RaF Active to Level 85, Connected Realms Update, Blue Posts

Recruit a Friend Active Until Level 85 It looks like the RAF update will be increasing the maximum level that it provides extra experience and levels from 80 to 85! Keep in mind this works for currently active RAF accounts, but no return date for the program has been announced yet.

Connected Realms Update

Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections.  Please check back for further updates.
Next Realm Connections
Monday, November 4 We will be connecting the realms listed below on Monday, November 4th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.
  • Haomarush and Detheroc/Dethecus/Blackwing Lair
  • Stonemaul and Bloodscalp/Maiev/Boulderfist/Dunemaul
  • Daggerspine and Aegwynn/Hakkar
  • Tortheldrin and Frostmane
  • Dentarg and Whisperwind

Future Connections We currently anticipate two additional batches of realm connections as indicated below. We do not currently have a date for these connections, but will provide further updates when we can.
​Batch 1

  • Scilla and Ursin
  • Undermine and Anvilmar
  • Malorne and Firetree/Rivendare/Drak’Tharon
  • Quel’dorei and Sen’jin
  • Gul’dan and Skullcrusher
  • Echo Isles and Draenor
  • Fizzcrank and Aggramar

Batch 2

  • Lethon and Detheroc/Dethecus/Blackwing Lair/Haomarush
  • Smolderthorn and Chromaggus/Garithos/Anub’arak
  • Gorgonnash and Warsong
  • Winterhoof and Kilrogg
  • Lightning’s Blade and Burning Blade
  • Cairne and Perenolde

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.
For more information on Connected Realms, please read the preview blog post here.

Ability Balance in PvP and PvE

Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP is an intrinsic part of World of Warcraft. Just the fact that players have to choose one of two factions that are at war with one another is proof enough of that.
Nevertheless, if you follow WoW since the very beginning, you can see the evolution that PvP went through until now. Initially, there wasn’t even any instanced PvP content at all. Battlegrounds were introduced a few months after the game was launched and Arenas only came with the first expansion.
Meanwhile you had a lot of PvE content being pushed out, new raids, new dungeons, new items, new quests… but this is beside the point, it’s not fair to compare the amount of PvE to PvP content, they’re two completely different beasts.
PvE players will never be happy if we let content stagnate, that’s just the nature of PvE Content. It needs constant and regular updates. Players also expect to progress, and it’s even more complex than that, because they also expect content to remain challenging. (Players’ experience rises, and the new content’s difficulty has to match it)
PvP players on the other hand are much more likely to be happy with less content updates and less changes, as they tend to focus on balance and gameplay mechanics.
With this in mind and given that there are many more players interested on the PvE than the on the PvP side of WoW, I think it comes as no surprise that PvE uses a lot more resources than PvP does.
Things can get even more complicated when you start to look at what drives players and what their motivations are, for example, item upgrades and character power progression are concepts that pose a challenge to PvP balance, but whether you like it or not, it became one of the main drives for a lot of PvP players, so PvE and PvP are actually tangled with each other on many aspects.
You can try to make a distinction and say that those are actually “PvE players” that enjoy PvP as a way to progress their characters, but does that really matter? Maybe it does, but the fact is, there are more players interested into PvP than the “hardcore” PvP crowd. WoW is a game where PvE and PvP are supposed to be mixed, the open world is the best example of that, it’s neither exclusively PvE nor PvP, it’s both at the same time. That was the essence of PvP in WoW, to let players fight each other whenever they go face to face in the open world, and ideally that should feel seamless. I know it’s not really seamless at the moment (especially with the controversy about world-PvP), but maybe we can do something about that in the future.
The topic being discussed is a very hard problem to solve and I really appreciate your thoughts on it, I know how frustrating it can be when certain things occasionally affect PvP. I’ve always been into both arenas and raiding, and I try my best to have an unbiased view on the subject, I think a lot of you do too, and we just have to realize that there is no easy and perfect solution for this, what you can expect though is that we will do our very best (and your feedback really helps) to make both PvE and PvP coexist “peacefully” at the same time in the same game.

