RaF Active to Level 85, Connected Realms Update, Blue Posts

Recruit a Friend Active Until Level 85 It looks like the RAF update will be increasing the maximum level that it provides extra experience and levels from 80 to 85! Keep in mind this works for currently active RAF accounts, but no return date for the program has been announced yet.

Connected Realms Update

Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections.  Please check back for further updates.
Next Realm Connections
Monday, November 4 We will be connecting the realms listed below on Monday, November 4th during a scheduled maintenance beginning at 6 a.m. PST through approximately 11:00 a.m. PST. Once maintenance is finished, these realm connections will be complete.
  • Haomarush and Detheroc/Dethecus/Blackwing Lair
  • Stonemaul and Bloodscalp/Maiev/Boulderfist/Dunemaul
  • Daggerspine and Aegwynn/Hakkar
  • Tortheldrin and Frostmane
  • Dentarg and Whisperwind

Future Connections We currently anticipate two additional batches of realm connections as indicated below. We do not currently have a date for these connections, but will provide further updates when we can.
​Batch 1

  • Scilla and Ursin
  • Undermine and Anvilmar
  • Malorne and Firetree/Rivendare/Drak’Tharon
  • Quel’dorei and Sen’jin
  • Gul’dan and Skullcrusher
  • Echo Isles and Draenor
  • Fizzcrank and Aggramar

Batch 2

  • Lethon and Detheroc/Dethecus/Blackwing Lair/Haomarush
  • Smolderthorn and Chromaggus/Garithos/Anub’arak
  • Gorgonnash and Warsong
  • Winterhoof and Kilrogg
  • Lightning’s Blade and Burning Blade
  • Cairne and Perenolde

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.
For more information on Connected Realms, please read the preview blog post here.

Ability Balance in PvP and PvE

Originally Posted by Blizzard (Blue Tracker / Official Forums)
PvP is an intrinsic part of World of Warcraft. Just the fact that players have to choose one of two factions that are at war with one another is proof enough of that.
Nevertheless, if you follow WoW since the very beginning, you can see the evolution that PvP went through until now. Initially, there wasn’t even any instanced PvP content at all. Battlegrounds were introduced a few months after the game was launched and Arenas only came with the first expansion.
Meanwhile you had a lot of PvE content being pushed out, new raids, new dungeons, new items, new quests… but this is beside the point, it’s not fair to compare the amount of PvE to PvP content, they’re two completely different beasts.
PvE players will never be happy if we let content stagnate, that’s just the nature of PvE Content. It needs constant and regular updates. Players also expect to progress, and it’s even more complex than that, because they also expect content to remain challenging. (Players’ experience rises, and the new content’s difficulty has to match it)
PvP players on the other hand are much more likely to be happy with less content updates and less changes, as they tend to focus on balance and gameplay mechanics.
With this in mind and given that there are many more players interested on the PvE than the on the PvP side of WoW, I think it comes as no surprise that PvE uses a lot more resources than PvP does.
Things can get even more complicated when you start to look at what drives players and what their motivations are, for example, item upgrades and character power progression are concepts that pose a challenge to PvP balance, but whether you like it or not, it became one of the main drives for a lot of PvP players, so PvE and PvP are actually tangled with each other on many aspects.
You can try to make a distinction and say that those are actually “PvE players” that enjoy PvP as a way to progress their characters, but does that really matter? Maybe it does, but the fact is, there are more players interested into PvP than the “hardcore” PvP crowd. WoW is a game where PvE and PvP are supposed to be mixed, the open world is the best example of that, it’s neither exclusively PvE nor PvP, it’s both at the same time. That was the essence of PvP in WoW, to let players fight each other whenever they go face to face in the open world, and ideally that should feel seamless. I know it’s not really seamless at the moment (especially with the controversy about world-PvP), but maybe we can do something about that in the future.
The topic being discussed is a very hard problem to solve and I really appreciate your thoughts on it, I know how frustrating it can be when certain things occasionally affect PvP. I’ve always been into both arenas and raiding, and I try my best to have an unbiased view on the subject, I think a lot of you do too, and we just have to realize that there is no easy and perfect solution for this, what you can expect though is that we will do our very best (and your feedback really helps) to make both PvE and PvP coexist “peacefully” at the same time in the same game.

