 5.3 PTR, not all the content listed may be available for testing, or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
  • New Battleground: Deepwind Gorge
    • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: The Tiger’s Peak
    • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
    • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
    • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
  • New Scenario: Dark Heart of Pandaria
    • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they’ve found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: The Secrets of Ragefire
    • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
    • A heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain Raid Finder quality items.
    • Heroic scenarios require a pre-made group to join.
    • Heroic scenarios offer bonus objectives that will reward additional valor if completed.
      • An option to run a random heroic scenario has been added as a drop-down in the scenario tab in Dungeon Finder.
    • Players can complete a normal or heroic scenario for bonus valor each day, but not both.
    • Six heroic scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal scenarios.
  • Quest Campaign: Escalation
    • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
      • Alliance heroes will scout Orgrimmar’s outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
      • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
    • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.
  • Battlefield: Barrens
    • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
      • Collect resources by killing Kor’kron loyalists and their supporters.
      • Get a group together to kill Kor’kron leaders for bonus resources.
      • Escort your faction’s caravans across the zone for even more additional resources.
    • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
    • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
  • The Legendary Quest Continues
    • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
    • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
  • New Brawler’s Guild Bosses
    • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
    • New VIP areas are now accessible for brawlers at or above rank 8.
    • Bizmo has raised the floor in his arena to hide the bodies. Or… maybe to improve the sight lines. We’ll never know for sure.
    • Special “Challenge Cards” can now drop from mobs or reward satchels, allowing you to summon and battle unique bosses.
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.

Classes

 Death KnightGeneral

Talents

  •  Gorefiend’s Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.

Unholy

 Druid

General

  •  Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis:  Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  •  Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of  Tranquility.

Talents

  •  Force of Natureis no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts Swiftmend on the Druid’s target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

Glyphs

  • Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
  • New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Solar Beam, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol’s Vortex, and Mighty Bash.

Balance

  •  Solar Beam is now more responsive when players enter and leave the beam’s area-of-effect.

Feral

  •  Savage Roar now increases physical damage done by 40%, up from 30%.

Guardian

Restoration

  •  Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  •  Swiftmend‘s area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  •  Wild Mushroom: Bloom now heals all allies within 10 yards (up from 8 yards) for 100% more, and includes bonus healing from  Rejuvenation overhealing.

Item Sets

  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).

 Hunter

General

  •  Hunters now have 50 pet stable slots, up from 20.
  • Cooldown on crowd control abilities for several Hunter pet families have changed.
    • Basilisk pet family’s  Petrifying Gaze cooldown is now 2 minutes (up from 1 minute).
    • Bat pet family’s  Sonic Blast cooldown is now 2 minutes (up from 1 minute).
    • Crane pet family’s  Lullaby cooldown is now 2 minutes (up from 1 minute).
    • Porcupine pet family’s  Paralyzing Quill cooldown is now 2 minutes (up from 1 minute).
    • Shale Spider pet family’s  Web Wrap cooldown is now 90 seconds (up from 45 seconds).
    • Worm pet family’s  Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
  •  Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
  • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
  • Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.

Talents

  •  Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  •  Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
  • Blink Strike has been renamed to  Blink Strikes Blink Strikes is a passive ability, increases the pet’s Basic Attack damage by 50 %, can be used from 30 yards away, and causes the pet to instantly teleport behind their target.
  •  Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery

  •  Beast Cleave now deals 75% of the original damage, up from 50%.
  •  Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.

Marksmanship

Item Sets

  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter’s PvP Power to increase by 800 for 6 seconds.

 Mage

General

Talents

  •  Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
  •  Incanter’s Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
  •  Living Bomb‘s periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).

 Monk

General

  •  Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
  •  Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  •  Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

Talents

  •  Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the  Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

Mistweaver

  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

Windwalker

 Paladin

General

Glyphs

  •  Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.

Holy

  •  Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  •  Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.

Protection

Retribution

  •  Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Item Sets

  • Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.

 Priest

General

  •  Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
  •  Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  •  Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes ( Void Shift), up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

  •  Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
  •  Glyph of Smite no longer causes the additional 20% damage dealt by  Smite to transfer into  Atonement.

Discipline

  •  Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  •  Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting  Power Word: Shield (was 15% spell haste).
  •  Penance now deals 10% less damage, but healing done is increased by 10%.

Holy

  •  Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.

Shadow

  •  Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
  • Fixed an issue where  Glyph of Mind Flay‘s movement speed increase was not stacking correctly.

 Rogue

Talents

  •  Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.

Glyphs

Combat

Subtlety

  •  Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).

 Shaman

General

  •  Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
  •  Lightning Bolt can now be cast while moving.

Glyphs

  • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10%.
  • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

Enhancement

  •  Feral Spirit‘s summoned Spirit Wolves are now immune to root and snare effects.
  •  Lava Lash now deals 300% weapons damage, up from 250%.
  •  Mental Quickness now converts 65% of the Shaman’s attack power to spell power, up from 55%.
  •  Stormstrike now deals 450% weapon damage, up from 375%.

 Warlock

General

  •  Dark Intent had its mana cost reduced to 1%, down from 4%.
  •  Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds).
  •  Health Funnel now causes the Soulburn portion of the spell to increase healing generated from  Health Funnell by140% instead of instantly restoring 36% health.

Talents

Glyphs

  •  Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when  Corruption or Immolate deal periodic damage.

Affliction

Destruction

Item Sets

  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock’s Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.

 Warrior

General

Talents

  •  Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior’s total health and an additional 10% over 5 seconds.
  •  Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
    • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  •  Shield Walls cooldown has been reduced to 3 minutes, down from 5 minutes.
  •  Spell Reflection is no longer consumed by spells from player pets and guardians.
  •  Vigilance now resets the cooldown on Taunt in addition to its current effects.

Arms

  •  Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target’s damage has already been decreased by Resilience.

Protection

  •  Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall’s cooldown.
  •  Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  •  Unwavering Sentinel no longer increases the damage reduction of  Defensive Stance by 10%.

Quests

Creatures

  • Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
  • Oondasta

Pet Battles

General

  • Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
  • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
  • Pet Battles in the wild and duels are now viewable by other players in the world.
  • Hit Chance is now displayed for all abilities.
  • Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
  • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
  • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
  • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
  • Battle pets’ recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
  • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Species specific Flawless Battle-Stones are now Bind to Battle.net account.
  •  Black Claw now deals 20% less damage.
  •  Blistering Cold had now deals 100% more damage.
  •  Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
  •  Counterspell now deals 10 damage in addition to the ability’s previous effects.
  •  Deep Freeze now has a 10% reduced chance to hit.
  • Fury of 1,000 Fists now has a 4-round cooldown,up from 3 rounds.
  •  Haymaker now has a 3-round cooldown.
  •  Headbutt now has a 4-round cooldown,up from 3 rounds.
  •  Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
  •  Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  •  Interrupting Gaze now deals 50% more damage.
  •  Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
  •  Kick now deals 50% more damage.
  •  Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
  •  Mudslide now has a 4-round cooldown,up from 3 rounds.
  •  Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  •  Quicksand now has a 4-round cooldown,up from 3 rounds.
  •  Reckless Strike now has a 1-round cooldown.
  •  Rupture now has a 4-round cooldown,up from 3 rounds.
  •  Shock and Awe now has a 4-round cooldown,up from 3 rounds.
  •  Soulrush now has a 4-round cooldown,up from 3 rounds.
  • Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Battle Pets

Battle Pet Quests

  • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
  • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles. Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
  •  Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day. Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
  • All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
  • All Pet Battle quests will now award experience.
  • Increased the difficulty of elite pets on the Beasts of Fable quest.
  • A new weekly quest for max-level, matchmaking PvP pet battles has been added.