Blue Tweets

Originally Posted by Blizzard Entertainment
Character / Items I’m not sure about that. It’s hard to see the effect of a single piece of gear on performance. Upgrade is upgrade. Weapons and trinkets are easily felt IMO. Chests and helms less so. Bracers are hard to feel even though I know they contribute. (Source) My psych classes told me a diverse reward structure is what you should go for,if you want a game to be engaging We have not been super successful there. WoW has lots of reward types but many players care far more for power than anything else. (Source)
How do you feel warforged worked out this tier combined with upgrades? made the 25 man race to easy and the 10man to hard. Weapon or trinket drops probably had a much larger effect than the warforged ilevels. (Source)
Is there a specific reason why Bindings of Immerseus is giving Spirit instead of Hit and giving Non-Mages/Locks an advantage? The Spirit was aimed at healers. There wasn’t an elegant way to make it “non-hit Spirit.” (Source)
Sorry, full regem-reenchant-reforge every upgrade is so tedious and expensive that I don’t bother anymore. And I feel bad. We agree that we have let post loot modification get a bit out of control. (Source)
I realize you probably won’t respond to this but any news on this mount? I’m dying for it. Patience. We haven’t forgotten it.  (Source)

#mmo-champion-com, #blizzard, #blue-posts, #connected-realms-update, #connections, #future-connections, #game, #gaming, #mists-of-pandaria, #mop, #news, #pandaria, #pve, #pvp, #raf-active-to-level-85, #updated, #videogames, #world-of-warcraft, #wow, #wownews

Patch 5.4.1 Live This Week, Connected Realms Update, Blue Posts, News Recap

Patch 5.4.1 Live This Week
Patch 5.4.1 goes live this week, bringing updates to the Recruit a Friend system, the Blizzcon pet, and tooltip updates to reflect the Patch 5.4 hotfixes. The previously mentioned merging of all previous patches into one file has been reverted, so it should be a very small download.

Murkalot’s Flail is the Blizzcon Reward pet added in Patch 5.4.1, and grants the Murkalot achievement. If you aren’t going to Blizzcon, you can still get him by purchasing the Virtual Ticket.

Recruit a Friend In-Game UI The Recruit a Friend system has been moved in game, making it even easier to use.

Emerald Hippogryph The Emerald Hippogryph is the new Recruit a Friend reward and grants the Friends In Places Even Higher Than That achievement.

Recruit a Friend Pet Rewards Some pets that were previously only used for promotions in Asia are now Recruit a Friend rewards.

Achievement Changes

Originally Posted by MMO-Champion

Arena Player vs. Player

Feats of Strength

Player vs. Player

  • Fire-Watcher has been updated to reflect the hotfix down to 2,000 coins, down from 10,000.

Proving Grounds Scenarios

Mounts and Pets

Originally Posted by MMO-Champion


  • Emerald Hippogryph (New) Summons and dismisses a rideable Emerald Hippogryph. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.


  • Bernard (New) Right Click to summon and dismiss Bernard. Battle Pet. Instant.
  • Murkalot (New) Right Click to summon and dismiss Murkalot. Battle Pet. Instant.