Blue Tweets

Originally Posted by Blizzard Entertainment
Character / Items I’m not sure about that. It’s hard to see the effect of a single piece of gear on performance. Upgrade is upgrade. Weapons and trinkets are easily felt IMO. Chests and helms less so. Bracers are hard to feel even though I know they contribute. (Source) My psych classes told me a diverse reward structure is what you should go for,if you want a game to be engaging We have not been super successful there. WoW has lots of reward types but many players care far more for power than anything else. (Source)
How do you feel warforged worked out this tier combined with upgrades? made the 25 man race to easy and the 10man to hard. Weapon or trinket drops probably had a much larger effect than the warforged ilevels. (Source)
Is there a specific reason why Bindings of Immerseus is giving Spirit instead of Hit and giving Non-Mages/Locks an advantage? The Spirit was aimed at healers. There wasn’t an elegant way to make it “non-hit Spirit.” (Source)
Sorry, full regem-reenchant-reforge every upgrade is so tedious and expensive that I don’t bother anymore. And I feel bad. We agree that we have let post loot modification get a bit out of control. (Source)
I realize you probably won’t respond to this but any news on this mount? I’m dying for it. Patience. We haven’t forgotten it.  (Source)

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Patch 5.4.1 Live This Week, Connected Realms Update, Blue Posts, News Recap

Patch 5.4.1 Live This Week
Patch 5.4.1 goes live this week, bringing updates to the Recruit a Friend system, the Blizzcon pet, and tooltip updates to reflect the Patch 5.4 hotfixes. The previously mentioned merging of all previous patches into one file has been reverted, so it should be a very small download.

Murkalot
Murkalot’s Flail is the Blizzcon Reward pet added in Patch 5.4.1, and grants the Murkalot achievement. If you aren’t going to Blizzcon, you can still get him by purchasing the Virtual Ticket.

Recruit a Friend In-Game UI The Recruit a Friend system has been moved in game, making it even easier to use.

Emerald Hippogryph The Emerald Hippogryph is the new Recruit a Friend reward and grants the Friends In Places Even Higher Than That achievement.

Recruit a Friend Pet Rewards Some pets that were previously only used for promotions in Asia are now Recruit a Friend rewards.

Achievement Changes

Originally Posted by MMO-Champion

Arena Player vs. Player

Feats of Strength

Player vs. Player

  • Fire-Watcher has been updated to reflect the hotfix down to 2,000 coins, down from 10,000.

Proving Grounds Scenarios

Mounts and Pets

Originally Posted by MMO-Champion

Mounts

  • Emerald Hippogryph (New) Summons and dismisses a rideable Emerald Hippogryph. The capabilities of this mount depend on your Riding skill and location. Account wide. 1.5 sec cast.

Companions

  • Bernard (New) Right Click to summon and dismiss Bernard. Battle Pet. Instant.
  • Murkalot (New) Right Click to summon and dismiss Murkalot. Battle Pet. Instant.