Raids, Dungeons, and Scenarios

Loot Specialization

  • Players can now choose to receive loot for a specialization that’s different from their current class role. This feature could be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.

Raids

Dungeons

  • Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
  • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
  • Zul’Gurub
    • Bloodlord Mandokir will no longer use Decapitate against his current target.

Scenarios

  • Lorewalker Cho will allow heroes to take part in either faction’s scenarios, so players can see what the other side has been up to.
  • Crypt of Forgotten Kings
    • Fixed an issue where  Uncontrolled Anger was improperly causing characters to drop out of stealth.

PvP

  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All characters now have a base Resilience of 65%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing are now based on class and specialization.
    • Healing specializations receives a 100% bonus to healing from PvP Power.
    • Damage specializations for Druids, Monks, Paladins, and Shamans receives a 70% bonus to healing from PvP Power.
    • All other specializations and classes (including tanking) receives a 40% bonus to healing from PvP Power.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available and remain unchanged.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  •  Enchant Weapon – Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment:  Enchant Weapon – Bloody Dancing Steel is functionally equivalent to  Enchant Weapon – Dancing Steel, shares the same visual effect as  Enchant Weapon – Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment:  Enchant Weapon – Spirit of Conquest is functionally equivalent to  Enchant Weapon – Jade Spirit, shares the same visual effect as  Enchant Weapon – Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  •  Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000  Conquest Pointss.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

Battlegrounds and Arenas

  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.

Professions

  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.

Items

  • The Voidbinders are back in capital cities and shrines.
    • PvE Item Upgrades
      • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
      • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
    • PvP Item Upgrades
      • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
      • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
      • No other PvP items are upgradable.
  • Players can now use items that are in the bank or Void Storage for transmogrification.
  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj’ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
  • Two new purchasable items using  Elder Charm of Good Fortune have been added to the quartermasters on the Isle of Thunder.
  • A new achievement and reward has been added for obtaining 200 mounts. ( Mount Parade)
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What’s inside? It’s a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  •  Eye of the Black Prince can now be used to apply a prismatic socket on Reborn weapons.
  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
  • Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
  • Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
  • The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
  • The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
  • The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
  • All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
  •  Courageous Primal Diamondhad its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.

UI

  • In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked pet tamer daily quests.
  • When using name plates, castbars will now display for all NPCs.

Patch 5.3 introduces a new world event, Battlefield Barrens, that explores the conflict between the Alliance, Horde, and Garrosh. There’s a ton of stuff to do and collect as part of this event–but it’s only around for a limited amount of time.

Brawler’s Guild

In Patch 5.3, the Brawler’s Guild gets two new ranks, a dozen optional bosses, and numerous vanity rewards.

To learn more, check out New Brawler’s Guild Content in 5.3.

New and Heroic Scenarios

Four new scenarios are coming in Patch 5.3.

  • The Secrets of Ragefire: The Gob Squad is investigating mysterious disappearances in Durotar–all evidence points to a hidden part of Ragefire. They want to find out the details behind these abductions and get them to stop. Instead, they’re greeted by Dark Shaman Xorenth and Kor’kron guards that attack them and declare all lesser races to not be part of the true Horde.

    All players get transformed into a Goblin wearing some Wrath-era gear (rogues get Hateful Gladiator Vestments) with the temporary title Gob Squad Recruit.

  • Battle on the High Seas: In this naval battle, you’ll hop between Alliance and Horde ships, battle pirates, and detonate explosives! You can also get pirate hat disguises with  Power Word: Arrrr and roll the Strange Bowl of Dice to get an amazing buff or take massive damage.
  • Blood in the Snow: The Dark Iron help Varian defeat the ice trolls in Shimmer Ridge, who are cannibalizing the dwarven scouts and obscuring their operations with a magical deadly storm. Moira’s decision to help Varian, when the other dwarven clans would not, shames the Bronzebeards and Wildhammers into pledging more of their aid in the future.
  • Dark Heart of Pandaria: The Goblins have been told to excavate the Vale of Eternal Blossoms for Garrosh, but they’ve run into some trouble. When they finally blast their way through the Big Blossom Mine, they find themselves in a Titan room and must defeat the essence of an Old God. To make things worse, they must hand it over to the Kor’kron, who treat the Goblins in such a way as to lose even their loyalty.

In addition, six scenarios are now available on heroic difficulty: Battle on the High SeasBlood in the SnowDark Heart of PandariaThe Secrets of RagefireCrypt of Forgotten KingsA Brewing Storm

  • They require a pre-made group–no queueing up via LFD.
  • They award 120 as well as LFR-quality epics inside  Heroic Cache of Treasures–a step up from dungeon rewards.
  • Extra Valor is earned if bonus objectives are completed, 30, which appears to be a reward for beating a timer.
  • Players can choose to run a scenario on heroic or normal difficulty each day, but not both.

To learn more, check out our scenario previews: Secrets of Ragefire and Battle on the High SeasBlood in the Snow and Dark Heart of PandariaHeroic Scenarios.

Legendary Questline

In 5.3, the reward for completing the legendary questline,  Chapter IV: Celestial Blessings, is an ilvl 600 cloak with a distinctive design.

As part of the 5.3 questline, you must defeat one of the Celestials in a challenging solo scenario, after Wrathion calls upon them for assistance. Each Celestial’s challenge is tailored to a particular role–tank, healer, caster, melee.

In addition, the  A Test of Valor segment now requires players to collect 3000, down from 6000.

To learn more, check out Wowhead’s 5.3 Legendary Questline Preview and our Mists of Pandaria Legendary Guide.

A new battleground and arena are coming in Patch 5.3.
  • Deepwind Gorge is a 15 vs 15 battleground where players try to control three gold mines, located in Valley of the Four Winds, to acquire the most gold.
  • Capturing a mine begins to add gold to your team’s total, and controlling more mines speeds up the rate of acquiring gold.
  • Players can steal carts to subtract gold from the enemy’s total.
  • There is a meta-achievement for this battleground,  Master of Deepwind Gorge, and completing it rewards the fabulous title Gorgeous.
  • The Tiger’s Peak is a new arena set in the Shado-Pan training grounds. Environmental obstacles players will encounter include fenced platforms and large statues.

To learn more, check out the 5.3 Arena and Battleground Preview blog.

PvP Changes

Many controversial changes are coming to PvP in Patch 5.3.

  • All gear in Battlegrounds and Arenas will be scaled down to ilvl 496.
  • Resilience will be removed from all gear, although it will remain on gems and enchantments–to compensate for this, all level 85+ players will have 65% base resilience. PvP Power will remain on all gear.
  • Since gear above ilvl 496 will be scaled down, Elite items will be primarily cosmetic rewards instead of powerful PvP armor.
  • Season 13 gear is now ilvl 496, instead of ilvl 493.
  • Battle Fatigue will increase to make PvP gear superior for healers, and healers and hybrids will benefit more from PvP Power.
  • In addition to these changes, players who have gotten 25000 can purchase regular Season 13 gear for  Honor Pointsinstead of  Conquest Points. The seasonal requirement for weapons in 5.3 has also been waived.

To learn more, check out our Patch 5.3 PvP Guide.