New Strings

Originally Posted by MMO-Champion
  • BLIZZARD_STORE_ERROR_PARENTAL_CONTROLS – Feature has been disabled by Parental Controls.
  • CHOOSE_ONE_REWARD – Choose 1 Reward
  • CLAIM_REWARD – Claim Reward
  • ERR_RECRUIT_A_FRIEND_ACCOUNT_LIMIT – You have submitted the maximum number of recruits for this time period. Please try again later.
  • ERR_RECRUIT_A_FRIEND_FAILED – Failed to send Recruit A Friend request. Please try again later.
  • PREVIEW – Preview
  • PRODUCT_CHOICE_NO_TAKE_BACKSIES – Are you sure? You can’t change your selection after this step.
  • PRODUCT_CLAIMING_FAILED – Error claiming product. Please try again.
  • QUEUED_STATUS_LOCKED – |cffff2020Locked|r
  • QUEUED_STATUS_LOCKED_EXPLANATION – You are locked to this rated battleground until it finishes.
  • RAF_BENEFIT1 – Level Faster
  • RAF_BENEFIT2 – Grantable Levels
  • RAF_BENEFIT3 – Summon your friend
  • RAF_BENEFIT4 – 30 days of free game time
  • RAF_BENEFIT5 – In-Game Mount
  • RAF_BENEFITS – Benefits
  • RAF_BUTTON_DISABLED_FACTION – You cannot use Recruit A Friend while playing a neutral character.
  • RAF_BUTTON_REWARD_TOOLTIP_DESCRIPTION – You have earned a reward from Recruit A Friend! Click here to claim it!
  • RAF_BUTTON_TOOLTIP_DESCRIPTION – You can recruit a friend and earn fantastic rewards!
  • RAF_DESCRIPTION – Earn game time, in-game rewards,\nand more by recruiting your friends
  • RAF_ENTER_EMAIL – Enter your friend’s email address
  • RAF_ENTER_NOTE – Write a note to your friend
  • RAF_ENTER_NOTE_PROMPT – Enter a note…
  • RAF_FAQ – Recruit a Friend FAQ
  • RAF_INVITATION_SENT – Your invitation has been sent!\n\nYour friend will receive an email with instructions on creating a new account and downloading the game. You will be notified in-game when they have created a new character and you can begin your adventure together.
  • RAF_INVITEE_FRIEND_ADDED_EXPLANATION – You are now friends with the person who invited you to play World of Warcraft.\n\n|cffffd200Right-click|r their name to whisper them when they are online.\n\nYou can now join up and enjoy Azeroth together!
  • RAF_INVITEE_FRIEND_ADDED_NOTICE – Open your friends list to find your friend that invited you to play World of Warcraft
  • RAF_INVITER_FRIEND_ADDED – Your recruited friend is now your Battletag Friend: |cff88C5ff[%s]|r
  • RAF_MORE_DETAILS – [Click here for more details on how it works.]
  • RAF_PRODUCT_CHOICE_CLAIM – Click to choose your reward
  • RAF_PRODUCT_CHOICE_EARNED – You have earned a Recruit A Friend Reward
  • RAF_REALM_INFO – Your friend will be directed to join:\n|cffffd200%1$s|r on |W|cffffd200%2$s|r|w
  • RAF_SEND_INVITATION – Send Invitation
  • RECRUIT_A_FRIEND – Recruit A Friend
  • RECRUIT_A_FRIEND_FACTION_SUGGESTION_ALLIANCE – Your friend plays for the Alliance faction. Pick one of these races if you want to play together.\n\nHuman, Dwarf, Night Elf, Gnome, Draenei, Worgen, or Pandaren
  • RECRUIT_A_FRIEND_FACTION_SUGGESTION_HORDE – Your friend plays for the Horde faction. Pick one of these races if you want to play together.\n\nOrc, Undead, Tauren, Troll, Blood Elf, Goblin, or Pandaren.
  • RECRUIT_A_FRIEND_REWARDS – Recruit A Friend Rewards

New Mail

Originally Posted by MMO-Champion
Automated In-game Mail
Automated In-game Mail #399 – Emerald Hippogryph: Some feel that the Emerald Hippogryph is the most majestic of these noble creatures.
Even if one does not agree, they are certainly a striking sight nonetheless!
–Mei Francis – Exotic Mounts

New Icons

Recruit-A-Friend Updates Coming Soon

Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been a while since we’ve updated the Recruit-A-Friend program, but the time has come once again to close the doors for a bit and do a little remodeling. On Tuesday, October 15, we’ll be temporarily shutting down new Recruit-a-Friend sign-ups. Don’t worry though—the program will be back (and better than ever) before you know it.
While we don’t have an official date to share regarding the release of the updated Recruit-A-Friend (RAF) program, those whose accounts are already linked are not affected by this, and any unclaimed rewards will be redeemable once the program starts up again. You’ll also be happy to learn that the current reward will still be available when the Recruit-A-Friend program returns—in fact, players who participate in the upcoming program will have even more reward options available to them. We’ll have more details for you at a future point in time.