New Strings

Originally Posted by MMO-Champion
  • BLIZZARD_STORE_ERROR_PARENTAL_CONTROLS – Feature has been disabled by Parental Controls.
  • CHOOSE_ONE_REWARD – Choose 1 Reward
  • CLAIM_REWARD – Claim Reward
  • ERR_RECRUIT_A_FRIEND_ACCOUNT_LIMIT – You have submitted the maximum number of recruits for this time period. Please try again later.
  • ERR_RECRUIT_A_FRIEND_FAILED – Failed to send Recruit A Friend request. Please try again later.
  • PREVIEW – Preview
  • PRODUCT_CHOICE_NO_TAKE_BACKSIES – Are you sure? You can’t change your selection after this step.
  • PRODUCT_CHOICE_SUBTEXT – (%s)
  • PRODUCT_CLAIMING_FAILED – Error claiming product. Please try again.
  • QUEUED_STATUS_LOCKED – |cffff2020Locked|r
  • QUEUED_STATUS_LOCKED_EXPLANATION – You are locked to this rated battleground until it finishes.
  • RAF_BENEFIT1 – Level Faster
  • RAF_BENEFIT2 – Grantable Levels
  • RAF_BENEFIT3 – Summon your friend
  • RAF_BENEFIT4 – 30 days of free game time
  • RAF_BENEFIT5 – In-Game Mount
  • RAF_BENEFITS – Benefits
  • RAF_BUTTON_DISABLED_FACTION – You cannot use Recruit A Friend while playing a neutral character.
  • RAF_BUTTON_REWARD_TOOLTIP_DESCRIPTION – You have earned a reward from Recruit A Friend! Click here to claim it!
  • RAF_BUTTON_REWARD_TOOLTIP_TITLE – Recruit A Friend Reward
  • RAF_BUTTON_TOOLTIP_DESCRIPTION – You can recruit a friend and earn fantastic rewards!
  • RAF_BUTTON_TOOLTIP_TITLE – Recruit A Friend
  • RAF_DESCRIPTION – Earn game time, in-game rewards,\nand more by recruiting your friends
  • RAF_ENTER_EMAIL – Enter your friend’s email address
  • RAF_ENTER_NOTE – Write a note to your friend
  • RAF_ENTER_NOTE_PROMPT – Enter a note…
  • RAF_FAQ – Recruit a Friend FAQ
  • RAF_INVITATION_SENT – Your invitation has been sent!\n\nYour friend will receive an email with instructions on creating a new account and downloading the game. You will be notified in-game when they have created a new character and you can begin your adventure together.
  • RAF_INVITEE_FRIEND_ADDED_EXPLANATION – You are now friends with the person who invited you to play World of Warcraft.\n\n|cffffd200Right-click|r their name to whisper them when they are online.\n\nYou can now join up and enjoy Azeroth together!
  • RAF_INVITEE_FRIEND_ADDED_NOTICE – Open your friends list to find your friend that invited you to play World of Warcraft
  • RAF_INVITER_FRIEND_ADDED – Your recruited friend is now your Battletag Friend: |cff88C5ff[%s]|r
  • RAF_MORE_DETAILS – [Click here for more details on how it works.]
  • RAF_PRODUCT_CHOICE_CLAIM – Click to choose your reward
  • RAF_PRODUCT_CHOICE_EARNED – You have earned a Recruit A Friend Reward
  • RAF_REALM_INFO – Your friend will be directed to join:\n|cffffd200%1$s|r on |W|cffffd200%2$s|r|w
  • RAF_SEND_INVITATION – Send Invitation
  • RECRUIT_A_FRIEND – Recruit A Friend
  • RECRUIT_A_FRIEND_FACTION_SUGGESTION_ALLIANCE – Your friend plays for the Alliance faction. Pick one of these races if you want to play together.\n\nHuman, Dwarf, Night Elf, Gnome, Draenei, Worgen, or Pandaren
  • RECRUIT_A_FRIEND_FACTION_SUGGESTION_HORDE – Your friend plays for the Horde faction. Pick one of these races if you want to play together.\n\nOrc, Undead, Tauren, Troll, Blood Elf, Goblin, or Pandaren.
  • RECRUIT_A_FRIEND_REWARDS – Recruit A Friend Rewards

New Mail

Originally Posted by MMO-Champion
Automated In-game Mail
Automated In-game Mail #399 – Emerald Hippogryph: Some feel that the Emerald Hippogryph is the most majestic of these noble creatures.
Even if one does not agree, they are certainly a striking sight nonetheless!
–Mei Francis – Exotic Mounts

New Icons

Recruit-A-Friend Updates Coming Soon

Originally Posted by Blizzard (Blue Tracker / Official Forums)
It’s been a while since we’ve updated the Recruit-A-Friend program, but the time has come once again to close the doors for a bit and do a little remodeling. On Tuesday, October 15, we’ll be temporarily shutting down new Recruit-a-Friend sign-ups. Don’t worry though—the program will be back (and better than ever) before you know it.
While we don’t have an official date to share regarding the release of the updated Recruit-A-Friend (RAF) program, those whose accounts are already linked are not affected by this, and any unclaimed rewards will be redeemable once the program starts up again. You’ll also be happy to learn that the current reward will still be available when the Recruit-A-Friend program returns—in fact, players who participate in the upcoming program will have even more reward options available to them. We’ll have more details for you at a future point in time.

Connected Realms Update

Originally Posted by Blizzard (Blue Tracker / Official Forums)
As previously announced, we’ve been working toward connecting realms to increase the number of players on low-population realms, and since then have completed several connections. As a part of our ongoing communication, we wanted to provide you with an update that contains a list of completed realm connections, currently planned connections, and any additional future plans in one convenient location.
*Please note this list does not encompass all potential future connections.  Please check back for further updates.
Completed Connections
  • Aegwynn and Gurubashi
  • Anub’arak and Chromaggus/Garithos
  • Auchindoun and Laughing Skull
  • Balnazzar and Warsong
  • Black Dragonflight and Skullcrusher
  • Blackwing Lair and Detheroc/Dethecus
  • Blood Furnace and Mannaroth
  • Burning Blade and Onyxia
  • Chromaggus and Garithos
  • Dalvengyr and  Dark Iron
  • Drak’Tharon and Firetree/Rivendare
  • Dunemaul, Maiev, Boulderfist and Bloodscalp
  • Hakkar and Aegwynn
  • Nesingwary and Vek’nilash
  • Rivendare and Firetree