Profession and Reputation Changes

  • Golden Lotus has been removed from Shado-Pan and The August Celestials rep grinds.
  • Several Shado-Pan Assault items have had their reputation requirement lowered from Revered.
  • Herbalists and miners with low skill can still interact with Pandaria nodes. Instead of getting an herb or ore though, they’ll simply get fragments. The number of fragments will increase based on their skill level.
  • Players lucky enough to fish up Tiny Red CarpTiny Green CarpTiny Blue Carp, or Tiny White Carp can now cage them to sell to other players.

For more information, all of our reputation and profession guides have been updated for Patch 5.3.

Item Upgrades

Item upgrades are returning in Patch 5.3, but with some changes since we last saw them.

  • The cost to upgrade items has been reduced. 250 is needed to upgrade an item by 4 levels, instead of 750 as in Patch 5.1.
  • 5.2 Justice items now require 750 to upgrade per 8 item levels, instead of 750 as in Patch 5.1.
  • Malevolent Gladiator (ilvl 483) and Dreadful Gladiator (ilvl 458) items from Season 12 can be upgraded, but no other PvP items for the foreseeable future. This includes Malevolent Gear introduced in Patch 5.2.
  • Many PvPers did not like the concept of upgrades, and there were some imbalance issues going from ilvl 483 Honor gear that was upgraded to ilvl 491 in 5.1, to ilvl 476 un-upgradeable Honor gear in 5.2.

For more information, check out the Item Upgrades in Patch 5.3 blog.

Battle Pets

Patch 5.3 not only has a variety of new battle pets to capture, but some rewards for PvP Pet battles, quest improvements, and ability changes to make battles less predictable!

  • New battle pets are being added to Burning Crusade raid bosses for  Raiding with Leashes II: Attunement Edition, as well as Throne of Thunder bosses.
  • Players can get a pet and title from PvP Pet Battles, Stunted Direhorn and Trainer.
  • Players can now see Battle Pet Tamers on their minimap.
  • The Beasts of Fable quests have been broken down into three smaller quests.
  • Bad luck protection has been implemented for Pet Supply rewards, and some quests have more rewards now.
  • Spectator mode has been added to all wild and player pet battles.

To learn more, check out Patch 5.3: New Battle Pets and Pet Battle Changes.

Vanity and Heirloom Items

To learn more about new vanity armor, check out 5.3 PTR: Transmog and Vanity Armor.

Achievements

Many new achievements are being added in Patch 5.3:

To learn more, check out our Patch 5.3 Achievement Preview.

In-Game Support

  • The in-game support system is being replaced in 5.3 with a browser and direct link to the Battle.net support site.
  • This should make it easier to contact representatives or look up issues players are experiencing.
  • Players can only browse Battle.net pages, clear cache, delete cookies, go to home/next/previous page, and refresh.

To learn more, check out Patch 5.3 Will Introduce an In-Game Browser.

#battle-pets, #blizzard, #celestials, #changes, #class, #class-changes, #game, #game-support, #gaming, #guide, #mop, #news, #notes, #pandaria, #patch, #patch-notes, #reward-players, #videogames, #world-of-warcraft, #wow, #wowhead, #wowheads-patch-5-3-guide, #wownews

Patch 5.3: PvP Changes, Additions, Cosmetic Rewards


PvP is getting some radical changes and welcome additions in Patch 5.3! Most importantly, resilience is gone from gear, Season 13 gear won’t be eligible for item upgrades, and all gear is being scaled down to ilvl 496 in arenas and battlegrounds. These changes are designed to make PvP a more welcoming experience for new players, instead of being something dreaded for  School of Hard Knocks or  Chapter II: Wrathion’s War where undergeared players repeatedly meet a quick death.There’s also a greater emphasis on cosmetic PvP rewards in 5.3–enchants and special gear for high-ranked players. And since high-level Elite gear is getting a nerf, Elite gear now fills a transmog niche instead of serving as overpowered PvP gear.

Finally, there’s a new arena and battleground, for which you’ll get the fabulous Gorgeous title if you complete the meta.

Click the cut to read the guide!

Table of Contents

Cosmetic Rewards

Blizzard is moving away from high-powered Elite items as the ultimate PvP reward to unique cosmetic and vanity items.

All ilvl 512 elite items are nerfed to ilvl 496. Their purpose is purely cosmetic now–if you’ve gotten25000, you’ve earned the right to wear or transmog distinctive gear.

The following sets are the Elite looks dedicated players can purchase:

Death KnightDruidHunterMageMonk
    
PaladinPriestRogueShamanWarlockWarrior
     

Players at 2500 rating can purchase  Tyrannical Gladiator’s Tabard and  Tyrannical Gladiator’s Greatcloak for 1000.

 

Players at 2200 rating can modify their existing weapon enchants to now look bloody. This costs a scroll of the old enchant:

PvP Combat Changes

Several big changes are coming to Resilience and PvP Power:

  • All players now have 65% base resilience.
  • The PvP Power conversion ratio has changed: 1% now requires 400 rating instead of 265.
  • PvP Power bonuses to healing have been changed: healing specializations receive a 100% bonus, hybrid damage-dealers get a 70% bonus, tanks and pure classes get a 40% bonus.
  • Battle Fatigue now cuts down healing and absorbs by 45%, instead of 30%.

In addition, tanks in Rated Battlegrounds now take 50% increased damage when picking up a flag, and non-tanks take 20% increased damage.

Gear Changes

Resilience and PvP Power

Resilience and PvP Power are getting a significant amount of changes on gear:

Resilience is removed from most PvP gear. This is offset by players getting 65% base resilience instead.

  • Resilience gems and enchants remain.
  • 4-piece PvP set bonuses that granted resilience now grant PvP Power instead.
  • PvP Power and Resilience on gems is reduced by 50%.
  • PvP Trinkets have retained their resilience.

Item Upgrades

Item upgrades, for the most part, are not returning to PvP gear in Patch 5.3. This caused too much stat inflation in 5.1 and would make future seasons hard to balance.

  • Malevolent Gladiator items from Season 12 (a base ilvl of 483) can be upgraded in 5.3. This is different from Malevolent Gladiator items from Season 13, which started off at ilvl 476 and cannot be upgraded in 5.3.
  • Dreadful Gladitor items from Season 12 can be upgraded in 5.3. These look identical to theCrafted Dreadful Gladiator items, but are different. The crafted items introduced in Patch 5.2 cannot be upgraded.
  • All remaining items, including Season 13 Tyrannical gear, cannot be upgraded.

General Changes

  • All Season 13 Tyrannical gear is now ilvl 496. This means Honor gear has gotten a slight buff, up from ilvl 493, while Conquest gear has been significantly decreased, down from ilvl 512. Weapons remain at ilvl 498.
  • Players who have collected 25000 can now purchase the non-elite Tyrannical items for Honor Points instead of  Conquest Points from Armsmaster Holinka and Roo Desvin. This will help dedicated players gear quickly for alternative specs.
  • The seasonal currency requirement of 7250 is lifted from non-elite weapons like  Tyrannical Gladiator’s Shanker in 5.3.

Battlegrounds and Arenas

Finally, when queueing up for a battlegrounds, players must select a role–this should cut down on lopsided random teams with no healers.

Patch Notes

Originally posted by Blizzard (Official Post | Blue Tracker)Collapse

Rygarius

PvP

  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All characters now have a base Resilience of 65%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing are now based on class and specialization.
    • Healing specializations receives a 100% bonus to healing from PvP Power.
    • Damage specializations for Druids, Monks, Paladins, and Shamans receives a 70% bonus to healing from PvP Power.
    • All other specializations and classes (including tanking) receives a 40% bonus to healing from PvP Power.
  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available and remain unchanged.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  •  Enchant Weapon – Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment:  Enchant Weapon – Bloody Dancing Steel is functionally equivalent to  Enchant Weapon – Dancing Steel, shares the same visual effect as Enchant Weapon – Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment:  Enchant Weapon – Spirit of Conquest is functionally equivalent to  Enchant Weapon – Jade Spirit, shares the same visual effect as Enchant Weapon – Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  •  Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000  Conquest Pointss.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.