Connected Realms Update

Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections.  Please check back for further updates.
Completed Connections
  • Aegwynn and Gurubashi
  • Anub’arak and Chromaggus/Garithos
  • Auchindoun and Laughing Skull
  • Balnazzar and Warsong
  • Black Dragonflight and Skullcrusher
  • Blackwing Lair and Detheroc/Dethecus
  • Blood Furnace and Mannaroth
  • Burning Blade and Onyxia
  • Chromaggus and Garithos
  • Dalvengyr and  Dark Iron
  • Drak’Tharon and Firetree/Rivendare
  • Dunemaul, Maiev, Boulderfist and Bloodscalp
  • Hakkar and Aegwynn
  • Nesingwary and Vek’nilash
  • Rivendare and Firetree

Next Realm Connections Once determined, dates and times for the next round of realm connections will be provided in the General Forum and in-game breaking news.
Next Round

  • Haomarush and Detheroc/Dethecus/Blackwing Lair
  • Stonemaul and Bloodscalp/Maiev/Boulderfist/Dunemaul
  • Tortheldrin and Frostmane
  • Winterhoof and Kilrogg
  • Gul’dan and Skullcrusher/Black Dragonflight
  • Lightning’s Blade and Burning Blade

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.
For more information on Connected Realms, please read the preview blog post here.

Blue Posts

Originally Posted by Blizzard Entertainment
Realm Population Issues Blizzard has currently done everything they can, pouring tons of resources and money into making a system that allowed cross realm, guilds and servers.
People are stuck on ether a dead server or a server with a queue of two hour. How to solve this you ask? Well here we go, this conclusion will blow your brains out, it took me years of thinking, but I think I finally know how it can be solved! Are you ready!?
Make paid character transfers free already.
The resources they put into making cross realm guilds would have been better if put into a creating a automated transfer system.
What do you guys think? would free char transfer solve these issue?
Actually, it might make matters worse.

Hypothetical situation: You’re on a nicely balanced realm with a healthy population. The next day a large portion of players from your faction decide to move to another realm for whatever reason, maybe to dominate the opposite faction there. With no cost involved, it would be an easy thing to up and move on the spur of the moment. Your realm would now be quieter and you’d be on the minority faction. You’d probably want to move as well after that. Would anyone from your faction ever roll a char or transfer willingly to that server once the faction balance was skewed like that?
Right now, if people could freely move to whatever server they wanted, what do you think would happen? I strongly suspect the busier realms would get busier and the quieter realms would get quieter. The horde-heavy realms would become horde-only and the same with Alliance.
But I’m genuinely interested in your opinion on this, what do you think would happen?
Oh yes what about connected realms ? It was suggestively due for 5.4 but right now it just looks like GMs’ little playground, where they seem to pick on a day basis what servers would be fun for them to connect, for example on the French side, Naxxramas and Temple noir who are both deserted, which must be useful… Connected Realms were designed specifically to tackle the issue of low population realms. We’ve begun with the process as mentioned here, and there are many more realms yet to be connected. It has been a long and careful process, selecting which realms to connect, and we’re pushing forward with it carefully but purposefully. Realms will continue to be connected with other realms until they have a healthy population, so please don’t assume that we’re done with the realms that have been involved so far if their population isn’t yet ideal.
As I said earlier, the ability to move for free, even with a cooldown, could potentially cause overnight faction/population fluctuations which the current costs somewhat prevent. However, we are always looking for ways to help with faction imbalance/population issues, so please continue with your feedback. (Blue Tracker / Official Forums)

#mmo-champion-com, #blizzard, #changes, #emerald-hippogryph, #friend-request, #friends, #game, #gaming, #mists-of-pandaria, #mop, #news, #pandaria, #patch, #raf, #the-recruit, #updated, #videogames, #world-of-warcraft, #wow, #wownews

Patch 4.3 Updated Information, Transmogrification Preview

Patch 4.3 Interviews – Updated Interviews keep hitting the web and we now know a few more things thanks to the interviews on Kotaku, Gamona.de, and Buffed.de! New Raid

  • Deathwing raid will be the final raid of the expansion.
  • You will even get to ride on Deathwing’s back during the fight, apparently to take him down over multiple phases.
  • The project for an Abyssal Maw is gone for the moment, the storyline wasn’t convincing enough/fitting.

5-Man Instances

  • 3 new 5-man instances will be added in this patch.
  • One of the instance will be in the Caverns of Time, for the War of the Ancients

Transmogrifier(Preview below)

  • The Transmogrifier NPC, which will let you change the appearance of any armor piece on you, while retaining the stats of your current gear. (= T12 stats, but with the Tier 2 look!)
  • Players won’t be able to change the appearance of their armor into another armor type or class armor set, and you might have to own the armor before you can use it to swap the appearance of your existing armor.