Next Realm Connections Once determined, dates and times for the next round of realm connections will be provided in the General Forum and in-game breaking news.
Next Round

  • Haomarush and Detheroc/Dethecus/Blackwing Lair
  • Stonemaul and Bloodscalp/Maiev/Boulderfist/Dunemaul
  • Tortheldrin and Frostmane
  • Winterhoof and Kilrogg
  • Gul’dan and Skullcrusher/Black Dragonflight
  • Lightning’s Blade and Burning Blade

Plans for these connections may change at any time, but we’ll provide additional updates on specific dates for future connections here as we can. Please note that as a part of the connection process realm times may change to match each other.
For more information on Connected Realms, please read the preview blog post here.

Blue Posts

Originally Posted by Blizzard Entertainment
Realm Population Issues Blizzard has currently done everything they can, pouring tons of resources and money into making a system that allowed cross realm, guilds and servers.
People are stuck on ether a dead server or a server with a queue of two hour. How to solve this you ask? Well here we go, this conclusion will blow your brains out, it took me years of thinking, but I think I finally know how it can be solved! Are you ready!?
Make paid character transfers free already.
The resources they put into making cross realm guilds would have been better if put into a creating a automated transfer system.
What do you guys think? would free char transfer solve these issue?
Actually, it might make matters worse.

Hypothetical situation: You’re on a nicely balanced realm with a healthy population. The next day a large portion of players from your faction decide to move to another realm for whatever reason, maybe to dominate the opposite faction there. With no cost involved, it would be an easy thing to up and move on the spur of the moment. Your realm would now be quieter and you’d be on the minority faction. You’d probably want to move as well after that. Would anyone from your faction ever roll a char or transfer willingly to that server once the faction balance was skewed like that?
Right now, if people could freely move to whatever server they wanted, what do you think would happen? I strongly suspect the busier realms would get busier and the quieter realms would get quieter. The horde-heavy realms would become horde-only and the same with Alliance.
But I’m genuinely interested in your opinion on this, what do you think would happen?
Oh yes what about connected realms ? It was suggestively due for 5.4 but right now it just looks like GMs’ little playground, where they seem to pick on a day basis what servers would be fun for them to connect, for example on the French side, Naxxramas and Temple noir who are both deserted, which must be useful… Connected Realms were designed specifically to tackle the issue of low population realms. We’ve begun with the process as mentioned here, and there are many more realms yet to be connected. It has been a long and careful process, selecting which realms to connect, and we’re pushing forward with it carefully but purposefully. Realms will continue to be connected with other realms until they have a healthy population, so please don’t assume that we’re done with the realms that have been involved so far if their population isn’t yet ideal.
As I said earlier, the ability to move for free, even with a cooldown, could potentially cause overnight faction/population fluctuations which the current costs somewhat prevent. However, we are always looking for ways to help with faction imbalance/population issues, so please continue with your feedback. (Blue Tracker / Official Forums)

#mmo-champion-com, #blizzard, #changes, #emerald-hippogryph, #friend-request, #friends, #game, #gaming, #mists-of-pandaria, #mop, #news, #pandaria, #patch, #raf, #the-recruit, #updated, #videogames, #world-of-warcraft, #wow, #wownews

Reaper of Souls First Look: The Mystic

Reaper of Souls First Look: The Mystic

Thanks to you, hero, the Prime Evil has been vanquished and the Lords of Hell locked away within the Black Soulstone. You’ve saved countless lives on your adventures through the High Heavens and back, but your journey isn’t over. A terrible evil rises to threaten Sanctuary again—thankfully, another skilled Artisan has emerged to aid you.


 

(Re)Introducing, The Mystic:

In Reaper of Souls, you’ll have the opportunity to join forces with a new and powerful ally: Myriam Jahzia, the Mystic.

Myriam Jahzia is a wise woman who will offer you sage advice during the turbulent times ahead. She and her clan are nomads known as the Vecin—a spiritual people, blessed with magical visions. They hail from a matrilineal society who worship a powerful deity known as the Allmother. The Vecin believe that the Allmother is the source of their visions, and that it is because of her that all Vecin possess a sixth sense they call the Sight. While the Sight always manifests more strongly in Vecin women, it’s especially strong in Myriam.

Although she is quite a resourceful individual, Myriam proves no match for Malthael’s forces and is trapped by their relentless advance. You will have the chance to save Myriam while adventuring in the city of Westmarch, and shortly after encountering her, she will offer her Artisan services to you, regardless of your level.