Battlegrounds and Arenas

  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.

#additions, #blizzard, #changes, #class, #cosmetic-rewards, #game, #gaming, #pandaria, #patch, #patch-5-3-pvp-changes, #patch-notes, #videogames, #world-of-warcraft, #wow, #wowhead, #wownews

5.3 PTR Patch Notes – May 7

 

5.3 PTR Patch Notes - May 7

Patch 5.3 is now available for testing on the Public Test Realms! By participating, you can help us test new content before it’s available. This patch includes a brand new Battleground, a new Arena, new Scenarios, assorted bug fixes, and more.

If you’d like to help test and provide feedback, you can start by copying your character and downloading the PTR client. Once you’ve had a chance to try things out, be sure to visit our PTR Discussion forum to discuss the patch, and the PTR Bug Report forum to report any issues or errors.

Please keep in mind that the below notes are not final, and a great deal could change before the final patch 5.3 release.

 

World of Warcraft PTR Patch 5.3

General
  • Please note: During the 5.3 PTR, not all the content listed may be available for testing, or may only be available during a limited testing window. Keep an eye on our PTR Discussion forum for details.
  • New Battleground: Deepwind Gorge
    • In the new Battleground situated in the Valley of the Four Winds, the Alliance and Horde continue their war for Pandaria’s precious resources. While the two factions battle for control over mines, they must also protect their own resources from being stolen and turned against them!
  • New Arena: The Tiger’s Peak
    • Gladiator hopefuls have a new location to test their mettle amidst the Kun-Lai mountain tops, in the training grounds of the powerful Shado-Pan. Players must make use of the looming tiger statues and fenced platforms to gain an advantage that will bring victory and glory!
  • New Scenario: Battle on the High Seas
    • Help your faction fend off enemy forces in the midst of a battle for naval supremacy on the High Seas.
  • New Scenario: Blood in the Snow
    • An agent of Zandalar has infiltrated Dun Morogh and rallied the Frostmane trolls. At Varian’s request, Moira will lead her personal guard against them once the king’s champions have stopped the magical storm protecting Shimmer Ridge.
  • New Scenario: Dark Heart of Pandaria
    • Goblin engineers have been excavating in the Vale of Eternal Blossoms to find a mysterious artifact, but all they’ve found is trouble; you have been personally called upon by the Warchief to aid them in their hour of need.
  • New Scenario: The Secrets of Ragefire
    • Infiltrate the Emberdeep Caverns and assist the Gob Squad in investigating a recent disappearance in Durotar.
  • Heroic Scenarios
    • A Heroic difficulty for Scenarios have been added and are designed to provide challenging content for small groups of well-seasoned adventurers. Completing a Heroic Scenario awards Valor points, and a chance to obtain high level Epic quality items.
    • Heroic Scenarios require a pre-made group to join.
    • Heroic Scenarios offer bonus objectives that will reward additional valor if completed.
      • An option to run a random Heroic Scenario has been added as a drop-down in the Scenario tab in Dungeon Finder.
    • Players can complete a normal or Heroic Scenario for bonus valor each day, but not both.
    • Six Heroic Scenarios will be available in patch 5.3. Four are new and two are upgrades of existing normal Scenarios.
      • Battle of the High Seas
      • Blood in the Snow
      • Dark Heart of Pandaria
      • The Secrets of Ragefire
      • Crypt of Forgotten Kings
      • A Brewing Storm
  • Quest Campaign: Escalation
    • The Darkspear Trolls are in open rebellion against the Warchief! Aid your faction in preparing to rout Garrosh Hellscream from Orgrimmar
      • Alliance heroes will scout Orgrimmar’s outskirts and engage in SI:7 espionage to weaken Garrosh’s power structure.
      • Horde heroes will help Vol’jin’s insurgency survive a Kor’kron assault and advance towards the Horde capital.
    • Visit Lorewalker Cho at the Seat of Knowledge in the Vale of Eternal Blossoms to begin questing.
  • Battlefield: Barrens
    • Put the stranglehold on Orgrimmar by undermining the Kor’kron supply chain in Northern Barrens.
      • Collect resources by killing Kor’kron loyalists and their supporters.
      • Get a group together to kill Kor’kron leaders for bonus resources.
      • Escort your faction’s caravans across the zone for even more additional resources.
    • The Darkspear Rebellion will reward your efforts to undermine the Warchief by helping you upgrade Latent Kor’kron Armor into useable gear.
    • Participate in the Escalation Quest Campaign to learn how to engage in the Barrens conflict.
  • The Legendary Quest Continues
    • Journey with Wrathion to the four corners of Pandaria to speak with the August Celestials.
    • Champions will have had to complete Wrathion’s earlier tasks (including “Heart of the Thunder King”) to continue.
  • Brawler’s Guild Updates
    • Test your might against two new tiers of bosses in the Brawl’gar Arena in Orgrimmar or Bizmo’s Brawl Pub in Stormwind.
    • New VIP areas are now accessible for brawlers at or above rank 8.
    • Bizmo has raised the floor in his arena to hide the bodies. Or… maybe to improve the sight lines. We’ll never know for sure.
    • Special “Challenge Cards” can now be acquired from mobs or reward satchels, allowing you to unlock unique bonus bosses.
    • Brawlers that manage to prove their mettle and reach Rank 9 will receive an additional invitation to the Brawler’s Guild that can be traded or given to a friend.
  • Experience needed to increase from level 85 to level 90 has been reduced by 33%.

Classes

  • Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
  • Avoidance passive on all pets and guardians has been changed. It now reduces area-of-effect damage from creatures and NPCs by 95% (up from 90%), and from players by 50% (up from 0%). Warlock pets already had the new version of Avoidance since Patch 5.0 and will not notice any differences.
  • The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
    • Death Knight: Gargoyle
    • Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
    • Mage: Mirror Image, Water Elemental
    • Shaman: Searing Totem
    • Warlock: Doomguard, Terrorguard, Wild Imp
Death Knight

Talents

  • Gorefiend’s Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.

Unholy

  • Festering Strike now deals 175% weapon damage, down from 200%.
  • Scourge Strike now deals 165% weapons damage, up from 135%.
  • Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
  • Unholy Might now increases the Death Knight’s Strength by 10%, down from 15%.
Druid

General

  • Mark of the Wild had its mana cost reduced to 5%, down from 10%.
  • Symbiosis: Intimidating Roar had its cooldown increased to 90 seconds, up from 60 seconds.
  • Tranquility now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance. This change also applies to players using the Symbiosis version of Tranquility.

Talents

  • Force of Nature is no longer on global cooldown and summons a single Treant. The Treant no longer has a control bar, immediately uses its special abilities on the Druid’s current target, and accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
    • Restoration version of the Treant now casts Swiftmend on the Druid’s target when summoned. This version of Swiftmend does not require or consume a heal-over-time effect on the target.

Glyphs

  • Glyph of Solar Beam have been removed and replaced with Glyph of Omens.
  • New Glyph: Glyph of Omens: While the Druid is not in a Solar or Lunar Eclipse, the following abilities will generate 10 Solar or Lunar Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass Entanglement, Typhoon, Disorienting Roar, Ursol’s Vortex, and Mighty Bash.