Void Storage

  • The Void Storage is a new type of bank where players will be able to store their old armors in order to free up space in their regular bank.
  • It will hold 100-150 items. Anything stored there will lose all gems and enchantments.

Raid Finder

  • The Raid Finder will be introduced in Patch 4.3, it will work like the Dungeon Finder.

Darkmoon Faire

  • There will be a new Darkmoon Faire island with a bunch of new activities such as “Whack-a-Gnome”

Patch 4.3 Preview – Transmogrification

Originally Posted by Blizzard (Blue Tracker / Official Forums)
You’ve been asking for it, and we were listening. In patch 4.3 you’ll be able to customize the appearance of your weapons and armor like never before.

The Ethereals, emerging from the nether, will bring with them a new technology they call Transmogrification. They’re heading to the capital cities of Azeroth to set up shop and to offer adventurers a unique service — copying the appearance of one magical item onto another. They only ask for a modest gold donation to recoup their costs.

Visiting a Transmogrifier will present players with a new interface that will allow them to change the appearance of an item while retaining its original stats. This means that you can raid in your paladin tier 12 Immolation set, but look like you’re wearing Lightbringer, while priests can bring Benediction back — at least in spirit. Hunters can once again roam the jungles of Stranglethorn Vale in their tier 2 Dragonstalker set. You could even slip into the saucy tailored Black Mageweave set for that matter. You know, with the thigh highs, and the little gloves, and the cute little… ahem.

Placing an item into the Transmogrifier interface will offer a preview of how the item will appear once the change is applied. However, not all item pairings are compatible with Transmogrification. In general, only items that have stats can be used in the transmogrification process. You must also be able to wear both items when using this service. Ethereals don’t have much in the way of ethics, but allowing someone to appear as if they’re equipping unusable items crosses the line. Similarly, they won’t allow you to change weapon or armor types. Sneaky death knights can’t make that breastplate look like a cloth robe, and you can’t make a one-handed axe look like a two-handed axe, or transform a sword’s appearance into that of a mace. Guns, bows, and crossbows will be the exception to this rule. You will finally be able to retain your dwarf’s racial gun bonus while appearing with all the splendor and elegance of a bow wielder (or at least the relative silence of one).

Placing items into the Transmogrify interface will increase the gold cost of the process, and clicking the Transmogrify button (assuming you have the necessary funds) will put the appearance change into effect. The process can be reversed by clicking the undo icon on each item, and then hitting the Transmogrify button once more to save the changes. Any item that’s transmogrified will have text indicating it’s been altered by the process for all to see, similar to the item tooltip callout for reforged items.

Transmogrification encourages players to hold onto items with sentimental or aesthetic value, and the Ethereals anticipate that personal bag and bank space will be at a premium now that everyone will be hoarding their frilly pantaloons and leather jerkins. In anticipation of this new demand for additional storage space, they’ll be introducing a unique Void Storage service. What’s Void Storage, you ask? We’ll provide more details soon.

We’re looking forward to seeing how players choose to customize their character’s appearance, and hope you’re as excited as we are for the arrival of patch 4.3 and the Transmogrification feature. Do you have a favorite set or weapon that you’ll be bringing back? Let us know in the comments below.

#mmo-champion-com, #blizzard, #cataclysm, #patch, #patch-4-3-updated-information, #transmogrification-preview, #world-of-warcraft, #world-of-warcraft-cataclysm, #wow, #wow-catclysm, #wowhead

Legendary Staff / Dragonwrath Tarecgosa’s Rest – Mount

Legendary Staff / Dragonwrath Tarecgosa’s Rest – Mount
During one of the latest update to the official armory site, the page of Dragonwrath, Tarecgosa’s Rest has been updated to include a new spell: Tarecgosa’s Visage.

It looks like the Legendary Staff also comes with a built-in mount now, Blizzard was pretty sneaky about it but it looks like we’ll see the mount model on live servers after all. See the preview below!