These early concepts showcase the progression of the Mystic’s Cart.

Like your companions Haedrig Eamon the Blacksmith and Covetous Shen the Jeweler, Myriam the Mystic is a skilled Artisan, capable of altering the very nature of even the most elaborate armor and weapons. Over the years, Myriam has learned to harness her craft, and as thanks for rescuing her from Malthael’s vicious constructs, she offers two unique services to aid you on your mission: one that strengthens and enhances your items (Enchanting), and one that allows you to further customize your appearance (Transmogrification).


 

Enchanting:

Have you ever looted an item whose stats were almost perfect, but one property just wasn’t quite what you had hoped for? Or perhaps you found an item you love, but are starting to outgrow its power? With Enchanting, you will be able to reroll one property on a Rare or Legendary item simply by speaking to Myriam, opening up her Enchant menu, and then paying a material cost. It’s that easy!

While not all properties can be rerolled, most can, and you’ll be able to reroll a single property over and over again, as many times as you like. This allows Enchanting to feel meaningful, while still allowing lots of room for you to hunt for even better base items (which, of course, you can then Enchant into even more powerful items, and so on).

 

How Enchanting Works:

Enchanting an item is simple:

1.) Talk to Myriam and select her “Enchant” Menu.

2.) From there, place an item onto the Enchanting window. A list of properties will appear under your item. You can choose to reroll any one of these properties, and you can find out what resulting properties you have the possibility to obtain by clicking on the question mark to the right of each property.

3.) Once you’ve decided what property you want to reroll, simply gather the required crafting materials and the necessary gold, select the property you wish to reroll, and then hit “Replace Property” to lock in your choice.

4.) Select your replacement property from the list of available choices. You can view the possible replacement properties to the right on the advanced Enchanting window.

5.) After you’ve Enchanted an item, you will have the option of replacing its previously Enchanted property with a new property for an additional gold and crafting material cost.

Further Enchanting Details:

Since the resulting property you receive during Enchanting will be random, it’s possible that the new properties you’re provided may end up being less desirable to you than the one you are replacing. But fear not! In order to mitigate this type of buyer’s remorse, Myriam will also offer the previous property in the list of options when using Enchanting. So if you don’t like the new property that Enchanting offered you, you can always choose to keep the old one.

Keep in mind that when choosing which property you wish to reroll, you will only be able to reroll that one property from then on out. After a single property has been changed via Enchanting, all other properties will become “locked in” and cannot be rerolled. Also, once you Enchant an item, it will become bound to your account and can no longer be traded to other players.


 

Transmogrification:

As you travel through Sanctuary on your quest to vanquish Malthael and his minions, you’re sure to encounter a wide array of new and familiar armor and fearsome weapons. While you will still want to carefully check and compare stats on these items to make sure your hero is as powerful as can be, thanks to Myriam, you will also be able to access a new feature in Reaper of Souls called Transmogrification, which will allow you to change and customize the appearance of your hero’s items without having to sacrifice any of their power!

 

How Transmogrification Works:

All items with a visual appearance are currently planned to be eligible for Transmogrification, including Legendary and Set items. In order to use a specific visual appearance, you’ll first need to unlock it; once unlocked, however, that appearance will be available to all heroes on your account. Common, Magic, and Rare item appearances will unlock as you level up the Mystic, while Legendary and Set item appearances will unlock only after you’ve identified them.

Transmogrifying an item is easy:

1.) Talk to Myriam and select her “Transmogrify” Menu.

2.) From there, place an item onto the Transmogrification window.

3.) A list of new visual options will appear under your item. You can select any of these appearance options and check out their look on your character in the Preview panel on the right.

4.) Once you’ve decided what item look you like, simply gather the necessary gold, select the new item look you crave, and then hit “Transmogrify” to lock in your choice.

5.) Adventure on, in style!

Additional Details:

There are a few restrictions to keep in mind whenever Transmogrifying an item:

  • Item appearances you collect in Normal mode will be separate from the unique item appearances you collect in Hardcore mode.
  • While all items with a visual appearance are eligible for Transmogrification, the item appearance you want to use has to have the same underlying animation set as the item you want to Transmogrify. (For example: You could replace the appearance of one two-handed sword with another two-handed sword, or a one-handed sword with a one-handed axe or one-handed mace.)
  • As you acquire new items you’re eager to Transmogrify, you’ll need to return to the Mystic again in order to have her work her magic on your armor and weapons. This is because Transmogrification affects an individual item, not the item slot.
  • You can dye Transmogrified items; however, if you Transmogrify an equipped item that’s dyed, that dye will be overridden with the current color of the item appearance you’ve selected.
  • Legacy items (items that drop before [the expansion/pre-expansion patch] goes live) will not unlock unique item appearance, but they can be Transmogrified.
  • As with Enchanting, Transmogrifying an item will also bind it to your account, so it pays to plan ahead.