Balance

  • Solar Beam is now more responsive when players enter and leave the beam’s area-of-effect.

Feral

  • Savage Roar now increases physical damage done by 40%, up from 30%.

Restoration

  • Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
  • Swiftmend’s area-of-effect component now heals injured allies within 10 yards, up from 8 yards.
  • Wild Mushroom: Bloom: Healing from this spell has been increased by 100%, which includes all bonus healing from Rejuvenation overhealing. In addition, the radius has been increased to 10 yards (up from 8).

Item Sets

  • Restoration PvP 4-piece set bonus now reduces the cooldown of Ironbark by 30 seconds (down from 90 seconds).
Hunter

General

  • Hunters now have 50 pet stable slots, up from 20.
  • Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.
  • Revive Pet now has a cast time of 4 seconds, down from 6 seconds.
  • Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.

Talents

  • Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
  • Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
  • Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet’s Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
  • Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery

  • Beast Cleave now deals 75% of the original damage, up from 50%.

Marksmanship

  • Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.

Item Sets

  • PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter’s PvP Power to increase by 800 for 6 seconds.
Mage

General

  • Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
  • Arcane Explosion now deals 40% more damage.
  • Blizzard now deals 40% more damage.
  • Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
  • Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
  • Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.

Talents

  • Living Bomb’s periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).
Monk

General

  • Legacy of the Emperor had its energy cost reduced to 1%, down from 6%.
  • Nimble Brew now also removes horrify effects, and reduces the duration of horrify effects and fear, and is available to all Monk specializations (formerly only available for Brewmaster and Windwalker Monks).
  • Spear Hand Strike now locks a spell school out for 4 seconds, down from 5 seconds.

Talents

  • Ring of Peace had been redesigned. The ability forms an 8-yard sanctuary around a friendly target for 8 seconds, instantly disarming and silencing enemies within the area-of-effect for 3 seconds. Enemies that use abilities other than auto-attacks or cast spells on allies within the Ring of Peace will be disarmed and silenced for 3 seconds. Disarm and silence effects are subject to diminishing returns.

Mistweaver

  • Revival now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.

Windwalker

  • Legacy of the White Tiger had its mana cost reduced to 1%, down from 6%.
  • Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk’s abilities, up from 10%.
Paladin

General

  • Blessing of Kings had its mana cost reduced to 5%, down from 22.3%.
  • Blessing of Might had its mana cost reduced to 5%, down from 22.3%.
  • Devotion Aura now clears all silence effects when used.

Glyphs

  • Glyph of the Battle Healer now heals a nearby injured friendly target, excluding the Paladin, for 20% of damage dealt while Seal of Insight is active, down from 30%.

Holy

  • Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
  • Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done. Daybreak no longer incorrectly hits the primary target of the Holy Shock.

Retribution

  • Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Item Sets

  • Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.
Priest

General

  • Power Word: Fortitude had its mana cost reduced to 1%, down from 4.4%.
  • Mass Dispel no longer dispels magic effects that are normally undispellable. Cast time has been decreased to 0.5 seconds, down from 1.5 seconds for Discipline and Holy Priests.
  • Void Shift had its cooldown decreased to 5 minutes, down from 6 minutes for Discipline and Holy Priests. For Shadow Priests, cooldown has been increased to 10 minutes, up from 6 minutes, and the spell is no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

  • Glyph of Mass Dispel has been redesigned and no longer reduces cast time. The glyph now enables Mass Dispel to dispel magic effects that are normally undispellable.
  • Glyph of Smite no longer causes the additional 20% damage dealt by Smite to transfer into Atonement.

Discipline

  • Atonement now heals nearby friendly targets for 90% of the damage dealt, down from 100%.
  • Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).
  • Penance now deals 10% less damage, but healing done is increased by 10%.

Holy

  • Divine Hymn now targets 12 raid members (up from 5) each time it heals when used in a 25-player instance.

Shadow

  • Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
Rogue

Talents

  • Cloak and Dagger now requires the Rogue to be in Stealth. Shadow Dance will not remove the Stealth requirement for Cloak and Dagger. has a range of 20 yards, down from 30 yards.
  • Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.

Glyphs

  • Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
  • Glyph of Garrote now increases the duration of Garrote’s silence effect by 1 second, down from 1.5 seconds.

Combat

  • Revealing Strike now lasts 24 seconds, up from 18 seconds.

Subtlety

  • Find Weakness now bypasses 100% of armor against non-player targets, and bypasses 50% of armor when used against other players (was 70% armor bypass for all targets).
Shaman

General

  • Lightning Bolt can now be cast while moving.

Glyphs

  • New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
  • Glyph of Unleashed Lightning has been removed and replaced with Glyph of Lightning Shield.

Enhancement

  • Feral Spirit’s summoned Spirit Wolves are now immune to root and snare effects.
  • Lava Lash now deals 300% weapons damage, up from 250%.
  • Mental Quickness now converts 65% of the Shaman’s attack power to spell power, up from 55%.
  • Stormstrike now deals 450% weapon damage, up from 375%.
Warlock

General

  • Dark Intent had its mana cost reduced to 1%, down from 4%.
  • Demonic Gateway cast time has been reduced to 3 seconds, down from 5 seconds, gains its first charge after 5 seconds (down from 13 seconds), and gains a new charge every 10 seconds (down from 15 seconds). The summoned gateway has 100% of the summoning Warlock’s health, 100% of the Warlock’s resilience, and can now be attacked and killed by enemy players.
  • Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.

Talents

  • Blood Horror no longer activates from attacks made by pets.

Glyphs

  • Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.

Affliction

  • Haunt now refunds a Soul Shard when it is dispelled.

Destruction

  • Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.

Item Sets

  • Warlock PvP 2-piece set bonus no longer reduces cooldown on Unending Resolve and have been replaced by the former 4-piece set bonus where the Warlock’s Twilight Ward absorbs damage from all magical schools.
  • Warlock PvP 4-piece set bonus now increases damage dealt by Agony, Corruption, Doom, Immolate, and Unstable Affliction by 10%.
Warrior

General

  • Defensive Stance now decreases damage taken by 25%, up from 15%.
  • Shield Wall’s cooldown has been reduced to 3 minutes, down from 5 minutes.

Talents

  • Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior’s total health and an additional 10% over 5 seconds.
  • Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.
    • Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.
  • Spell Reflection is no longer consumed by spells from player pets and guardians.
  • Vigilance now resets the cooldown on Taunt in addition to its current effects.