#mmo-champion-com, #blizzard, #cataclysm, #legendary-staff-dragonwrath-tarecgosas-rest-mount, #world-of-warcraft, #world-of-warcraft-cataclysm, #wow, #wow-catclysm, #wowhead

WoW Expansion “Vengeance of the Void” Rumor is a fake

WoW Expansion “Vengeance of the Void” Rumor is a fake
People are starting to get crazy on forums about a rumor started on a well known hacking/cheating site that we won’t mention here, you all know which one it is anyway.

The information started hitting a couple of news sites because, well, I guess any attention is good and double checking sources is hard (because you might want to do that considering what the original source is) but I’d rather kill the rumor before people start being very annoying about it.

Why would you believe me more than someone else? Good thing. Well, this document is a pretty obvious fake anyway (especially with stuff like “neglected Shadow Priest class” in official documents) and Blizzard just doesn’t draft that kind of stuff 3 months before the event before they send it to the entire company.

Btw, internal documents would never say “Activision Blizzard”, unless they’re scheduled for public release. The address isn’t even Blizzard’s, it’s the Activision Blizzard HQ. You don’t send that kind of mail to two companies 3 months before the Blizzcon just for fun.

I mean, seriously guys, Blizzard isn’t stupid when it comes to leaks, they don’t just take the risk of doing that stuff so early.

#mmo-champion-com, #blizzard, #cataclysm, #world-of-warcraft, #world-of-warcraft-cataclysm, #wow, #wow-catclysm, #wow-expansion-vengeance-of-the-void-rumor-is-a-fake, #wowhead

Patch 4.2 on Live Realms This Week, Firelands Raid Boss, Tier 12, Season 10

Patch 4.2 on Live realms this week
The patch files are now available in the dark places of the internet and unless something terrible happens, patch 4.2 should hit the live realms this week! I’ll have a slightly prettier compilation post on the front page in a few hours but check out the following links (and the last 4.2 articles below) for more information!


Legendary Staff


Road to Patch 4.2 – Firelands Raid Boss Pages
Pages for the bosses of the Firelands Raid are now available! Technically, most of this info is now available in game through the encounter journal but it never hurts to peek before the live release. Thanks to chaud for the time he spent on those.

Road to Patch 4.2 – Tier 12 Pages
Tier 12 Armor Sets finally have their dedicated pages, with set bonuses, item lists, and armor models on all races for all classes!

Road to Patch 4.2 – Arena Season 10 Armor Sets
Arena Season 10 Armor sets also get a slightly updated previews, with the recolors of both versions of the sets and an upgraded model for the Rogue Armor set.

Class Set Class Set
Death Knight Ruthless Gladiator’s Desecration Rogue Ruthless Gladiator’s Vestments
Druid Ruthless Gladiator’s Refuge Shaman Ruthless Gladiator’s Earthshaker
Druid Ruthless Gladiator’s Sanctuary Shaman Ruthless Gladiator’s Thunderfist
Druid Ruthless Gladiator’s Wildhide Shaman Ruthless Gladiator’s Wartide
Hunter Ruthless Gladiator’s Pursuit Warlock Ruthless Gladiator’s Felshroud
Mage Ruthless Gladiator’s Regalia Warrior Ruthless Gladiator’s Battlegear
Paladin Ruthless Gladiator’s Redemption
Paladin Ruthless Gladiator’s Vindication
Priest Ruthless Gladiator’s Investiture
Priest Ruthless Gladiator’s Raiment

Season 10 – Elite (2200+) Armor Sets

Season 10 – Armor Sets

#mmo-champion-com, #blizzard, #cataclysm, #firelands-raid-boss, #patch, #patch-4-2-on-live-realms-this-week, #season-10, #tier-12, #world-of-warcraft, #world-of-warcraft-cataclysm, #wow, #wow-catclysm, #wowhead

News Round Up: Season 10 Armor Preview, Dungeon Journal Preview, and More

It’s been a busy day here at Wowhead and also for Blizzard. There were tons of previews for 4.2 coverage today. All of them were topics we’ve already covered, such as season 10 armor sets so we’ve gathered them up for a news round up.

We also have some site news to cover before we get to the blue posts. First off we’d like to announce we picked up two new moderators on our forums Squishalot and Asakawa! If you see them around in our forums, be sure to give them a hearty welcome to their new jobs!