 

Rolling the Cart Forward:

Myriam the Mystic will be a powerful ally on your journey through Westmarch and beyond. Whether you’re looking to improve a property on an existing item or eager to show off a unique outfit you’ve created, her Artisan services will help you get some extra mileage out of your arsenal and exotic wardrobe.

These images showcase the progression of the Mystic’s Cart in-game, from Artisan level 1 all the way through the esteemed Artisan level 10!

While there is sure to be a plethora of new weapons, exquisite armor, and other trinkets to discover in Reaper of Souls, what item looks are you eager to collect for Transmogrification purposes after Reaper of Souls launches? Do you have any current items you’re looking forward to Enchanting? Let us know in the comments below!

#artisans, #blizzard, #blizzard-entertainment, #diablo, #first-look, #game, #gaming, #myriam-jahzia, #mystic, #news, #reaper-of-souls, #transmogrification, #videogames

Patch 5.4: Mists of Pandaria Reputation Guides and Shaohao Guide

Patch 5.4 had many reputation changes, as well as the daunting Emperor Shaohao reputation to grind, so  we’ve updated all of our popular Mists of Pandaria reputation guides! With the long weekend, it’s the perfect time to finish up some rep grinds for mounts or other fun vanity items.
Of particular note:

  • Valor Points gear now costs Justice Points, existing ilvl 458 gear is now 75% cheaper, and no gear purchasable with a currency requires reputation. You can still buy these items from quartermasters, but you don’t need any reputation to do so. Commander Lo Ping sells all the ilvl 458 Justice Point gear, and Commander Oxheart sells all the ilvl 489 Justice Point gear–a little confusing since he’s the Valor quartermaster.
  • Our Emperor Shaohao guide now explains the pros and cons to each rep farming area, lists all the mobs that grant reputation, and includes details on the unique vanity items for Going To Need A Bigger Bag that they drop.
  • Our Golden Lotus guide lists the handful of quests that haven’t been removed, describes new cooking recipes in the zone, new locations for rare elites, and other changes in the Vale.

All the guides linked below have been updated for 5.4.

#5-4, #blizzard, #changes, #game, #gaming, #guide, #mists-of-pandaria, #mop, #news, #notes, #pandaria, #patch, #patch-5-4, #patch-notes, #ptr, #reputation, #timeless, #updated, #videogames, #world-of-warcraft, #wow, #wowhead, #wownews

Patch 5.4.1 PTR: Build 17481 – New RAF Hippogryph Mount and Spell Changes

The PTR updated tonight with a small build for Patch 5.4.1. This includes some class changes and details on the new RAF mount, Emerald Hippogryph for Friends In Places Even Higher Than That!

As discussed in the recent Patch 5.4 dev roundtable, the RAF promotion reward may be a redeemable token for past RAF mounts which includes a new mount for players that have all the old options.

We also have some new battle pet data: Murkalot’s Flail and Bernard’s Brandy are new items that summon battle pets, and Murkalot now has the achievement Murkalot.

Achievements

  • Fire-Watcher: Obtain 10000 2000 Bloody Coins as an Emissary of Ordos or Ordon Fire-Watcher.

Classes

Druid

Forum | Talent Calculator Talents and Specialization

  • Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power).  In addition, restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.

Paladin

Forum | Talent Calculator Talents and Specialization

  • Divine Plea: Causes the Paladin to regenerate mana equal to 135% of Spirit (excluding short – duration Spirit bonuses) every 3 sec for 9 sec.  Total mana gained will never be less than 135% of caster’s maximum mana.

Priest

Forum | Talent Calculator Talents and Specialization

  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.

Warlock

Forum | Talent Calculator Talents and Specialization

  • Agony: Inflicts increasing agony on the target, causing up to [384 ( + 36% [324 ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.  This damage is dealt slowly at first and builds up each time it deals damage.
  • Wild Imps: Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether.   Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 360 to 377 (+ 34.5% 253 to 264 (+ 24.2% of Spell power) Demonic Fury.