Protection

  • Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall’s cooldown.
  • Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
  • Unwavering Sentinel no longer increases the damage reduction of Defensive Stance by 10%.
Quests
  • Shado-Pan and The August Celestials daily quests no longer have a faction prerequisite to be Revered with the Golden Lotus.
  • A Test of Valor: Reduced the amount of Valor needed for this achievement to 3000 Valor Points, down from 6000.
  • The Strength of One’s Foes: All bosses in Mogu’shan Vaults, Heart of Fear, and Terrace of the Endless Spring now have a chance to drop either a Sigil of Power or Sigil of Wisdom
Creatures
  • Creatures that are outdoors in the world and are Level-90 and above now have a chance to drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
  • Rare spawns in Pandaria (except those on Isle of Thunder) now have a chance to drop a bind-on-pickup invitation to the Brawler’s Guild.
  • Oondasta
    • Shiny Pile of Refuse now has a chance to contain a Primal Egg, and a number of Dinosaur Bones.
    • Spitfire Beam no longer increases in damage with each jump, deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99 targets (up from 20 targets).
Pet Battles

General

  • Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
  • Pet Battle Duels are now available in all dungeons and raids. Enjoy!
  • Pet Battles in the wild and duels are now viewable by other players in the world.
  • Hit Chance is now displayed for all abilities.
  • Abilities no longer have a base chance to miss or be dodged by opposing pets of the same level.
  • Reduced the chance to miss when fighting higher-level opponents from 5% per level to 2% per level.
  • A series of new achievements and rewards have been added for max-level matchmaking PvP pet battles
  • Wins for max-level, matchmaking PvP pet battles can now be tracked in statistics.
  • Battle pets’ recent ability loadouts will now be saved when pets are swapped in and out of battle slots.
  • Pandaren Spirit Pet Supplies now has a chance to drop a family specific rare Battle-Stone.
  • Species specific Flawless Battle-Stones are now Bind to Battle.net account.
  • Black Claw now deals 20% less damage.
  • Blistering Cold had now deals 100% more damage.
  • Corrosion now deals 5 damage-per-round, up from 2, and increases damage taken by 2, down from 5.
  • Counterspell now deals 10 damage in addition to the ability’s previous effects.
  • Deep Freeze now has a 10% reduced chance to hit.
  • Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
  • Haymaker now has a 3-round cooldown.
  • Headbutt now has a 4-round cooldown, up from 3 rounds.
  • Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
  • Impale now has a cooldown of 3 rounds, down from 5 rounds, deals 17% less damage, and no longer deals damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Interrupting Gaze now deals 50% more damage.
  • Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
  • Kick now deals 50% more damage.
  • Minefield now has a 5-round cooldown, and lasts for 9 rounds, down from 10 rounds.
  • Mudslide now has a 4-round cooldown, up from 3 rounds.
  • Predatory Strike no longer deal damage as a percentage of the target’s health. The ability now deals a flat amount of bonus damage instead.
  • Quicksand now has a 4-round cooldown, up from 3 rounds.
  • Reckless Strike now has a 1-round cooldown.
  • Rupture now has a 4-round cooldown, up from 3 rounds.
  • Shock and Awe now has a 4-round cooldown, up from 3 rounds.
  • Soulrush now has a 4-round cooldown, up from 3 rounds.
  • Fixed an issue where pet abilities that had a chance to stun were not working correctly.

Battle Pets

  • A number of new battle pets have been added to the Throne of Thunder and Isle of Thunder. Happy hunting!
  • Whispers from pet tamers in the north have spread word of an elusive new battle pet that can be found in the frozen tundras of Northrend. The Unborn Val’kyr awaits.
  • Battle Pet drops have been added to Burning Crusade raids. These new pets can be obtained from raid bosses in Karazhan, Tempest Keep and Serpentshrine Cavern. Obtaining all of these new pets will reward players with a new battle pet, Tito!
  • Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White Carp are now tradable, and can be caught more than once.
  • Electrified Razortooth: swapped positions of Blood In The Water and Paralyzing Shock abilities.
  • Ethereal Soul-Trader has been returned to his original, larger size.
  • Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.

Battle Pet Quests

  • A new achievement and reward has been added for characters that complete every Pet Battle daily quest in a single day.
  • Protection for bad luck streaks have been added to Battle-Stones from pet supplies bags and wild battles.  Each bag or battle that does not provide a stone has a progressively better chance to award a stone to the player.
  • Beasts of Fable daily quest has been broken into three separate chapters. Players can now choose to do any or all of the chapters each day.  Rewards have been modified to include a new consumable that will boost battle pet XP for a limited time.
  • All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
  • All Pet Battle quests will now award experience.
  • Increased the difficulty of elite pets on the Beasts of Fable quest.
  • A new weekly quest for max-level, matchmaking PvP pet battles has been added.
Raids, Dungeons, and Scenarios

Loot Specialization

  • Players can now choose to receive loot for specializations other than the one that’s currently active. This feature can be accessed by right-clicking on the character portrait and selecting the option from the drop-down list. Loot specialization is available for bonus rolls, Raid Finder, and Pandarian quest rewards.

Raids

  • Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring now have a small chance to award a larger than usual amount of gold.
  • Bonus Roll
    • Protection for bad luck streaks have been added to bonus rolls. Each bonus roll that does not provide loot has a progressively better chance to award loot to the player.
    • Reduced the number of Lesser Charms of Good Fortune needed for the Mogu Runes of Fate weekly quest to 50, down from 90.
  • Serpentshrine Cavern
    • For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now deals 10% of the target’s maximum health plus 5000 damage, down from 50% of target’s maximum health, the stun effect can be removed by abilities that free the player from stuns, and the spell now targets any character class instead of only targeting character classes with mana.
    • Lady Vashj
      • Coilfang Strider’s Panic ability now activates every 4 seconds, up from every 2 seconds.
      • Shock Blast’s stun effect can now be removed by abilities that free the player from stuns.
      • Tainted Elementals now despawn after 20 seconds, up from 15 seconds.
  • Tempest Keep
    • For the High Astromancer Solarian encounter, Nether Scryer’s Domination spell now has a 2 second cast time, up from instant cast, and can be silenced.
    • For the Void Reaver encounter, the radius for Arcane Orb has been reduced to 15 yards, down from 20 yards.
  • Terrace of Endless Spring
    • Players no longer need to have defeated Grand Empress Shek’zeer to enter the Terrace of Endless Spring in Normal difficulty.
  • Throne of Thunder
    • Horridon
      • Amani’shi Beast Shaman no longer casts Chain Lightning while mounted on Amani Warbears.
    • Primordius
      • The Genetically Unmodified Organism achievement has been redesigned. It now requires players to defeat Primordius while none of the players in the raid received a harmful mutation.

Dungeons

  • Completing the Challenge mode daily quest now awards a Heroic Cache of Treasures with a chance to contain an epic item!
  • Minimum level requirement to enter and equip items found in the following dungeons via Dungeon Finder have been adjusted.
    • Gate of the Setting Sun is now available in Normal difficulty, and accessible to level 89 characters.
    • Grim Batol is now accessible at level 84, down from level 85.
    • Lost City of the Tol’vir is now accessible at level 84, down from level 85.
    • Magisters’ Terrace is now accessible at level 68, down from level 70.
    • The Mechanar is now accessible at level 68, down from level 70.
  • Zul’Gurub
    • Bloodlord Mandokir will no longer use Decapitate against his current target.

Scenarios

  • Lorewalker Cho will allow heroes to take part in either faction’s Scenarios, so players can see what the other side has been up to.
PvP
  • A blog titled: PvP Gear in Patch 5.3 has additional information and reasoning behind the PvP changes in 5.3.
  • All characters now have a base Resilience of 65%.
  • Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
  • PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400.
  • PvP Power bonus to healing is now based on class and specialization.
    • Healing specializations receive a 100% bonus to healing from PvP Power.
    • Damage specializations for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
    • All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.