Secondly, we’d like to say hi to all the massive amount of readers we’ve picked up in the past few days. It’s great to have you guys here–Wowhead News is Wowhead’s newest venture and 4.2 was our test run of offering quality news as it breaks at lightning speeds. We hope you’ll like what you’ve been reading and stick around on our site. We’ll have a roundup of all our 4.2 coverage as a refresher soon and we’re also holding an exciting contest starting tomorrow pwith awesome TCG prizes, so make sure you stick around for both news and loot. We aim to be your number one source for reliable and in-depth World of Warcraft news!

PvP Season 10 Preview

PvP Season 9 will soon be coming to an end. Players on the battlefields and arenas of World of Warcraft have proven their mettle in glorious combat, and are ready for new challenges and more powerful rewards.Here’s a look at the gear that the most accomplished PvP competitors will be sporting in Season 10.

Dungeon Journal Preview

In patch 4.2, Rage of the Firelands, we’ll be introducing the Dungeon Journal, a new system that players can use to learn more about specific dungeons, the bosses within those dungeons, their abilities, and the rewards they offer.

While in a dungeon, hitting “M” (the default key for Map) will open the Dungeon Journal. A new button will also be available in the navigation tray, so that the Dungeon Journal can be accessed from anywhere in-game. There won’t be any gating or limitations placed on what content a player can see in the Dungeon Journal. All boss/dungeon/raid information will be available to all players regardless of level, gear, or content experience. The dungeon/raid map will display each boss in their respective locations, marked by unique icons.

Players can access boss information by clicking on boss icons on the map, or by clicking on the boss’s name in the associated tab of the dungeon/raid map page. General loot information for the dungeon/raid can also be accessed from the dungeon/raid main page by clicking on the Loot tab. This will show all loot dropped (from bosses and trash) in the instance, of a certain quality.

Boss abilities will be available via the boss’s page, either by clicking on the map or by going through the Dungeon tab. The Dungeon tab on the boss’s page will list out all major spells, abilities, and phases for that encounter.

Players will be able to glean useful insight in to the mechanics of boss encounters by first reading the Dungeon Journal. Our goal is to give a solid foundation for taking on the boss, a general sense of how the encounter will play out, and some context to the abilities, without taking the place of creating independent strategies.

In patch 4.2, you’ll be able to use the Dungeon Journal to help conquer every dungeon and raid that was introduced with World of Warcraft: Cataclysm, including those in Firelands. We want the Dungeon Journal to include as many dungeons, bosses, and encounters as possible, and we hope to add more in the future. Have fun storming the castle!

Holy Word: Sanctuary

We think Holy Word: Sanctuary is fine as-is taking all of the variables into account. It is isn’t intended to directly compete with Healing Rain or even Efflorescence, and if we decided that it needed to be, we’d have to nerf Holy priest AE healing in other ways, such as Circle of Healing or Prayer of Healing. If you are casting a heal every single GCD, then there may not be many times you would want to use Sanctuary over, say, Prayer of Healing. But you probably aren’t casting every single GCD. Even on heroic raid encounters there are often periods of lower damage, and if you’re blowing big heals then when you don’t need to, you’re going to run out of mana. But Sanctuary is the kind of thing you can cast during periods of low damage in preparation for predictable high damage in the near future, at which point it can be ticking away while you also cast other AE heals.Some pretty salient points here. We compare the entire class packages when evaluating and making changes. Saying spell X costs more mana than spell Y is just a recipe for X and Y being the same spell.It’s probably also fair that healing priests still have a few too many healing tools, and finding niches for things like Holy Nova continue to be issues without great solutions.
Also, saying that Sanctuary is there to prepare for high-damage phases is just not a great usage of the spell. The mana tradeoff is just too harsh for such a pathetically weak spell.

I was going to go into a lot of other uses for it, throwing it out for clump-ups and getting in some regen time when possible, obviously for any localized group damage where you’re going to get the duration. I probably should have just cut the example part.

NA and European Battle.net Invitationals Announced

Are you ready to watch your favorite StarCraft II and World of Warcraft players fight for fame and fortune?Blizzard Entertainment is pleased to announce the 2011 North American Battle.net Invitational. The top StarCraft II players and World of Warcraft 3v3 Arena teams will be invited to battle it out this summer to earn a berth at the 2011 Global Battle.net Invitational at BlizzCon.Stay tuned for more information.

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