NPC Abilities

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas. View changes

  • Ancestral Vigor: Increases an ally’s maximum health.  Lasts 15 30 sec.
  • Aura of Pride: Causes an enemy’s pride to manifest as an aura around them, inflicting 250000 Shadow damage to their allies within 5 4.5 yards every 1 sec.
  • Avenging Rage: Increases the damage and attack speed of the target by 10% for 5 min.1% for 30 sec.
  • Bonecracker: Crack the target’s bones, reducing maximum health by 10% and causing the target to bleed for 10 Physical damage every 5 sec.
  • Deafening Screech: Inflicts 438750 to 461250 292500 to 307500 Physical damage to all enemies and interrupts spellcasting for 2 sec.
  • Death from Above: Inflicts Physical damage to all enemies within 5 8 yards.
  • Desecrated: Inflicts 195000 to 205000 146250 to 153750 Shadow damage every 1 sec.
  • Efflorescence: Restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Efflorescence: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power), and restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Electrostatic Charge: Inflicts 250000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 250000% and damage inflicted on targets with Reactive Armor by 250000% for 1 min.  This ability stacks up to 10 times.
  • Execute: Executes the enemy for 3000000 Physical damage. This attack pierces immunities and cannot be dodged, blocked, or parried.
  • Fel Firebolt: Deals 360 to 377 (+ 34.5% 253 to 264 (+ 24.2% of Spell power) Fire damage to a target.
  • Healing Spray: Applies a magic spray to the target, healing it for 750000 125000 every 1 sec. for 10 sec.
  • Injection: Inflicts 10000 40000 Nature damage every second for 20 12 sec.   When this effect fades it causes a reaction.   Injection 200 yd range InstantThe injection reacts upon leaving the victim’s bloodstream, spawning several Amber Parasites.
  • Iron Star Impact: Inflicts 10530000 to 11070000 Physical damage, knocking them back.
  • Leap for the Kill: Leap at the target. Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Leap for the Kill: Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Leap for the Kill: Leap at the target. Enemies in melee range are knocked down and suffer 300% 0% weapon damage as Physical damage.
  • Lynx Rush: Your pet rapidly charges from target to target, attacking 9 times over 4 sec.  Each attack causes the target to bleed for 0 damage over 15 sec, stacking up to 9 times.  The pet must be within 10 yards of the target to Lynx Rush.
  • Mending: Heals the caster for 5% 8% of their maximum life.
  • Ravager: Throw a whirling blade, inflicting  370000 to 430000 Physical damage to enemies within 6 yards every 1 sec. and granting General Nazgrim 5 rage for each enemy struck.
  • Rusty Shank: Stabs madly in a cone in front of the caster for 4 sec.
  • Serrated Rampage: Deals 50% weapon damage to all targets in a 9 yard 90-degree cone in front of the caster, every 0.3 sec for until cancelled.
  • Sundering Blow: Inflicts 600000 Physical damage and sunders the target’s armor, reducing armor by 600000% for 30 sec. Generates 600000 rage per stack of Sundering Blow on the target.
  • Supernova: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Thick Shell: The caster puts up a barrier, making them immune to all damage.
  • War Song: A powerful war cry inflicts 50% of enemies’ maximum health as damage.