PvP Items

  • Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
  • Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
  • Resilience has been removed from most PvP gear.
    • Resilience gems and enchants will continue to be available and remain unchanged.
    • 4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
  • PvP Power will remain exclusively on PvP gear.
  • The amount of PvP Power and Resilience on gems have been reduced by 50%.
  • Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
  • Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience.
  • New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base enchant, and requires a 2200 rating.
  • Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
  • Big Zokk Torquewrench has returned from their leave of absence.
  • Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
Battlegrounds and Arenas
  • Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel cap. All gear will be scaled down to ilevel 496.
  • To facilitate a more balanced team composition, players now need to select a role when queuing up for a Battleground or Rated Battleground.
  • Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.
  • Dalaran Arena: Masons of Dalaran have been hard at work installing steps in the two remaining corners of the arena.
  • Eye of the Storm: The starting platforms have been lowered.
Professions
  • Herbalists of low skill can now pick herbs in Pandaria for a small amount of usable material. The yield an herbalist will be able to harvest from each node is determined by skill level.
  • Miners of low skill can now mine mineral deposits in Pandaria for a small amount of usable material. The yield a miner will be able to harvest from each node is determined by skill level.
Items
  • The Voidbinders are back in capital cities and shrines.
    • PvE Item Upgrades
      • Items upgradable by Valor now require 250 Valor to upgrade per 4 item levels, for a total of 500 Valor for 8 item levels per item. This is retroactive to all items that use Valor.
      • Items upgradable by Justice now require 750 Justice to upgrade per 8 item levels, for a total of 750 Justice for 8 item levels per item. This is retroactive to all items that use Justice.
    • PvP Item Upgrades
      • Malevolent Gladiator’s Conquest (Season 12) items that have upgrades available are still upgradable at their original costs.
      • Dreadful Gladiator’s Honor (Season 12) items that have upgrades available are still upgradable at their original costs.
      • No other PvP items are upgradable.
  • Players can now use items that are in the bank or Void Storage for transmogrification.
  • Reduced the amount of Justice, Honor, and Darkmoon Faire tickets needed to upgrade heirloom items by 60%.
  • Players starting on Cataclysm content can purchase level-80 gear from Iris Moonweaver in Hyjal and Erunak in Vashj’ir to more easily qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
  • Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.
    • An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King Scenario.
    • Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.
  • A new achievement and reward has been added for obtaining 200 mounts.
  • Unclaimed Black Market Containers are now available on the Black Market Auction House. What’s inside? It’s a mystery! When opened, the container has a chance to contain any item that can be available on the BMAH.
  • Justice Heirloom vendors now have Heirloom shields in stock.
  • Kirin Tor and Sunreaver Beacons are now usable from inside the Throne of Thunder.
  • Shado-Pan Assault belts now require Friendly reputation to purchase, down from Revered.
  • Shado-Pan Assault chest pieces now require Honored reputation to purchase, down from Revered.
  • The following PvP trinkets now have a cooldown of 2 minutes, down from 5 minutes.
    • Bequeathed Insignia of the Alliance
    • Bequeathed Insignia of the Horde
    • Inherited Insignia of the Alliance
    • Inherited Insignia of the Horde
    • Inherited Mark of Tyranny
    • Insignia of the Alliance
    • Insignia of the Horde
  • The following trinkets have on-use effects reduced by 33%, but have a 100% increase to duration when used in a Battleground or Arena.
    • Fabled Feather of Ji-Kun
    • Renataki’s Soul Charm
    • Steadfast Talisman of the Shado-Pan Assault
    • Wushoolay’s Final Choice
  • The following trinkets have on-use effects reduced by 75%, but have a 400% increase to duration when used in a Battleground or Arena.
    • Delicate Vial of the Sanguinaire
    • Gaze of the Twins
    • Primordius’ Talisman of Rage
    • Talisman of Bloodlust
  • All other trinkets above ilevel 502 have on-use effects reduced by 50%, but have a 100% increase to duration when used in a Battleground or Arena.
  • Courageous Primal Diamond had its clearcasting effect renamed to “Lucidity” to differentiate it from other spells with that name.
UI
  • In-game support system is now a direct portal to the Battle.net Support site, allowing players to access the knowledge base and support contact system.
  • Dungeon Journal has been reorganized. The model view has moved into a sub-tab and replaced with a listing of bosses for the dungeon or raid.
  • A new option to display pet tamers on the world map has been added. This should help players looking to find unlocked Pet Battle daily quests.
  • When using name plates, castbars will now display for all creatures and players in the area.

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Class changes

Classes

 Death Knight

Forum | Talent Calculator
Spell Changes

  •  Army of the Dead: Summons an entire legion of Ghouls to fight for the Death Knight for 40 sec. The Ghouls will swarm the area, taunting and fighting anything they can. While channeling Army of the Dead, the Death Knight takes less damage equal to his Dodge plus Parry chance.

Talents and Specialization

  •  Chilblains: Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec, and your Chains of Ice immobilizes targets for 3 sec.
  •  Death Siphon: Deal 6917 to 8038 Shadowfrost damage to an enemy, healing the Death Knight for 100%150% of damage dealt.
  •  Runic Empowerment: When you land a damaging Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate a random fully-depleted rune.
  •  Ebon Plaguebringer: Increases the damage your diseases deal by 60%, causes your Plague Strike to also apply Frost Fever, and causes your Blood Plague to also apply the Physical Vulnerability effect.
  •  Reaping: Whenever you hit with Blood Strike, Pestilence, Festering Strike, Icy Touch, or Blood Boil, the Runes spent will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
  •  Summon Gargoyle: A Gargoyle flies into the area and bombards the target with NaturePlague damage modified by the Death Knight’s attack power. Persists for 30 sec.

 Monk

Forum | Talent Calculator
Spell Changes

  •  Chi Burst: You summon a torrent of Chi energy and hurl it at the target, dealing 138 to 413276 to 827 Nature damage to all enemies, and 325 to 972649 to 1944 healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
  •  Chi Burst: You summon a torrent of Chi energy and hurl it at the target, dealing 138 to 413276 to 827 Nature damage to all enemies, and 325 to 972649 to 1944 healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
  •  Chi Torpedo: Torpedo a distance in front of you, dealing 1671 to 19411914 to 2224 Nature damage to all enemies and 8408 healing to all allies in your path. Chi Torpedo replaces Roll.
  •  Chi Torpedo: Torpedo a distance in front of you, dealing 1671 to 19411914 to 2224 Nature damage to all enemies and 8408 healing to all allies in your path. Chi Torpedo replaces Roll.
  •  Crackling Jade Lightning: Channels Jade lightning at the target, causing 1182 Nature damage over 6 sec. When dealing damage, you have a 35%30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
  •  Enveloping Mist: Heals the target for 60768 to 70614 (+ 66.5%44448 (+ 45% of SpellPower) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast.
  •  Gift of the Serpent: You form a Healing Sphere out of healing mists at the target location for 31 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  •  Healing Elixirs: Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10%15% of your total health.
  •  Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 31 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  •  Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 31 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  •  Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 31 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  •  Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 31 min. If allies walk through it, they consume the sphere, healing themselves for 9986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  •  Paralysis: You cause the target’s muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect.
  •  Renewing Mist: You surround the target with healing mists, restoring 2266 (+ 10.7% of SpellPower) health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured party or raid memberfriendly targetwithin 20 yards, up to 2 times.
  •  Zen Sphere: Forms a Zen Sphere above the target, healing the target for 126 and dealing 41 Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only one Zen Spheretwo Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is cast again while active, the Zen Spheredispelled itwill detonate, dealing 144 Nature damage and 338 healing to all targets within 10 yards.
  •  Zen Sphere: Detonate: Forms a Zen Sphere above the target, healing the target for 126 and dealing 41 Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only one Zen Spheretwo Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is cast again while active, the Zen Spheredispelled it will detonate, dealing 144 Nature damage and 338 healing to all targets within 10 yards.
  •  Zen Sphere: Detonate: Forms a Zen Sphere above the target, healing the target for 126 and dealing 41 Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only one Zen Spheretwo Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is cast again while active, the Zen Spheredispelled it will detonate, dealing 144 Nature damage and 338 healing to all targets within 10 yards.

Talents and Specialization

  •  Charging Ox Wave: A mighty Ox effigy rushes forward 30 yards in front of you, stunning all enemies within its path for 3 sec.
  •  Chi Burst: You summon a torrent of Chi energy and hurl it at the target, dealing 138 to 413276 to 827 Nature damage to all enemies, and 325 to 972649 to 1944 healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
  •  Chi Torpedo: Torpedo a distance in front of you, dealing 1671 to 19411914 to 2224 Nature damage to all enemies and 8408 healing to all allies in your path. Chi Torpedo replaces Roll.
  •  Chi Wave: You cause a wave of Chi energy to flow through friend and foe, dealing 124 Nature damage or 288 healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
  •  Dampen Harm: You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to 20% or more of your total health are reduced in half. Dampen Harm can be cast while stunned.
  •  Healing Elixirs: Every 18 sec, you gain Healing Elixirs, causing your next Brew or Tea to also heal you for 10%15% of your total health.
  •  Ring of Peace: Forms a sanctuary around youthe target for 8 sec, causing all enemies to be unable to attack or cast harmful spells while within it. Lasts 10 sec.silenced and disarmed within 8 yards.
  •  Zen Sphere: Forms a Zen Sphere above the target, healing the target for 126 and dealing 41 Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only one Zen Spheretwo Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is cast again while active, the Zen Spheredispelled itwill detonate, dealing 144 Nature damage and 338 healing to all targets within 10 yards.
  •  Brewing: Tigereye Brew: For each 43 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 1.00% increased damage for 15 sec. Tigereye Brew can stack up to10 times.20 times, but can only consume up to 10 stacks at a time for 10.00% increased damage.
  •  Clash: You and the target charge each other, meeting halfway then stunning all targets within 6 yards for 4 sec.
  •  Enveloping Mist: Heals the target for 60768 to 70614 (+ 66.5%44448 (+ 45% of SpellPower) over 6 sec, and increases the healing the target receives from your Soothing Mist by 30%. If cast while channeling Soothing Mist, Enveloping Mist will be instant cast.
  •  Life Cocoon: Encases the target in a cocoon of Chi energy, absorbing (((($SP * 5.5) + 3995879916))) damage and increasing all periodic healing taken by 50%. Lasts for 12 sec.
  •  Mastery: Bottled Fury: Grants a 0% chance for Jab to cause your next Tiger Palm to cost no Chi, or your next Blackout Kick to cost no Chi.an additional 0.00% damage per Tigereye Brew stack.
  •  Mastery: Gift of the Serpent: You have a 1% chance when you heal to summon a Healing Sphere nearby an injured ally for 1 min30 sec. Allies who walk through the sphere will be healed for 9986. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect.
  •  Renewing Mist: You surround the target with healing mists, restoring 2266 (+ 10.7% of SpellPower) health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured party or raid memberfriendly targetwithin 20 yards, up to 2 times.
  •  Soothing Mist: Heals the target for 20552 to 23872 (+ 17.92% of SpellPower) over 8 sec. When you heal with Soothing Mist, you have a 35%30% chance to generate 1 Chi.
  •  Summon Black Ox Statue: Summons a Black Ox Statue at the target location. Lasts for 15 min. Only one Black Ox Statue can be summoned at any one time. The Black Ox Statue interacts with your Provoke and Leer of the Ox abilities. Sanctuary of the Ox (Passive) Everytime the Monk deals AP*168) damage, the Black Ox statue will cast Guard on an injured party or raid member within 40 yards absorbing ((AP * 1.971) + 14232 * 1 damage lasting 30 sec. This effect cannot be cast onto the Monk.)
  •  Tigereye Brew: Increases damage done by 2%1.00% per stack of Tigereye Brew active, consuming yourup to 10 Tigereye Brew stacks. Lasts 15 sec. Brewing: Tigereye BrewFor each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you 1.00% increased damage for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for 10.00% increased damage.

 Druid

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Spell Changes

  •  Cenarion Ward: Heals the target for 6174 (+ 57%12349 (+ 104% of SpellPower) every 2 sec for 6 sec.
  •  Faerie Swarm: Causes 3 applications of the Weakened Armor debuff and reduces the target’s movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. You may only snare 1 target at a time. Deals 10 damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form.
  •  Symbiosis: Creates a symbiotic link which grants the Druid one ability belonging to the target’s class, varying by the Druid’s specialization. Also grants the target one Druid ability based on their class and combat role. Lasts 1 hour and persists through death. Cannot be cast on other Druids. Effect cancelled if Druid and target become too far apart.

Talents and Specialization

  •  Cenarion Ward: Protects a friendly target, causing any damage taken to heal the target for 6174 (+ 57%12349 (+ 104% of SpellPower) every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 sec.
  •  Displacer Beast: Teleports the Druid up to 20 yards forward, and activates Cat Form, and Prowl.increases movement speed by 50% for 4 sec.
  •  Force of Nature: Summons 3 treants to assist in the Druid’s current combat role for 15 sec. Treant capabilities vary by specialization. Useable in all shapeshift forms. Balance Each Treant will cast Wrath for 1544 to 1740 (+ 30% of SpellPower) Nature damage every 2 sec and will cast Entangling Roots. Feral Each treant deals (3503 + AP / 14 * 2 * 0.75 + 1) Physical damage every 2 sec and will use Bash. Guardian Each treant deals ((3503 + AP / 14 * 2 * 0.75) * 0.2 + 1) Physical damage every 2 sec and will use Taunt. Restoration Each treant will heal a nearby injured ally for 3201 to 3779 (+ 32.3% of SpellPower) every 3 sec.
  •  Mass Entanglement: Roots your target in place for 20 sec and spreads to additional nearby enemies. Affects 5 total targets. Damage caused may interrupt the effect. Useable in all shapeshift forms.
  •  Nature’s Vigil: Increases all damage and healing done by 20%10% for 30 sec. While active, all single-target healing spells also damage a nearby enemy target for 25% of the healing done, and all single-target damage spells and abilities also heal a nearby friendly target for 25% of the damage done.
  •  Soul of the Forest: Aessina’s blessing grants a benefit which varies by your combat specialization. Balance When a Lunar Eclipse ends you gain 2040 Solar Energy and when a Solar Eclipse ends you gain 2040 Lunar Energy. Feral Your finishing moves grant 4 Energy per combo point. Guardian Mangle now generates an additional 23 Rage. Restoration You gain 50%75% haste for your next spell when you cast Swiftmend.
  •  Typhoon: Summons a violent Typhoon that strikes targets in front of the caster within 30 yards, knocking them back and dazing them for 6 sec. Useable in all shapeshift forms.
  •  Savage Roar: Finishing move that increases physical damage done by 30%. Only effective in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds

Glyphs

 Hunter

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Spell Changes

  •  Aspect of the Hawk: The Hunter takes on the aspects of a hawk, increasing ranged attack power by 10%15%. Only one Aspect can be active at a time.
  •  Focused Aim: Reduces the pushback suffered from damaging attacks while casting Steady Shot and Cobra Shot by 70%10%.
  •  Hunter’s Mark: Places the Hunter’s Mark on the target, increasing the ranged damage of all attackers against that target by 5%.In addition, the target of this abilityThe target can always be seen and tracked by the Hunter. whether it stealths or turns invisible. The target also appears on the mini-mapArcane Shot, Chimera Shot, Kill Command, and Explosive Shot automatically apply Hunter’s Mark. Lasts for 5 min.