Uncategorized

This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas. View changes

  • Agony: Inflicts increasing agony on the target, causing up to [384 ( + 36%[324 ( + 30.6% of Spell power) * 10] Shadow damage over 24 sec.  This damage is dealt slowly at first and builds up each time it deals damage.
  • Aura of Pride: Causes an enemy’s pride to manifest as an aura around them, inflicting 250000 Shadow damage to their allies within 5 4.5 yards every 1 sec.
  • Automatic Repair Beam: Focuses a beam of energy, repairing damage to the target. Heals 5% health every 3 sec.
  • Bursting Pride: A mass of Sha energy forms at an enemy’s location that explodes after 3 seconds. The explosion inflicts 300000 Shadow damage to all players within 5 4 yards.
  • Cannon Barrage: Blasts an enemy, inflicting 125000 75000 Physical damage.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Holy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Cascade: Launches a Shadowy bolt at the target that grows in power as it travels, which causes up to 12592 (+ 122.5% of Spell power) damage to an enemy, or up to 12592 (+ 122.5% of Spell power) healing to an ally.  This effect can bounce from allies to other allies, or from enemies to other enemies. Each time it bounces it will split into 3 4 bolts, preferring farther away targets, and never hitting the same target twice. Cascade can bounce up to 3 4 times.
  • Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.  Attacks have a chance to damage a target for 94050 to 103950 112099 to 123900 Fire damage. This effect has a 5-second cooldown.
  • Claw of Burning Anger: Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon.  Attacks have a chance to damage a target for 94050 to 103950 112099 to 123900 Fire damage. This effect has a 5-second cooldown.
  • Dark Barrage: Blasts an enemy with dark energy, inflicting 225000 75000 Shadow damage.
  • Dark Refund: Haunt has a 10% chance to refund its Soul Shard when it expires.
  • Efflorescence: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power), and restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Efflorescence: Restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Empowered Desecrate: Inflicts 195000 to 205000 146250 to 153750 Shadow damage to enemies within 15 yards and creates a Empowered Desecrated Weapon at the location.
  • Envenomed Shadowstep: Attempts to step through the shadows and reappears behind an enemy, inflicting 0 218750 to 281250 Nature damage immediately and applying a poison to the target for 30 sec.
  • Explosive Ring: Inflicts 150000 200000 Fire damage to all victims caught in the blast every second.
  • Flurry of Xuen: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 1 (+ 20% of Attack power) damage to up to 5 enemies in front of you, every 0.3 sec for 3 sec. (Approximately 1.74 procs per minute)
  • Hew: Skeer Skeer’s massive blades hacks his opponents nearly in two.  This exposes their innards, making them more likely to fall prey to the meddling of Rik’kal’s experiments.
  • Kor’kron Banner: Place a banner that causes allies’ attacks to generate additional rage for General Nazgrim.
  • Malicious Energy Explosion: Inflicts 146250 to 153750 194999 to 205000 Shadow damage to enemies.
  • Mighty Stomp: The massive stone plate below you shifts slightly as you stand on it. It seems to have been designed by be activated by the weight of a full-grown mogu. But perhaps if you were to jump….
  • Swiftmend: Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for 13966 (+ 129% of Spell power).  In addition, restores [13966 ( + 129% of Spell power) * 0.12] health to the three most injured allies within 10 yards of the initial target every 5 sec for 7 8 sec.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.
  • Unstable Spark: In a last ditch effort, any being animated by the Unstable Titan Energy transforms into a raw Unstable Spark, leaps to a distant quadrant and attempts to go Supernova. Successfully casting Supernova inflicts 346500 to 353500 544500 to 555500 Nature damage to all nearby enemies.

#blizzard, #changes, #class, #game, #gaming, #guide, #mop, #news, #notes, #pandaria, #patch, #patch-notes, #spell-power, #videogames, #world-of-warcraft, #wow, #wowhead, #wownews

BlizzCon Merchandise Sale Coming Oct. 11—Get a Sneak Peek Now!

BlizzCon Merchandise Sale Coming Oct. 11—Get a Sneak Peek Now!

Whether or not you can make it to BlizzCon in person, you’ll still have the chance to get your hands on some awesome merchandise from the show! And while we can’t show you everything that will be available for purchase just yet, we wanted to share a sneak peek at what’s in store (pun intended).

This year’s BlizzCon online sale will begin October 11 at 19:00 CEST and will be exclusive to BlizzCon ticket holders and Virtual Ticket holders until the end of the show on November 9. Supplies will be limited, so if you’re not going to the show in person, be sure you’ve purchased your Virtual Ticket in order to access the sale when it opens.

Once the sale is open, log in to the US Blizzard Store (make sure your region is set to North America) with the Battle.net account associated with your ticket to browse the goods and place your order.

Please note that the sale will be available on the US Blizzard Store only, which means that purchases made from outside the US are subject to international shipping costs, taxes, and duties.

You only have a few days to wait until the sale opens, but in the meantime, check out a few of this year’s items below:

BlizzCon_SneakPeak_FB_960x960_blog.jpg

#and-more, #blizzard, #blizzcon, #blizzcon-merchandise-sale-coming-oct-11-get-a-sneak-peek-now, #game, #gaming, #mop, #news, #pandaria, #updated, #videogames, #world-of-warcraft, #wow, #wownews

WoW Source: Patch 5.4 Developer Round Table

WoW Source: Patch 5.4 Developer Round Table

Morgan Webb sits down with Production Director J. Allen Brack, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton to talk about Patch 5.4: Siege of Orgrimmar and beyond.

 

#blizzard, #developer-round-table-morgan-webb, #game, #game-director-tom-chilton, #gaming, #mop, #news, #pandaria, #patch, #production-director-j-allen-brack, #source, #videogames, #world-of-warcraft, #wow, #wow-source, #wow-source-patch-5-4-developer-round-table, #wownews